Phillip Stephens
7feae73855
Merge branch 'lioncash-build'
2020-04-05 05:11:50 -07:00
Phillip Stephens
5fc8f2ccd2
Merge branch 'find' of https://github.com/lioncash/urde into lioncash-find
2020-04-05 05:11:20 -07:00
Phillip Stephens
28853f5ea6
Merge branch 'constexpr5' of https://github.com/lioncash/urde into lioncash-constexpr5
2020-04-05 05:10:42 -07:00
Phillip Stephens
5d803c76c4
Merge branch 'build' of https://github.com/lioncash/urde into lioncash-build
2020-04-05 05:09:51 -07:00
Lioncash
b99122dae8
CFrontEndUI: Remove use of const_cast in Draw()
...
These casts are no longer necessary.
2020-04-05 07:12:07 -04:00
Lioncash
4d2e51c0b9
CSamusHud: Make Draw() non-const
...
Allows eliminating usages of const_cast.
2020-04-05 07:09:13 -04:00
Lioncash
3e9e434d96
CPlayerVisor: Make Draw() non-const
...
Allows eliminating const_cast usages.
2020-04-05 07:00:40 -04:00
Lioncash
be4e7f8ff7
CMFGame: Remove unnecessary const_cast
...
This is no longer necessary, considering that Draw() isn't const
qualified anymore.
2020-04-05 06:52:19 -04:00
Lioncash
a952ff1110
CCollisionEdge: Make constructors constexpr
...
Makes the default and non-stream iterator constexpr, which allows for
elimination of a runtime initializer.
2020-04-05 06:46:03 -04:00
Lioncash
af6e3b21f8
COBBTree: Make use of std::array where applicable
2020-04-05 06:41:22 -04:00
Lioncash
039e43c511
CMapWorldInfo: Actually add the mutable specifiers
...
Note to self, actually stage changes before pushing.
2020-04-05 06:36:17 -04:00
Lioncash
42c560b9df
CMapWorldInfo: Remove use of const_cast
...
Same behavior, but explicitly marks the member variables as mutable.
This is fine given they act as an underlying cache and don't directly
alter the behavior of the interface.
2020-04-05 06:30:25 -04:00
Lioncash
2755f3f4f8
CMapWorldInfo: Eliminate truncation and sign conversion warnings
2020-04-05 06:29:27 -04:00
Lioncash
755529b67a
CMappableObject: Make use of std::array where applicable
...
Same behavior, but also allows eliminating hardcoded array sizes.
2020-04-05 06:15:18 -04:00
Lioncash
94264f6fe6
CRasterFont: Collapse loop into a std::find_if in InternalGetGlyph()
...
Same behavior, less code.
2020-04-05 06:01:29 -04:00
Lioncash
1279be5e56
CGraphics: Mark internal file-scope matrices as constexpr
...
Same behavior, but allows omission of runtime initializers.
2020-04-05 05:48:54 -04:00
Lioncash
95199848d3
CGraphics: Make use of std::array where applicable
2020-04-05 05:46:07 -04:00
Lioncash
8808a3a324
CFireFlea: Unindent FindSafeRoute()
...
Makes the function much nicer to follow by using guard clauses to
unindent the code.
2020-04-05 05:36:28 -04:00
Lioncash
99c564cfe4
CFireFlea: Make colors constexpr internal details
...
Same behavior, but makes the color constants fully internal details.
2020-04-05 05:25:47 -04:00
Lioncash
a49d26f800
CParticleElectric: Return std::nullopt in GetBounds()
...
Same behavior, but avoids zeroing out the internal buffer in some
implementations of std::optional.
2020-04-05 05:12:25 -04:00
Lioncash
852dd5c6bf
CParticleGenInfo: Collapse TCastToPtr into conditions
...
Same behavior, but more compact.
2020-04-05 05:10:28 -04:00
Lioncash
39e8ee9a80
CBodyState: Return 1.0f directly in UpdateLocomotionAnimation()
...
Same behavior, but less verbose.
2020-04-05 03:24:56 -04:00
Lioncash
71e3fb1817
CBodyState: Eliminate usages of const_cast
...
This is clearly modifying the command, so we should allow for modifying
of command instances if necessary.
2020-04-05 03:21:33 -04:00
Lioncash
1fb28a03a3
CBodyState: Mark reference parameters as const where applicable
...
Makes the parameters explicit about whether or not they're modified.
2020-04-05 03:10:35 -04:00
Lioncash
9ddb726155
CBodyState: Make use of const where applicable
...
Same behavior, but makes read-only intent explicit.
2020-04-05 02:58:22 -04:00
Lioncash
1b01b232e6
CCinematicCamera: Make use of const where applicable
...
Makes read-only intent explicit.
2020-04-05 01:45:08 -04:00
Lioncash
4e55edf0fe
CCameraSpline: Make use of TCastToConstPtr where applicable
...
Makes the read-only intent explicit.
2020-04-05 01:25:55 -04:00
Lioncash
7d8bcfbd5e
CCameraManager: Make use of TCastToConstPtr where applicable
...
Makes the read-only behavior explicit.
2020-04-05 01:19:51 -04:00
Lioncash
75cd9b6cf3
CBallCamera: Make use of TCastToConstPtr where applicable
...
Same behavior, but makes the read-only nature explicit.
2020-04-05 00:54:40 -04:00
Lioncash
8a732194a6
CGameCollision: Eliminate the use of const_cast
2020-04-05 00:30:58 -04:00
Lioncash
4c6ab60110
CGameOptions: Eliminate type punning in CHintOptions constructor and PutTo()
...
Type punning with unions is undefined behavior.
2020-04-03 02:19:28 -04:00
Lioncash
b122fd30a8
CGameProjectile: Return std::nullopt in GetTouchBounds()
...
Same behavior, but doesn't potentially unnecessary zero out the entirety
of the buffer within the optional and only sets a single byte.
2020-04-03 02:07:54 -04:00
Lioncash
d47f8c2784
CGameProjectile: Make use of TCastToConstPtr before
...
Same behavior, but more indiciative of read-only semantics.
2020-04-03 01:58:00 -04:00
Lioncash
eb1209b492
CFlameWarp: Dehardcode container sizes
...
Same behavior, less magic numbers.
2020-04-03 01:10:22 -04:00
Lioncash
ad30f0c61c
CActorModelParticles: Make GetParticleDGRPTokens take a std::string_view
...
Same behavior, but provides a more type-safe interface. All internal
functions called within the function operate on std::string_view
anyways.
2020-04-03 00:36:53 -04:00
Lioncash
75aa359855
CActorModelParticles: Use static_cast instead of reinterpret_cast in PointGenerator()
...
Casting from void* to a concrete type is permitted with static_cast.
2020-04-03 00:28:14 -04:00
Lioncash
a80838b2df
CActorModelParticles: Don't cast away const in SetupHook()
...
Now that we have a non-const overload, we don't need to cast away const
any longer, removing a cast-qual warning.
2020-04-03 00:26:35 -04:00
Lioncash
9ac1a94a5f
CActorModelParticles: Add non-const overload of FindSystem()
...
Same behavior but returns a non-const iterator, which will be used in a
following change.
2020-04-03 00:24:52 -04:00
Lioncash
b33fcf9e02
CActorModelParticles: Collapse FindSystem() into a find_if call
...
Same behavior, less code.
2020-04-03 00:22:37 -04:00
Lioncash
c913502d90
CActorModelParticles: Dehardcode container sizes where applicable
2020-04-03 00:08:09 -04:00
Lioncash
93dd28988d
CGameArea: Make use of std::make_unique where applicable
2020-04-02 22:02:57 -04:00
Lioncash
d240e40a17
CCameraShakeData: Make classes and structs constexpr where applicable
...
Same behavior, but allows eliminating file-scope initializers needing to
be run on program start.
2020-04-02 21:40:19 -04:00
Lioncash
f1e28a1290
CPlasmaBeam: Make use of std::array where applicable
...
Same behavior, no implicit array to pointer decay.
2020-04-02 21:10:51 -04:00
Lioncash
a8594d144b
CPlasmaProjectile: Make use of std::array where applicable
...
Allows dehardcoding array sizes.
2020-04-02 20:55:28 -04:00
Lioncash
66711ce023
CSamusHud: Dehardcode sizes where applicable
2020-04-02 08:34:38 -04:00
Lioncash
013b715c63
CSamusHud: Make use of std::array where applicable
...
Same behavior without any array->pointer decay.
2020-04-02 08:25:52 -04:00
Lioncash
333fee56e3
CPlayer: Const correctness and bracing consistency changes
...
Minor surface-level changes to make it nicer to see that certain
variables don't get modified within some operations.
Given some functions are quite large, this is generally nice to see.
2020-04-02 07:39:00 -04:00
Lioncash
e7e73e8658
CPlayer: Make use of std::make_unique for x76c_cameraBob
...
Same behavior, but more consistent with other usages of
std::make_unique.
2020-04-02 03:48:31 -04:00
Lioncash
e956402956
CPlayerEnergyDrain: Collapse loop into std::accumulate
...
Same behavior, less code.
2020-04-02 03:45:07 -04:00
Luke Street
ca6b3dd3f6
Merge pull request #294 from lioncash/cseg
...
CSegStatementSet: Minor changes
2020-04-02 02:32:00 -04:00