Phillip Stephens
|
38fcf914b4
|
CFirstPersonCamera imps
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2016-09-16 15:21:19 -07:00 |
Phillip Stephens
|
f2635f449c
|
Various cleanups and minor imps
|
2016-09-09 21:50:00 -07:00 |
Jack Andersen
|
2a425b5a73
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Work on CStateManager::InitializeState flow
|
2016-08-13 17:00:58 -10:00 |
Jack Andersen
|
76afccbdbe
|
More ScriptLoader imps
|
2016-04-18 14:17:49 -10:00 |
Jack Andersen
|
3ae77d3390
|
Remaining CStateManager fields, loaders, collision stubs
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2016-04-17 12:38:05 -10:00 |
Jack Andersen
|
042030934b
|
Various CStateManager additions and camera stubs
|
2016-04-16 11:49:47 -10:00 |
Jack Andersen
|
8608b52774
|
CModelData imps
|
2016-04-14 11:42:47 -10:00 |
Jack Andersen
|
5de5c3d85f
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
Jack Andersen
|
64d85d7427
|
Add CPOINode family of classes
|
2016-04-10 21:10:28 -10:00 |
Jack Andersen
|
fedc93912d
|
Refactor for original/pc dataspec handling
|
2016-03-25 14:51:59 -10:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
Phillip Stephens
|
764d75f38e
|
Add ability to reference resources by name
|
2016-02-20 04:40:58 -08:00 |
Jack Andersen
|
13e3afa72f
|
D3D CElementGen rendering
|
2016-02-16 17:42:27 -10:00 |
Phillip Stephens
|
af69c9d3ab
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
Phillip Stephens
|
ebcc986b13
|
More factory stubs
|
2016-02-10 14:54:47 -08:00 |
Jack Andersen
|
8dbd2f3819
|
Additional vector elements
|
2016-02-06 21:25:34 -10:00 |
Jack Andersen
|
7a35dac972
|
Initial round of particle runtime implementations
|
2016-02-04 15:27:03 -10:00 |
Phillip Stephens
|
b261e09f51
|
Various stubs, and starting on core functionality
|
2015-11-02 10:45:39 -08:00 |
Jack Andersen
|
f3b5b9f49a
|
various implementation
|
2015-08-22 20:42:29 -10:00 |
Jack Andersen
|
b51911ed3d
|
more classes added
|
2015-08-21 15:58:41 -10:00 |
Jack Andersen
|
746eb46026
|
various implementations
|
2015-08-19 16:52:07 -10:00 |
Jack Andersen
|
e1d45fd01c
|
various implementation
|
2015-08-18 19:48:57 -10:00 |