Jack Andersen
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831ad0af8e
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Add primitive type to shader tag
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2016-04-01 17:34:03 -10:00 |
Jack Andersen
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72fc1e5754
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boo lambda-factory API refactor
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2016-03-30 09:15:08 -10:00 |
Jack Andersen
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31fa668e78
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Humungous refactor
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2016-03-04 13:02:44 -10:00 |
Jack Andersen
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7d42789108
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Update boo
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2016-02-24 16:54:33 -10:00 |
Jack Andersen
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c424e37fba
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Update boo and GLSL macros
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2016-02-23 17:18:19 -10:00 |
Jack Andersen
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d76fcf0f5b
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Vulkan Updates
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2016-02-22 16:33:29 -10:00 |
Jack Andersen
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5884622de1
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Update boo
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2015-12-17 17:25:53 -10:00 |
Jack Andersen
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3b19ea50d9
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Update boo
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2015-12-04 14:42:21 -10:00 |
Jack Andersen
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add7ba1bdf
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Update submodules
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2015-11-30 14:35:08 -10:00 |
Jack Andersen
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8bf39efcd8
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Update boo
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2015-11-27 18:08:28 -10:00 |
Jack Andersen
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89077c3233
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Update submodules
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2015-11-27 12:17:09 -10:00 |
Jack Andersen
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a19bc6827c
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Athena error handling tweak
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2015-11-22 17:09:46 -10:00 |
Jack Andersen
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0a457d854a
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Major scoped-enum refactor
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2015-11-20 15:13:06 -10:00 |
Jack Andersen
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daa446588b
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Metal shader generation
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2015-11-18 13:56:45 -10:00 |
Jack Andersen
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6016f2d14b
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heclTest fixes
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2015-11-16 20:42:42 -10:00 |
Jack Andersen
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8bce62290a
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Updated boo
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2015-11-16 10:43:53 -10:00 |
Jack Andersen
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6ae4f6ed11
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Additions to test
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2015-11-15 18:30:06 -10:00 |
Phillip
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013046ad65
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Fix magics (needs proper fix)
Implement windows profile directory retrieval
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2015-11-14 00:48:31 -08:00 |
Jack Andersen
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7c0206bd39
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Initial ShaderCache implementation
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2015-11-12 16:12:09 -10:00 |
Jack Andersen
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a9fe41d994
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Updated libBoo; added heclTest target
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2015-11-11 18:32:53 -10:00 |