Jack Andersen
|
d0af2cb4f7
|
Finish CScriptPlatform
|
2018-06-29 10:21:36 -10:00 |
Jack Andersen
|
8301adc3d6
|
Huge compile performance refactor
|
2017-12-28 22:08:12 -10:00 |
Jack Andersen
|
c66f9d0ec7
|
Add CPU-based skinning path for vertex manipulation effects
|
2017-08-20 19:46:59 -10:00 |
Jack Andersen
|
4f7d6e167f
|
Several initial character classes
|
2016-04-09 18:49:02 -10:00 |
Jack Andersen
|
dae2621d93
|
Initial CLight integration
|
2016-04-03 16:32:57 -10:00 |
Jack Andersen
|
8fc0d57500
|
Thread-safe extraction
|
2016-03-31 18:25:00 -10:00 |
Jack Andersen
|
372e11e190
|
Cook path directories properly created
|
2016-03-31 08:56:43 -10:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
Phillip Stephens
|
af69c9d3ab
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
Phillip Stephens
|
23020b2a35
|
Add surfaceGroup specifier to SurfaceHeader_2/3
|
2016-01-14 14:42:44 -08:00 |
Jack Andersen
|
e423db32ee
|
Major scoped-enum refactor
|
2015-11-20 15:16:07 -10:00 |
Jack Andersen
|
bbc977cc79
|
HMDL support added
|
2015-11-14 13:42:58 -10:00 |
Jack Andersen
|
79cf5f12ca
|
initial HMDL/CMDL implementation
|
2015-11-13 16:28:45 -10:00 |
Jack Andersen
|
d46f44cefa
|
Lots of reverse naming functionality added
|
2015-10-26 14:19:03 -10:00 |
Jack Andersen
|
07392938d8
|
work on ANCS cooking
|
2015-10-22 14:45:26 -10:00 |
Jack Andersen
|
e20837eabd
|
Skin intermediate outputting for mesh cooker
|
2015-10-21 16:03:26 -10:00 |
Jack Andersen
|
4a389040fc
|
Mesh cooker fixes
|
2015-10-20 15:34:35 -10:00 |
Jack Andersen
|
d95e11ce3e
|
Updated hecl
|
2015-10-14 13:07:29 -10:00 |
Jack Andersen
|
0bd1469773
|
Added dynamic register support for TEV extraction
|
2015-10-12 10:17:49 -10:00 |
Jack Andersen
|
f77900a9cb
|
TEV->Blender fixes
|
2015-10-10 19:56:42 -10:00 |
Jack Andersen
|
3b7f7f2f3a
|
CMDL cooking updates
|
2015-10-06 15:17:17 -10:00 |
Jack Andersen
|
1f9c8811d2
|
Work on cooking features
|
2015-09-30 14:40:21 -10:00 |
Jack Andersen
|
60142602fd
|
Working MP3 skin extraction
|
2015-09-25 17:12:08 -10:00 |
Jack Andersen
|
cf7836fc9a
|
Much more reliable CMDL with CINF/CSKR extract
|
2015-09-05 19:34:30 -10:00 |
Jack Andersen
|
6d13e83278
|
redundant save removal, better extract reporting
|
2015-09-02 15:45:15 -10:00 |
Jack Andersen
|
53256dea15
|
proper recursive resource extraction
|
2015-08-16 13:00:33 -10:00 |
Jack Andersen
|
fd550702e1
|
CINF/CSKR integration
|
2015-08-12 21:29:00 -10:00 |
Jack Andersen
|
2cc94bf4ed
|
Initial MP1 ANIM implementation
|
2015-08-11 13:32:02 -10:00 |
Jack Andersen
|
310aa10116
|
Refactor of CMDL to effectively share across games
|
2015-08-09 15:53:24 -10:00 |
Jack Andersen
|
aeb6089053
|
work on CMDL
|
2015-08-05 11:46:07 -10:00 |
Jack Andersen
|
8e89d7efd0
|
added 'bintoc' tool; embedded blender python scripts
|
2015-08-04 11:35:41 -10:00 |
Jack Andersen
|
6e58666a80
|
Added area/layer directory indexing for MP1/2
|
2015-08-03 16:14:47 -10:00 |
Jack Andersen
|
28985165ff
|
shared resource routing
|
2015-07-28 13:53:57 -10:00 |
Jack Andersen
|
fca9e101a2
|
Added CRandom16 implementation
|
2015-07-27 16:24:36 -10:00 |
Jack Andersen
|
c526c7df85
|
more GX material additions
|
2015-07-25 12:59:39 -10:00 |
Jack Andersen
|
4972c2ae95
|
Initial MP1 materials
|
2015-07-24 17:43:49 -10:00 |