Jack Andersen
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bc9d225c89
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Fix boost ball and other collision issues
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2018-06-21 19:11:20 -10:00 |
Jack Andersen
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3754962301
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Finish CProjectileWeapon
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2018-02-09 20:26:12 -10:00 |
Jack Andersen
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083571e693
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Work on CGameProjectile
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2018-02-08 21:12:26 -10:00 |
Jack Andersen
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47b3d57c3a
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Arm cannon rendering fixes
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2018-01-14 21:39:25 -10:00 |
Jack Andersen
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1c44f8d1bc
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Various movement and HUD bug fixes
|
2017-12-18 17:05:50 -10:00 |
Jack Andersen
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f7ec7bdc0c
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
Jack Andersen
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30ae347420
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
Jack Andersen
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484a4900a0
|
CMorphBall Complete
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2017-09-29 17:45:57 -10:00 |
Jack Andersen
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5bec8f4d89
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Additional CMorphBall implementations
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2017-09-20 19:10:18 -10:00 |
Jack Andersen
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3897a91e13
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Update amuse and boo
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2017-09-19 23:26:01 -10:00 |
Jack Andersen
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41032d0a7c
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More CMorphBall implementations
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2017-09-17 17:02:48 -10:00 |
Jack Andersen
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2c4967ca4d
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More work on CMorphBall
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2017-09-16 17:13:03 -10:00 |
Jack Andersen
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c0d5cee8b1
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Additional work on CMorphBall
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2017-09-11 19:51:17 -10:00 |
Jack Andersen
|
27cee61765
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Implement array-based rstl::reserved_vector
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2017-09-10 21:08:30 -10:00 |
Jack Andersen
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10092821c8
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Initial round of CMorphBall implementations
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2017-09-10 16:18:49 -10:00 |
Jack Andersen
|
3fa80babf6
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More CPlayer implementations
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2017-08-18 20:52:13 -10:00 |
Phillip Stephens
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870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
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925aa3fe1a
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More CPlayer imps
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2017-07-30 19:19:05 -10:00 |
Jack Andersen
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4f33422423
|
Lots of CPlayer implementations
|
2017-06-11 18:23:34 -10:00 |
Jack Andersen
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d2e9290363
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Pointer dereference bug fixes
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2017-03-10 08:00:40 -10:00 |
Jack Andersen
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87a22b73fa
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DrawWorld implementation complete
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2017-03-05 20:33:51 -10:00 |
Jack Andersen
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6bbed11859
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Additional ThermalCold filter work; CStateManager fields
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2016-07-22 09:46:30 -10:00 |