Luke Street
c33674b9ab
Lots of Windows fixes; add D3D12; more boo decoupling
2022-02-22 00:53:57 -05:00
Luke Street
9ca1a38171
Use UTF-8 exclusively internally
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This removes SystemString, SystemChar, etc.
All filepaths and log strings are assumed to be UTF-8,
with conversions to UTF-16 for Windows APIs as appropriate.
Updates amuse, athena, boo, kabufua and nod
2021-06-30 14:20:45 -04:00
Henrique Gemignani Passos Lima
d310dcfecb
Use StringView in MultiProgressPrinter
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Also fixes the SpecMP1/2/3 using string_view instead of SystemStringView
2021-06-28 17:36:56 -04:00
Jack Andersen
6a8714c1f3
Update fmtlib
2020-04-11 12:48:11 -10:00
Lioncash
5e66bee28c
General: Include necessary includes
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Ensures all necessary includes are included and also removes headers
that aren't necessary
2019-09-04 19:23:55 -04:00
Lioncash
82109b785d
General: Make use of lock deduction guides
...
Allows dehardcoding the type within the locks.
2019-08-21 17:01:03 -04:00
Jack Andersen
6988f86672
Massive fmtlib refactor
2019-07-19 18:22:58 -10:00
Jack Andersen
72193079ae
New code style refactor
2018-12-07 19:18:42 -10:00
Jack Andersen
61a50aa57e
Windows sync fixes for API changes
2018-10-14 10:09:15 -10:00
Jack Andersen
396790181a
Minimized shader hash generation; more compatible MultiProgressPrinter
2018-04-07 10:52:35 -10:00
Jack Andersen
94988eb9e5
GX shader cook fixes; Resource cook passes
2018-04-01 18:26:21 -10:00
Jack Andersen
c9f61eb9da
Fixes for GameCube targeting
2018-03-27 22:06:34 -10:00
Jack Andersen
d1a66e15d4
Add parallel progress printing
2018-03-23 11:40:12 -10:00