Jack Andersen
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c91e5df986
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
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8f9d7da3ee
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Implement tessellation shader for HLSL
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2018-06-07 15:15:46 -10:00 |
Jack Andersen
|
f60af632b3
|
Big fixes and big memory leak refactor (linux only for now)
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2018-05-19 20:14:57 -10:00 |
Jack Andersen
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5de5c3d85f
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
Phillip Stephens
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42717c383c
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Rename EVNT structs to match the engine
Implement getter elements and state tracking for CElementGen
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2016-03-18 19:04:12 -07:00 |
Jack Andersen
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783fb4c4fe
|
Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Jack Andersen
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accc593102
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BNCE variable names and some doc-links
|
2016-02-27 20:55:05 -10:00 |
Phillip Stephens
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af69c9d3ab
|
Rename namespaces
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2016-02-13 01:02:47 -08:00 |
Phillip Stephens
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aa1bceb605
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Add GAPC and GEMT
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2016-02-11 12:32:42 -08:00 |
Jack Andersen
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7ae8d21c55
|
All int elements implemented
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2016-02-06 14:19:59 -10:00 |
Jack Andersen
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49e84c85fd
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Nearly all CParticleDataFactory implemented
|
2016-02-05 14:34:40 -10:00 |
Jack Andersen
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8b02f897e6
|
All MP1 element decls in
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2016-02-04 22:34:14 -10:00 |
Jack Andersen
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7a35dac972
|
Initial round of particle runtime implementations
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2016-02-04 15:27:03 -10:00 |