Jack Andersen
|
cf7836fc9a
|
Much more reliable CMDL with CINF/CSKR extract
|
2015-09-05 19:34:30 -10:00 |
Jack Andersen
|
6d13e83278
|
redundant save removal, better extract reporting
|
2015-09-02 15:45:15 -10:00 |
Jack Andersen
|
53256dea15
|
proper recursive resource extraction
|
2015-08-16 13:00:33 -10:00 |
Jack Andersen
|
fd550702e1
|
CINF/CSKR integration
|
2015-08-12 21:29:00 -10:00 |
Jack Andersen
|
2cc94bf4ed
|
Initial MP1 ANIM implementation
|
2015-08-11 13:32:02 -10:00 |
Jack Andersen
|
310aa10116
|
Refactor of CMDL to effectively share across games
|
2015-08-09 15:53:24 -10:00 |
Jack Andersen
|
aeb6089053
|
work on CMDL
|
2015-08-05 11:46:07 -10:00 |
Jack Andersen
|
8e89d7efd0
|
added 'bintoc' tool; embedded blender python scripts
|
2015-08-04 11:35:41 -10:00 |
Jack Andersen
|
6e58666a80
|
Added area/layer directory indexing for MP1/2
|
2015-08-03 16:14:47 -10:00 |
Jack Andersen
|
28985165ff
|
shared resource routing
|
2015-07-28 13:53:57 -10:00 |
Jack Andersen
|
fca9e101a2
|
Added CRandom16 implementation
|
2015-07-27 16:24:36 -10:00 |
Jack Andersen
|
c526c7df85
|
more GX material additions
|
2015-07-25 12:59:39 -10:00 |
Jack Andersen
|
4972c2ae95
|
Initial MP1 materials
|
2015-07-24 17:43:49 -10:00 |