Jack Andersen
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21e2a26e36
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HLSL reflection fix
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2017-03-26 08:21:01 -10:00 |
Jack Andersen
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b860d962ae
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Reflection shader support
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2017-03-25 19:51:58 -10:00 |
Jack Andersen
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9cc364c4fd
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Updated rendering interface for boo
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2017-03-17 13:32:18 -10:00 |
Jack Andersen
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626056f3b9
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Refactor for boo upgrades
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2017-03-13 21:03:22 -10:00 |
Jack Andersen
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56aacdacde
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backface culling support
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2017-03-10 10:38:34 -10:00 |
Jack Andersen
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437fd54400
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Ensure shader extension textures don't conflict
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2017-03-05 13:00:37 -10:00 |
Jack Andersen
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154a44e21f
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Add master mulColor to programmable shader output
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2017-02-09 23:00:23 -10:00 |
Jack Andersen
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6740d6d00d
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More reliable HLSL shader cache
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2016-08-08 08:53:31 -10:00 |
Jack Andersen
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5f60a33cce
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Windows build fixes
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2016-08-03 13:15:59 -10:00 |
Jack Andersen
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b7143c7dca
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Default colorRegs when lighting uniform not available
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2016-07-31 20:35:35 -10:00 |
Jack Andersen
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7e42581cf0
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HLSL extended shader support
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2016-07-31 18:34:08 -10:00 |
Jack Andersen
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d73c12c61f
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Normalize must occur on 3-components
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2016-07-19 10:12:04 -10:00 |
Jack Andersen
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0decdce86d
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Update shaders for normalize TCG flag
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2016-07-18 20:12:00 -10:00 |
Phillip Stephens
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bb62f84fe1
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Add postMtx to uniform, update athena
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2016-07-12 01:54:42 -07:00 |
Jack Andersen
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635193c2fe
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HLSL backend update
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2016-04-04 09:34:22 -10:00 |
Jack Andersen
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8534af8b4d
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Windows fixes
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2016-04-02 17:31:50 -10:00 |
Jack Andersen
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831ad0af8e
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Add primitive type to shader tag
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2016-04-01 17:34:03 -10:00 |
Jack Andersen
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f254b34cca
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boo lambda D3D sync
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2016-03-30 10:43:09 -10:00 |
Jack Andersen
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3015372883
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D3D sync
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2016-03-23 22:35:04 -10:00 |
Jack Andersen
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31fa668e78
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Humungous refactor
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2016-03-04 13:02:44 -10:00 |
Jack Andersen
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9a35417f42
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Update boo
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2016-02-24 10:52:53 -10:00 |
Jack Andersen
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d76fcf0f5b
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Vulkan Updates
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2016-02-22 16:33:29 -10:00 |
Jack Andersen
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18f708753d
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windows enum refactor fixes
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2015-11-20 16:59:43 -10:00 |
Jack Andersen
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e5c4008cfb
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git add of HLSL sources.. derp
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2015-11-17 21:29:54 -10:00 |