Commit Graph

785 Commits

Author SHA1 Message Date
Jack Andersen 6d997e4ffa NULL path bug fix 2017-08-17 17:18:52 -10:00
Jack Andersen f761810e8c Other platforms for SteamFinder 2017-07-23 13:44:17 -10:00
Jack Andersen 14277fa386 Add Steam app finder, fix missing blender cube bug 2017-07-22 23:20:28 -10:00
Jack Andersen 1fd94a59fc Update boo 2017-07-16 18:04:33 -10:00
Jack Andersen 19dfa2423a Update boo 2017-07-16 16:46:39 -10:00
Jack Andersen 2b2e20a983 Update boo 2017-07-13 19:13:51 -10:00
Phillip Stephens d0b194d6e5 Compile fixes 2017-07-02 03:13:43 -07:00
Jack Andersen 12e49581c1 apply CMAKE_CXX_STANDARD 2017-06-17 16:50:55 -10:00
Jack Andersen 40a26ae19d Add missing string.h and algorithm includes 2017-06-10 19:01:17 -10:00
Jack Andersen 7e01a86330 Windows fixes 2017-06-10 08:40:27 -10:00
Jack Andersen d8ed2fd157 Isolate hecl::SystemChar in single header 2017-06-10 08:22:40 -10:00
Phillip Stephens c72ee72f6f Conform other platforms 2017-05-29 01:18:54 -07:00
Phillip Stephens 145c152012 Fix GLSL reflection shader compile errors. 2017-05-28 23:00:17 -07:00
Phillip Stephens ade1011dbc Update athena 2017-05-22 03:40:55 -07:00
Jack Andersen 2f7fd17aaa Update boo 2017-05-11 16:55:11 -10:00
Jack Andersen d3b660b824 Update boo 2017-05-11 09:42:15 -10:00
Jack Andersen 2871157f99 Update boo 2017-05-11 09:14:12 -10:00
Jack Andersen 2d94e19ffb Update boo 2017-05-08 17:38:56 -10:00
Jack Andersen 42bb3a7f0b Update boo 2017-05-08 09:09:49 -10:00
Jack Andersen a0efeb3c07 Add visibility mode field for mappable objects 2017-04-22 11:44:18 -10:00
Jack Andersen de671c592d Update athena 2017-04-21 20:42:08 -10:00
Jack Andersen 8bfac09158 Add map visibility mode property 2017-04-18 13:38:23 -10:00
Jack Andersen 21e2a26e36 HLSL reflection fix 2017-03-26 08:21:01 -10:00
Jack Andersen b860d962ae Reflection shader support 2017-03-25 19:51:58 -10:00
Jack Andersen d92ba13405 MAPA fix 2017-03-23 19:28:51 -10:00
Jack Andersen ed5085e42b MAPA/MAPU bug fixes 2017-03-20 11:14:20 -10:00
Jack Andersen 87ae8aaa57 Windows fixes 2017-03-19 20:59:14 -10:00
Jack Andersen 53521a0eea Initial blender addon support for MAPA and MAPU types 2017-03-19 19:08:51 -10:00
Jack Andersen 9cc364c4fd Updated rendering interface for boo 2017-03-17 13:32:18 -10:00
Jack Andersen 165094b949 Merge branch 'master' of https://github.com/AxioDL/hecl 2017-03-13 21:03:35 -10:00
Jack Andersen 626056f3b9 Refactor for boo upgrades 2017-03-13 21:03:22 -10:00
Jack Andersen 2478495cbb GCC compile fixes 2017-03-10 20:32:12 -10:00
Jack Andersen 21194f43db Update Metal for frontface culling support 2017-03-10 11:07:55 -10:00
Jack Andersen 56aacdacde backface culling support 2017-03-10 10:38:34 -10:00
Jack Andersen e698a27d1c Use HECL_MULTIPROCESSOR macro for enabling multithreaded work 2017-03-10 07:58:43 -10:00
Jack Andersen 326f24d831 Update boo 2017-03-05 20:33:34 -10:00
Jack Andersen 3b7c7cf0fc Texture identifier collision avoidance for Metal 2017-03-05 13:34:55 -10:00
Jack Andersen 437fd54400 Ensure shader extension textures don't conflict 2017-03-05 13:00:37 -10:00
Jack Andersen b30381a5fd Move xxhash to boo 2017-03-04 21:55:32 -10:00
Jack Andersen 6b4351d689 Missing #include for linux 2017-02-25 16:42:57 -10:00
Jack Andersen 89f216d94f Add hecl::PathRelative() 2017-02-24 21:58:36 -10:00
Jack Andersen 8c3a7da616 Updates to support VISI generation 2017-02-23 22:27:07 -10:00
Jack Andersen 9cf2aec5c1 Update boo 2017-02-15 19:46:49 -10:00
Jack Andersen 08ac1d4703 Update boo 2017-02-15 18:47:50 -10:00
Jack Andersen 26347bcfcb Update boo 2017-02-15 17:17:58 -10:00
Jack Andersen 73749e01a5 Update boo 2017-02-15 13:10:54 -10:00
Jack Andersen aed83c0df1 Update boo 2017-02-14 22:28:52 -10:00
Jack Andersen 7fa9ea7326 Update boo 2017-02-14 20:49:51 -10:00
Jack Andersen 4e16a20a37 Update boo 2017-02-14 20:00:55 -10:00
Phillip Stephens d67d54ddd0 Change how 32bit hashes are calculated to prevent collisions 2017-02-13 13:27:43 -08:00
Jack Andersen 86f9f62ef6 Targeted subresource generation for Actor and World blends 2017-02-12 20:51:15 -10:00
Jack Andersen de41c5d92d Update athena 2017-02-12 13:55:50 -10:00
Jack Andersen 5c298d71a8 Update boo 2017-02-12 08:21:22 -10:00
Jack Andersen efc861a170 Update boo 2017-02-11 22:45:00 -10:00
Phillip Stephens d1bf1ff426 Update boo 2017-02-10 20:22:18 -08:00
Jack Andersen 154a44e21f Add master mulColor to programmable shader output 2017-02-09 23:00:23 -10:00
Jack Andersen e07e82f798 Update boo 2017-02-08 23:22:50 -10:00
Jack Andersen a710878373 Update boo 2017-02-04 08:25:53 -10:00
Jack Andersen ae9b2309cf Add RecrusiveMakeDir 2017-02-03 17:45:39 -10:00
Jack Andersen 140e584bf8 Update boo 2017-02-02 21:33:31 -10:00
Jack Andersen 1bfef7ddf8 ShaderCacheManager read fix 2017-02-02 20:22:54 -10:00
Jack Andersen b4dac198ac Update athena 2017-02-02 15:22:30 -10:00
Jack Andersen 1c9708f261 EINTR recovery for BlenderConnection I/O 2017-02-01 15:53:51 -10:00
Jack Andersen 8469ee8fac Update athena, minor buffer pool changes 2017-01-31 21:19:15 -10:00
Jack Andersen 4a7b47200a Include alpha component in opaque shaders 2017-01-29 18:15:35 -10:00
Jack Andersen f1c4b733bd Update boo 2017-01-28 21:27:17 -10:00
Jack Andersen c6671b114e FRME cook fixes 2017-01-28 17:56:54 -10:00
Phillip Stephens 7cfebe844f Update athena 2017-01-26 19:27:06 -08:00
Jack Andersen 2bb15691c1 Update athena 2017-01-26 16:27:55 -10:00
Jack Andersen 234d44afaf Update athena 2017-01-26 16:22:00 -10:00
Jack Andersen 77b25c29b5 Update athena 2017-01-25 22:08:25 -10:00
Phillip Stephens c840625080 Add Char16ToWide helper function 2017-01-23 23:55:26 -08:00
Jack Andersen b8abd466dd char16_t formatting support 2017-01-23 21:40:09 -10:00
Jack Andersen 80b2223e88 Update boo 2017-01-22 21:21:18 -10:00
Jack Andersen a8c533ad48 Update boo 2017-01-21 23:05:27 -10:00
Phillip Stephens d505f2d30a Fix FRME cook crash when path contains spaces 2017-01-21 20:25:49 -08:00
Jack Andersen 1eab4f945c FRME fixes; update boo 2017-01-21 15:39:47 -10:00
Jack Andersen b949aada83 FRME cooking fixes 2017-01-20 16:38:03 -10:00
Jack Andersen f36dfa3be3 Update boo 2017-01-20 14:19:53 -10:00
Jack Andersen 1b08fff68a Update boo 2017-01-19 17:53:19 -10:00
Jack Andersen 7326f01b5b Update boo 2017-01-18 23:01:54 -10:00
Jack Andersen 89be8344e7 Update boo 2017-01-18 10:57:05 -10:00
Jack Andersen 2147abfbaa Work on Gui Frame exporter 2017-01-16 21:12:49 -10:00
Jack Andersen 521dd69997 Update boo 2017-01-16 16:00:14 -10:00
Jack Andersen 1ad92d8f94 Update boo 2017-01-16 15:31:15 -10:00
Jack Andersen aecaab27a4 Create directory chains at a late point during extract 2017-01-16 15:21:13 -10:00
Jack Andersen e64168090c Update boo 2017-01-15 22:40:18 -10:00
Jack Andersen 37b556f2c4 Add FRME widget properites to panel UI 2017-01-13 18:15:43 -10:00
Jack Andersen 96cda71325 Update LICENSE date 2017-01-07 14:14:20 -10:00
Jack Andersen da618c193d Update athena 2017-01-07 11:20:21 -10:00
Jack Andersen 9fdb1fbbf5 Update athena 2017-01-06 22:27:41 -10:00
Phillip Stephens c5c21c7932 Update boo 2017-01-05 11:05:32 -08:00
Jack Andersen d1a03b9b05 Update athena 2017-01-03 19:25:07 -10:00
Phillip Stephens c4ee610169 Fix stack related crash in getGlobResults 2017-01-01 15:19:03 -08:00
Phillip Stephens 279b4b1d68 Update Collision cook process 2016-12-28 11:41:03 -08:00
Phillip Stephens 7bc98872a6 Fix linux build 2016-12-25 21:54:23 -08:00
Jack Andersen ecb722ae43 Make console API errors non-fatal 2016-12-25 12:50:11 -10:00
Jack Andersen 77c3d1e184 BlenderConnection stability improvements for Windows 2016-12-25 12:15:31 -10:00
Jack Andersen 0bf5499717 More portable std::atomic_bool initialization 2016-12-24 21:24:19 -10:00
Jack Andersen d7c5dff1f0 Windows fixes 2016-12-24 21:02:34 -10:00