Phillip Stephens
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6d9ccc7f89
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Various Implementations
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2016-04-24 22:53:06 -07:00 |
Phillip Stephens
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4615f37f59
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Various imps
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2016-04-22 13:22:45 -07:00 |
Jack Andersen
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929f8263fc
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Windows Fixes; D3D depth support
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2016-04-02 19:25:34 -10:00 |
Phillip Stephens
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42717c383c
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Rename EVNT structs to match the engine
Implement getter elements and state tracking for CElementGen
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2016-03-18 19:04:12 -07:00 |
Jack Andersen
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783fb4c4fe
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Jack Andersen
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accc593102
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BNCE variable names and some doc-links
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2016-02-27 20:55:05 -10:00 |
Jack Andersen
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2e6d7c26e2
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SParticleMetrics is a lie
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2016-02-24 20:23:35 -10:00 |
Phillip Stephens
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f70577dc2b
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Remove CVESPOS
Fix CVEPSO*
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2016-02-17 00:38:48 -08:00 |
Phillip Stephens
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ae88e719ff
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Fix CVEColorToVector
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2016-02-17 00:17:12 -08:00 |
Phillip Stephens
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25de1ca641
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Add missed VectorElement
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2016-02-17 00:07:32 -08:00 |
Jack Andersen
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a80142728d
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Tons of PART rendering preparation
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2016-02-15 19:50:41 -10:00 |
Phillip Stephens
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33f50789e4
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Implement rest of elements
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2016-02-13 23:38:01 -08:00 |
Phillip Stephens
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af69c9d3ab
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
Phillip Stephens
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bd57eea5cd
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More stubs
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2016-02-11 22:06:17 -08:00 |
Jack Andersen
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33eb00b366
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CElementGen constructor
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2016-02-09 12:52:33 -10:00 |
Jack Andersen
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080c484a96
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More element implementation
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2016-02-07 13:59:05 -10:00 |
Jack Andersen
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8dbd2f3819
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Additional vector elements
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2016-02-06 21:25:34 -10:00 |
Jack Andersen
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7ae8d21c55
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All int elements implemented
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2016-02-06 14:19:59 -10:00 |
Jack Andersen
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7a35dac972
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Initial round of particle runtime implementations
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2016-02-04 15:27:03 -10:00 |