Commit Graph

38 Commits

Author SHA1 Message Date
Luke Street c883e5f1ac CTevCombiners: Discovered TEV pass names 2022-08-15 18:50:20 -04:00
Luke Street 1e9d96c906 Migrate to aurora submodule 2022-07-29 16:17:24 -04:00
Luke Street f80813b9cc Transition all Textured/ColoredQuad usages
- Upload textures using staging buffer
- Fixes SetOrtho logic
- More work on thermal visor rendering (still WIP)
- Rework Dawn backend initialization
- Support MoltenVK on Metal
- Various fixes & cleanup
2022-05-23 20:26:35 -04:00
Luke Street 740114af9e Begin transitioning to new CTexture; start Stream API 2022-03-04 02:47:21 -05:00
Luke Street 57d96dbb17
Fully decouple hecl from Metaforce
- Added CStringExtras Convert functions
  (and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
Phillip Stephens 22d0343a5f
[Thardus] Rename `x5ec` to `x5ec_stateProg` to match observed behavior 2021-09-04 16:17:14 -07:00
Phillip Stephens 88b184536c
Fix Thardus not flinching when a rock is destroyed 2021-08-14 13:37:53 -07:00
Phillip Stephens 933279ceb6
Various knockback related fixes, don't call WaitForComplete in CGameaArea 2021-06-13 18:06:29 -07:00
Phillip Stephens bd050e8ac0 Start renaming CThardus functions 2021-05-06 10:53:19 -07:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Luke Street cec1610847 CThardus: Temporary comment (GCC unused fix) 2020-12-18 06:29:10 -05:00
Phillip Stephens 4c3d7193b1
Thardus: fix locking onto destroyed rocks 2020-09-13 13:24:16 -07:00
Phillip Stephens 545a6d691c
CThardus: roll baby roll 2020-09-13 13:00:13 -07:00
Phillip Stephens 2d2063632c
CThardus: fix variable assignments in constructor 2020-09-13 12:17:50 -07:00
Phillip Stephens 1cc574ed11
CThardus: cleanup and minor fixes 2020-09-13 12:03:49 -07:00
Phillip Stephens e64591bbf8
CThardus: Fix knee collider, attempt to fix healthbar 2020-09-12 21:08:14 -07:00
Phillip Stephens e512ba1336
More CThardus imps 2020-09-12 18:40:19 -07:00
Phillip Stephens fb69ae741d
Fix Thardus' structure and implement basic behavior 2020-09-12 18:40:19 -07:00
Phillip Stephens 2ca0cd2bdd
Final CThardusRockProjectile imps, cleanup needed 2020-09-12 18:40:19 -07:00
Phillip Stephens 7ba02f28c0
More fixes 2020-09-12 18:40:18 -07:00
Phillip Stephens 773d5cd673
Thardus: Minor fixes 2020-09-12 18:40:18 -07:00
Phillip Stephens 7847b59705
More CThardus imps 2020-09-12 18:40:15 -07:00
Luke Street 4e88f503ac COmegaPirate: Implement CFlash 2020-04-19 02:47:25 -04:00
Jack Andersen 5b4441ac36 Update fmtlib 2020-04-11 12:51:39 -10:00
Lioncash 27813e5fc3 CThardus: Remove mutable specifier from m_flareFilter
Now that Render() is non-const, this specifier is no longer necessary.
2020-04-09 21:19:56 -04:00
Lioncash bfd17e4513 CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
Lioncash 5f7a33e2ec CThardus: convert 0 literal to false
Same behavior, but matches the type of the parameter.
2020-04-06 08:43:41 -04:00
Lioncash 0a0ac955b5 CThardus: std::move std::vector instance in constructor
Same behavior, no reallocations.
2020-04-06 08:41:18 -04:00
Phillip Stephens b44e43c7c0
Merge pull request #187 from lioncash/make
CThardus: Minor tidying changes
2020-03-06 16:13:42 -08:00
Lioncash 3717480eeb CThardus: Make use of std::array where applicable
Dehardcodes some sizes and gets rid of two instances of implicit sign
conversions.
2020-03-05 23:22:30 -05:00
Lioncash 3b6218fa67 CThardus: Make use of std::make_unique where applicable
Same thing, but more straightforward.
2020-03-05 23:15:24 -05:00
Lioncash 6917132a94 CThardus: std::move vector instances in constructor
Previously the std::move calls wouldn't do anything, as the parameters
were constant references, so we can take them by value and move into the
constructor and then move the parameters into the member variables.

While we're at it, we can initialize the vectors in place instead of
constructing and then assigning to them.
2020-03-05 21:19:32 -05:00
Phillip Stephens 9f5f0abab4
More CThardus imps, add reference CTevPass imps 2020-02-29 17:11:41 -08:00
Phillip Stephens 841996a872
More work on CThardus 2020-01-05 20:24:54 -08:00
Phillip Stephens 21159e604e
More CThardus 2019-12-14 15:50:29 -08:00
Phillip Stephens 697a100bca
Implement CScriptSpecialFunction::ThinkAreaDamage, and more CThardus 2019-11-24 07:32:45 -08:00
Phillip Stephens b23575f2aa
Stop GCC's whining 2019-11-19 15:15:45 -08:00
Phillip Stephens 8b6dff70b4
Properly cleanup Xorg in visigen, various fixes and cleanups in URDE, more CRidley imps 2019-11-19 15:06:25 -08:00