Jack Andersen
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e4ff23c279
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Massive template-based DNA refactor
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2018-02-21 21:24:51 -10:00 |
Jack Andersen
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8301adc3d6
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Huge compile performance refactor
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2017-12-28 22:08:12 -10:00 |
Jack Andersen
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f7ec7bdc0c
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
Jack Andersen
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d54bb3746c
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Additional work on CMapWorld rendering
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2017-04-22 11:46:18 -10:00 |
Jack Andersen
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56e386088a
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Additional work on CAutoMapper; CGameArea model setup
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2017-04-18 13:41:01 -10:00 |
Jack Andersen
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5a6e40c5aa
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MAPA/MAPU bug fixes
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2017-03-20 11:15:00 -10:00 |
Jack Andersen
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8e7773aa94
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AutoMapper work
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2017-03-19 19:09:53 -10:00 |
Jack Andersen
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04452ad919
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Windows fixes
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2017-01-20 14:21:35 -10:00 |
Jack Andersen
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26eb9891c8
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Work on world cooking
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2016-10-01 13:20:20 -10:00 |
Jack Andersen
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9a15f72fc7
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use `-flto=thin` as LTO flag; MemoryCardSys work
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2016-09-30 12:43:19 -10:00 |
Jack Andersen
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b9baa84b1d
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AGSC/ATBL/CSNG extracting and cooking
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2016-09-18 13:47:48 -10:00 |
Jack Andersen
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4cdb93f980
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MREA cooker fixes
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2016-08-12 09:42:18 -10:00 |
Jack Andersen
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6972926b66
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More blender crash fixes
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2016-08-09 09:30:23 -10:00 |
Phillip Stephens
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95062eceb4
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Keep original paths for areas, worlds, and maps when not in a world pak
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2016-03-10 18:56:16 -08:00 |
Jack Andersen
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2f14331d5d
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Windows fixes
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2016-03-08 10:29:59 -10:00 |
Jack Andersen
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9ade279902
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Merge branch 'master' into urde-tags
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2016-03-04 14:03:41 -10:00 |
Jack Andersen
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496903047e
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Template instantiation rampage (much lighter common headers)
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2016-03-01 21:29:19 -10:00 |