Jack Andersen
|
f7ec7bdc0c
|
string_view refactor
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2017-11-12 20:19:18 -10:00 |
Phillip Stephens
|
870e8c80ee
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
Jack Andersen
|
a7cab596e6
|
Initial InGameGuiManager imps
|
2017-02-11 17:17:18 -10:00 |
Jack Andersen
|
9ea7cee23c
|
Memory card bug fixes
|
2017-02-03 17:46:12 -10:00 |
Jack Andersen
|
7a60151d3e
|
Char16 refactor and GuiSys bug fixes
|
2017-01-23 21:41:33 -10:00 |
Jack Andersen
|
db7c2aeaf2
|
GuiSys and FrontEnd work
|
2016-12-30 14:51:51 -10:00 |
Jack Andersen
|
a93ca26ea1
|
CFrontEndUI work
|
2016-12-29 20:37:01 -10:00 |
Jack Andersen
|
b3cae0d4d5
|
Work on CSaveUI and CSfxManager
|
2016-12-28 19:53:00 -10:00 |
Jack Andersen
|
6a99508ee5
|
kabufuda integration
|
2016-12-27 22:51:28 -10:00 |
Phillip Stephens
|
7b79e52740
|
Collision flags and SFX type handling
|
2016-12-25 23:58:44 -08:00 |
Jack Andersen
|
5e2f2e3af8
|
Finishing touches to CMemoryCardDriver
|
2016-12-23 19:23:50 -10:00 |
Jack Andersen
|
a7322e8916
|
Additional memory card imps
|
2016-12-23 14:45:51 -10:00 |
Jack Andersen
|
d7f79d6ec3
|
Work on CMemoryCardDriver
|
2016-12-22 20:41:39 -10:00 |
Jack Andersen
|
c92223301c
|
Cleaner SGameFileSlot save blob initializer
|
2016-12-20 12:09:02 -10:00 |
Jack Andersen
|
9639ac75cc
|
Work on CMemoryCardDriver
|
2016-12-20 11:51:50 -10:00 |
Jack Andersen
|
46cf8cd86d
|
Refactor memory card access class as CMemoryCardDriver
|
2016-12-19 09:20:30 -10:00 |