Jcw87
7be3f4febb
Fixed character type mismatch.
2020-02-15 12:24:50 -08:00
Phillip Stephens
f251c73e6a
Merge branch 'pr-151'
2020-02-13 14:17:40 -08:00
Lioncash
da4dde2437
CAtomicBeta: Correct division arithmetic error in Think()
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This is supposed to be a multiplication, not a division (at least this
is what v0-00 does).
2020-02-12 04:57:07 -05:00
Phillip Stephens
0bdad38175
Merge branch 'pr-150'
2020-02-11 20:05:07 -08:00
Lioncash
88f445c94d
CParasite: Make static CMaterialList instances constexpr where applicable
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Same behavior, but allows the data to be stored within the read-only
segment.
2020-02-11 09:33:58 -05:00
Phillip Stephens
56cefeecbb
Merge branch 'pr-149'
2020-02-07 19:57:00 -08:00
Lioncash
1edcbf7ec6
CMetaree: Set locomotion type to crouched if deactivated in InActive()
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v0-00 sets this locomotion type when the deactivation flag is set.
2020-02-07 19:32:51 -05:00
Phillip Stephens
61f9adfa70
Merge branch 'pr-148'
2020-02-07 14:25:31 -08:00
Phillip Stephens
6501d56baa
Merge branch 'pr-147'
2020-02-07 14:24:21 -08:00
Phillip Stephens
60f8dfb9d1
Final CCollisionInfoList imps
2020-02-07 14:20:04 -08:00
Lioncash
16f7925652
CFireFlea: Set CPathFindSearch's padding to 50.0f within AcceptScriptMsg()
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v0-00 sets the padding member of CPathFindSearch here to 50.0, not a
member variable that's part of the CFireFlea class.
2020-02-07 16:27:56 -05:00
Lioncash
d4245b016f
CPuddleToadGamma: Migrate static constants into the cpp file
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Makes the data fully internally-linked. This also allows declaring
skBellyOffset as constexpr.
While we're at it, we can also make the solid filter constexpr as well,
given it isn't modified anywhere. This allows the data to be placed
within the read-only segment and potentially gets rid of a runtime
static constructor.
2020-02-07 15:55:23 -05:00
Luke Street
6ac01741a4
Merge branch 'pr-146'
2020-02-07 11:34:46 -05:00
Lioncash
0dd7e3e7bf
CFlickerBat: Add missing SetMuted() call within Death()
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v0-00 contains a call to SetMuted(false) in game code.
2020-02-07 09:38:56 -05:00
Phillip Stephens
330a1bff76
Merge pull request #145 from lioncash/blood-collision
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CBloodFlower: Implement GetCollisionResponseType
2020-02-03 14:45:21 -08:00
Phillip Stephens
67e4c2e135
Merge pull request #144 from lioncash/blood-const
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CBloodFlower: Mark sFireEffects as constexpr
2020-02-03 14:45:02 -08:00
Phillip Stephens
28ee845564
Merge pull request #143 from lioncash/steering
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CWarWasp: Amend damping radius value within ApplyNormalSteering()
2020-02-03 14:44:39 -08:00
Phillip Stephens
569886de6a
Merge pull request #142 from lioncash/decay
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CScriptPlatform: Amend delta time value in AcceptScriptMsg for deletion
2020-02-03 14:44:21 -08:00
Phillip Stephens
48570cd956
Merge pull request #141 from lioncash/dock-aa
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CScript*: Return std::nullopt in GetTouchBounds()
2020-02-03 14:43:58 -08:00
Phillip Stephens
06d7a3e00a
Merge pull request #140 from lioncash/enum-class
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CScriptDock: Make EDockState an enum class
2020-02-03 14:43:28 -08:00
Phillip Stephens
ae20a1294a
Merge pull request #139 from lioncash/ref
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IGameArea: Make Dock's reference count variable signed
2020-02-03 14:43:03 -08:00
Lioncash
d1a714cf1a
CBloodFlower: Implement GetCollisionResponseType
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CBloodFlower seems to be missing the implementation from v0-00. This
change adds in its equivalent behavior.
2020-02-03 10:42:26 -05:00
Lioncash
855841607b
CBloodFlower: Mark sFireEffects as constexpr
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Allows the strings to be put into the read-only section of the binary
(and makes it explicit that the strings aren't modified).
While we're at it we can make use of std::array.
2020-02-03 10:14:19 -05:00
Lioncash
f675bc3857
CWarWasp: Amend damping radius value within ApplyNormalSteering()
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GM8E v0-00 uses 2.5 for the second Arrival() damping radius value, not 3.0.
2020-02-01 16:37:23 -05:00
Lioncash
3147d39cd9
CScript*: Return std::nullopt in GetTouchBounds()
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In some implementations, returning via default construction for
std::optional can cause the entire inner buffer to be zeroed out.
Returning with std::nullopt causes only the internal validity flag to be
set and nothing more.
2020-02-01 01:06:43 -05:00
Lioncash
c944d04614
CScriptPlatform: Amend delta time value in AcceptScriptMsg for deletion
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Game code makes use of 1.66666675f here, not 0.0f.
2020-01-31 23:53:39 -05:00
Lioncash
9a8f99faa5
CScriptDock: Make EDockState an enum class
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Makes the enum type strongly typed. All usages currently allow for this
anyways.
2020-01-31 21:34:10 -05:00
Lioncash
458ff8949a
IGameArea: Make Dock's reference count variable signed
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In all usage cases, this variable is used with functions that expect a
signed value. This eliminates quite a few signed mismatch warnings.
2020-01-31 21:29:53 -05:00
Phillip Stephens
cbf7140d21
Merge pull request #138 from lioncash/sound
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CScriptSound: Remove active check within AcceptScriptMsg() deactivate path
2020-01-31 14:48:28 -08:00
Lioncash
a3ebe8727f
CScriptSound: Remove active check within AcceptScriptMsg() deactivate path
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Game code doesn't check for active status within this branch, and
there's no comment indicating whether or not this difference was intentional.
2020-01-31 17:37:46 -05:00
Phillip Stephens
afc77c35e6
Merge pull request #137 from lioncash/damage-info
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CDamageInfo: Make certain constructors constexpr
2020-01-31 14:35:26 -08:00
Lioncash
495ff19aad
CDamageInfo: Make certain constructors constexpr
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Allows eliminating potential runtime static constructors by allowing
file-scope instances to be declared constexpr.
2020-01-31 02:06:14 -05:00
Phillip Stephens
918f1a9fcb
Merge pull request #136 from lioncash/rainsplash
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CRainSplashGenerator: Amend lower bound constant for speed in SSplashLine::Update()
2020-01-30 20:12:11 -08:00
Phillip Stephens
968c3394c6
Merge pull request #135 from lioncash/dash-elements
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CPlayer: Add missing element to skDashStrafeDistances
2020-01-30 20:12:00 -08:00
Phillip Stephens
d7f475166f
Merge pull request #134 from lioncash/function-error
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CPlayer: Fix function call mismatch within SidewaysDashAllowed()
2020-01-30 20:11:49 -08:00
Phillip Stephens
b1322a5613
Merge pull request #133 from lioncash/trunc-float
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CTextParser: Resolve double->float truncation within ParseTag()
2020-01-30 20:11:39 -08:00
Phillip Stephens
0116e56332
Merge pull request #132 from lioncash/static-instance
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CRealElement: Remove redundant instance() call in CRELifetimeTween::GetValue()
2020-01-30 20:11:24 -08:00
Phillip Stephens
11352ef042
Merge pull request #131 from lioncash/top-const
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CActor: Remove top-level const from GetScaledLocatorTransform() and GetLocatorTransform()
2020-01-30 20:11:12 -08:00
Phillip Stephens
9eb69dfd8b
Merge pull request #130 from lioncash/naming
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CAutoMapper: Make SAutoMapperRenderState constructor parameter names more informative
2020-01-30 20:10:54 -08:00
Phillip Stephens
004d8bab22
Merge pull request #129 from lioncash/emplace
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CGuiTextSupport: Make use of emplace_back() in AddText()
2020-01-30 20:10:41 -08:00
Phillip Stephens
234fbb2de6
Merge pull request #128 from lioncash/weap-mode
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CWeaponMode: Make constexpr capable
2020-01-30 20:10:21 -08:00
Lioncash
1aa24bd287
CRainSplashGenerator: Amend lower bound constant for speed in SSplashLine::Update()
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Game code actually uses a constant of 4.0f as the lower bound for speed, not
0.015625f.
2020-01-30 22:20:49 -05:00
Lioncash
29ca2b6062
CPlayer: Add missing element to skDashStrafeDistances
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This was previously missing the initial element within the array,
causing all the elements in the table to be shifted to the left by one.
This corrects that.
2020-01-29 03:51:50 -05:00
Lioncash
264c897bb5
CPlayer: Fix function call mismatch within SidewaysDashAllowed()
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This function actually calls GetPressInput() here, not
GetDigitalInput().
2020-01-29 03:18:36 -05:00
Lioncash
03f2ebc768
CTextParser: Resolve double->float truncation within ParseTag()
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This should be prepended with the f suffix to prevent double to float
implicit truncation.
2020-01-29 02:26:50 -05:00
Lioncash
13afd9b033
CRealElement: Remove redundant instance() call in CRELifetimeTween::GetValue()
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This only needs to be called once.
2020-01-29 02:07:55 -05:00
Lioncash
edf5511af4
CActor: Remove top-level const from GetScaledLocatorTransform() and GetLocatorTransform()
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Same behavior, less code.
2020-01-29 01:50:31 -05:00
Lioncash
88cecd80ec
CAutoMapper: In-class initialize SAutoMapperRenderState member variables
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Simplifies the parameterized constructor a little bit and provides a
consistent initial state for the default constructor.
2020-01-28 13:29:59 -05:00
Lioncash
50fbd2ad42
CAutoMapper: Make SAutoMapperRenderState constructor parameter names more informative
2020-01-28 13:26:48 -05:00
Lioncash
7f20cd0883
CGuiTextSupport: Make use of emplace_back() in AddText()
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Same behavior, less code.
2020-01-28 00:22:19 -05:00