Luke Street
22dfd3b3f7
aurora: Rework texture binding API
...
- Texture binding is now handled by GX calls
- More CCubeMaterial / CCubeRenderer impl
- Semi-working thermal visor rendering
- More CGraphicsPalette impl
- Some CWorldShadow impl
- Start work on indirect texturing
- Stub out CTextRenderBuffer
2022-05-13 19:40:31 -04:00
Luke Street
64baad395a
aurora: Add naive pipeline cache
2022-05-03 01:32:06 -04:00
Luke Street
4eff37fcb2
aurora: Code cleanup, more performant hashing
2022-05-02 19:42:59 -04:00
Luke Street
6e7d123389
aurora: Rework indexed attributes support
2022-03-26 20:30:29 -04:00
Luke Street
fcfa9f0d64
Begin transitioning CElementGen RenderParticles & many fixes
2022-03-20 16:24:02 -04:00
Luke Street
b9b635b311
aurora: GX Stream API, VtxDesc, TevSwap & more
2022-03-19 13:30:25 -04:00
Luke Street
efd14dcaf2
aurora: Use MapAsync for buffer writing
2022-03-15 22:39:22 -04:00
Luke Street
02a7b85b23
aurora: WIP cache for display lists & static buffers
2022-03-15 02:18:45 -04:00
Luke Street
a3d0da44e2
Implement CGX & migrate usages to CGX/GX
2022-03-12 10:47:20 -05:00
Luke Street
c7f05d0a59
Windows fixes & memory fixes
2022-03-08 18:36:39 -05:00
Luke Street
a2743b905b
aurora: model fixes, texture_convert fixes
2022-03-08 03:52:36 -05:00
Luke Street
e0a7236ad6
Various model rendering fixes
2022-03-08 02:44:57 -05:00
Luke Street
14a82a678a
Some hacks for TEV stage handling
2022-03-08 00:28:31 -05:00
Luke Street
71342ed75e
More aurora::gx refactoring
2022-03-07 18:53:42 -05:00
Luke Street
7d07892198
Extract GX shader/pipeline generation into shared API
2022-03-06 15:58:06 -05:00