Phillip Stephens
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f721d0494e
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Make CMain a polymorphic class
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2016-09-16 23:40:45 -07:00 |
Phillip Stephens
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c40135f97f
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Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp
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2016-09-15 00:26:35 -07:00 |
Jack Andersen
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1d8dfa3205
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CSplashScreen integration
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2016-09-13 19:54:09 -10:00 |
Jack Andersen
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8580c5d972
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Implement CSplashScreen
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2016-09-12 19:36:21 -10:00 |
Jack Andersen
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668c4f7eee
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Fixes in preparation for rigged model rendering
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2016-09-04 12:47:48 -10:00 |
Jack Andersen
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302d897e10
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Various CWorldTransManager bug fixes
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2016-09-02 07:50:03 -10:00 |
Jack Andersen
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3acc93f1c0
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Better boo init within CMain; shader fixes
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2016-08-16 20:18:18 -10:00 |
Jack Andersen
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0dacc2233c
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Work on CWorldTransManager
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2016-08-15 10:58:07 -10:00 |
Jack Andersen
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7afdc556fd
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Adjust runtime directory layout
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2016-04-16 13:48:29 -10:00 |
Jack Andersen
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e51a657ec1
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CAnimSourceReader imps
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2016-04-15 17:24:25 -10:00 |
Jack Andersen
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abff623cf6
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Prep MP1::CMain for testing
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2016-04-15 10:42:40 -10:00 |
Jack Andersen
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5de5c3d85f
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
Jack Andersen
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9ade279902
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Merge branch 'master' into urde-tags
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2016-03-04 14:03:41 -10:00 |
Jack Andersen
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8c9eca1858
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remove 'mp1' target in favor of library entry
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2016-03-03 19:28:20 -10:00 |