Luke Street
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e48435f11e
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
shiiion
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2fcd4717c6
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Fixed some mistakes, generates impacts now
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2021-10-25 23:02:56 -04:00 |
Phillip Stephens
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8b12a48302
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Fix crash
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2021-10-25 23:02:56 -04:00 |
Phillip Stephens
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5fd78e4c75
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Initial CIceImpact
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2021-10-25 23:02:56 -04:00 |
Henrique Gemignani Passos Lima
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d8e5f03886
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Only instantiate m_actorDebugRender when used
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2021-06-29 01:38:51 +03:00 |
Henrique Gemignani Passos Lima
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1b4e0dc754
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Improve Optick events
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2021-06-29 01:10:54 +03:00 |
Phillip Stephens
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7ca8c666ef
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Restore WaitUntileComplete
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2021-06-13 19:33:13 -07:00 |
Phillip Stephens
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933279ceb6
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Various knockback related fixes, don't call WaitForComplete in CGameaArea
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2021-06-13 18:06:29 -07:00 |
Phillip Stephens
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a9bcb7a9ce
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
Phillip Stephens
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0b4f15341b
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
Phillip Stephens
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5f1aed51cb
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De-hardcode max entity count
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2021-06-06 16:53:41 -07:00 |
Phillip Stephens
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6ff7e06c15
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Remove unnecessary namespace specifier in CGameArea
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2021-06-04 22:31:10 -07:00 |
Phillip Stephens
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95f44be694
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Rename CSavwWorld to CWorldSaveGameInfo
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2021-06-04 22:30:23 -07:00 |
Phillip Stephens
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144af8cc15
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Rename CWorldLayerState to CScriptLayerManager (this is it's actual name)
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2021-06-03 23:08:05 -07:00 |
Phillip Stephens
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99d363d5df
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Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
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2021-06-03 16:47:04 -07:00 |
Phillip Stephens
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0f92b8d8c5
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Rename CRelayTracker back to CScriptMailbox
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2021-06-03 14:40:01 -07:00 |
Phillip Stephens
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95c944563b
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I'm dumb, it is `std::min'
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2021-06-02 22:17:42 -07:00 |
Phillip Stephens
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8c2832d13e
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More Spiderball fixes
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2021-06-02 22:02:51 -07:00 |
Phillip Stephens
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902de57403
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Spiderball fixes and cleanup
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2021-06-02 21:26:54 -07:00 |
Phillip Stephens
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a9858433b8
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Spiderball fixes and cleanup
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2021-06-02 14:54:58 -07:00 |
Phillip Stephens
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8151e0fe80
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Fix Spiderball particles
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2021-06-02 03:30:04 -07:00 |
Phillip Stephens
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41a2a4ae6d
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Rename CScriptDock enum values to match behavior
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2021-05-31 13:12:08 -07:00 |
Luke Street
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2fc4a9c0e3
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Add Layer info overlay
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2021-05-30 20:29:35 -04:00 |
Luke Street
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1d95301789
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CScriptActor & CDamageVulnerability inspect
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2021-05-29 18:45:08 -04:00 |
Phillip Stephens
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a066e9aa79
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Add CScriptEffect inspection
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2021-05-29 18:45:08 -04:00 |
Luke Street
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4d92c87463
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Rename worldLayers -> m_worldLayers
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2021-05-29 18:45:08 -04:00 |
Henrique Gemignani Passos Lima
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75e84a467b
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Add imgui layer editor
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2021-05-29 18:45:08 -04:00 |
Phillip Stephens
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0a76ee1ae2
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Add trigger visualization to inspecter
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2021-05-29 18:45:08 -04:00 |
Phillip Stephens
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acb827a3b5
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Add incoming connections
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2021-05-29 18:45:08 -04:00 |
Luke Street
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5ac2a298f0
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Improve overall Inspect performance & fixes
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2021-05-29 18:45:08 -04:00 |
Luke Street
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604a9b841b
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Use existing ScriptObject{State,Message}ToStr
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2021-05-29 18:45:07 -04:00 |
Luke Street
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4f48a442de
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Actor highlighting on selection
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2021-05-29 18:45:07 -04:00 |
Luke Street
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4740ca0c43
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
Luke Street
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0841bd4ab2
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Initial work on entity introspection
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2021-05-29 18:45:07 -04:00 |
Luke Street
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94f10bb002
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Remove Editor & specter
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2021-05-29 18:45:07 -04:00 |
Luke Street
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332ebee36c
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CDamageVulnerability: Fix missing "Bomb" vulnerability
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2021-05-29 18:44:46 -04:00 |
Phillip Stephens
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8f493f17f1
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Minor fixes, use CUnitVector in CCollionInfo
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2021-05-23 13:10:57 -07:00 |
Phillip Stephens
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d44a997a3a
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Revert test changes
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2021-05-16 12:23:13 -07:00 |
Phillip Stephens
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128015baa6
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Code cleanup
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2021-05-16 12:11:45 -07:00 |
Phillip Stephens
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61464651cd
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CDamageVulnerability fixes
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2021-05-08 20:14:38 -07:00 |
Phillip Stephens
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f1b0c4b735
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CJellyZap fixes
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2021-04-25 20:16:16 -07:00 |
Phillip Stephens
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54691cf035
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Fix platform riders not being dragged when the platform is rotated by CScriptActorRotate
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2021-04-19 21:52:14 -07:00 |
Phillip Stephens
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83fc649023
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Fix CScriptActorRotate
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2021-04-18 20:11:18 -07:00 |
Phillip Stephens
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f795332d89
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Merge pull request #388 from henriquegemignani/feature/optick
Using optick, linked from boo
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2021-04-18 17:31:29 -07:00 |
Henrique Gemignani Passos Lima
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d6f19d26e7
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Using optick, linked from boo
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2021-04-10 09:21:34 -04:00 |
Phillip Stephens
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9bae2f943e
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Rename everything
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2021-04-10 01:42:06 -07:00 |
Phillip Stephens
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cefe6bb232
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Remove old test code
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2021-04-02 16:46:16 -07:00 |
Luke Street
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c3c88a434f
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CScriptBallTrigger: Fix force calculation
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2021-04-02 07:56:24 -04:00 |
Henrique Gemignani Passos Lima
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bad8b35ae6
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Fix typo in CPlayerState::ReInitializePowerUp
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2021-03-16 01:33:17 +02:00 |
Luke Street
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bb4bdfa1ee
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Merge remote-tracking branch 'origin/animationstate'
# Conflicts:
# Runtime/MP1/World/CFlyingPirate.cpp
# Runtime/World/CScriptGunTurret.cpp
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2021-03-01 23:45:21 -05:00 |