Commit Graph

316 Commits

Author SHA1 Message Date
Jack Andersen 6c28fc2dda Merge branch 'master' of https://github.com/AxioDL/specter 2016-07-14 10:05:30 -10:00
Jack Andersen 1648216216 Update freetype 2016-07-14 10:05:18 -10:00
Phillip Stephens 25e6db8fc5 Open recent project instead of simply travelling to project directory 2016-07-09 15:01:15 -07:00
Jack Andersen cf09630cdb GLSL shader binding refactor 2016-07-07 14:06:42 -10:00
Phillip Stephens 6e761b9870 Update zeus 2016-07-05 14:50:05 -07:00
Jack Andersen 3c91f8ae24 Update zeus 2016-07-04 15:45:49 -10:00
Jack Andersen 73861a5cfe Update zeus 2016-07-04 12:50:56 -10:00
Jack Andersen c44c81df01 Merge branch 'master' of https://github.com/AxioDL/specter 2016-07-04 12:48:23 -10:00
Phillip Stephens 21ba005b3c Update zeus 2016-07-04 15:45:04 -07:00
Jack Andersen 371394ba78 Update zeus 2016-07-04 12:30:49 -10:00
Jack Andersen f31f2113f4 Vulkan coordinate fix 2016-07-01 17:45:47 -10:00
Jack Andersen b3e981763b Update shaders for Vulkan 2016-06-30 16:32:50 -10:00
Phillip Stephens d429e6a7f7 Update zeus 2016-06-25 18:12:59 -07:00
Phillip db4dff1eb6 Update zeus 2016-05-20 20:00:56 -07:00
Jack Andersen 2f4f7d95eb DeferredWindowEvents moved to boo 2016-05-10 18:50:59 -10:00
Phillip Stephens 0996a9fc5d Update zeus 2016-05-03 01:16:36 -07:00
Jack Andersen 098c783f5c Merge branch 'master' of https://github.com/AxioDL/specter 2016-05-02 15:19:43 -10:00
Jack Andersen ba0aeff0ff Update zeus 2016-05-02 15:18:52 -10:00
Phillip Stephens 1d49ea78db Update zeus 2016-04-29 01:46:28 -07:00
Phillip Stephens 00795b79f3 Update zeus 2016-04-26 19:40:32 -07:00
Phillip Stephens 2ef00e7f70 Update zeus 2016-04-26 03:37:35 -07:00
Phillip Stephens a8e19b9931 Update Zeus 2016-04-25 00:57:42 -07:00
Jack Andersen 70314097d1 Update zeus 2016-04-24 19:03:27 -10:00
Jack Andersen 4a412e8910 Update zeus 2016-04-18 14:17:38 -10:00
Jack Andersen 27c276ec53 Update zeus 2016-04-16 11:49:23 -10:00
Jack Andersen e1be0bcc0c Update zeus 2016-04-15 17:24:13 -10:00
Jack Andersen 7803681352 Function-scope statics aren't as efficient as file-scope ones 2016-04-14 17:25:50 -10:00
Jack Andersen 3886f4409c Update zeus 2016-04-14 17:01:27 -10:00
Jack Andersen ff0d1d0f6b Update zeus 2016-04-14 11:42:36 -10:00
Jack Andersen b94adc032a Update zeus 2016-04-13 13:07:08 -10:00
Jack Andersen fd7a2f98ee Update zeus 2016-04-12 12:27:58 -10:00
Jack Andersen 0b8f556329 Update zeus 2016-04-09 13:19:05 -10:00
Jack Andersen f2a33f4f39 Update zeus 2016-04-08 14:01:24 -10:00
Jack Andersen 1d32a94506 Update zeus 2016-04-07 17:36:31 -10:00
Jack Andersen 88689c18e5 Update zeus 2016-04-07 17:25:49 -10:00
Jack Andersen ac7c94f7d4 Update zeus 2016-04-06 17:39:55 -10:00
Jack Andersen 1fa0427506 Update zeus 2016-04-04 15:51:08 -10:00
Jack Andersen fa32f002b7 Shader data binding API update 2016-04-03 20:15:46 -10:00
Jack Andersen 223b5c12c4 Update zeus 2016-04-03 19:01:51 -10:00
Jack Andersen 047c66e4d7 Update zeus 2016-03-30 20:18:36 -10:00
Jack Andersen 05e18ddfe8 metal boo lambda sync 2016-03-30 11:08:29 -10:00
Jack Andersen fb7ae9ac87 boo D3D lambda syncx 2016-03-30 10:43:49 -10:00
Jack Andersen b756005aad boo lambda-API refactor 2016-03-30 09:15:32 -10:00
Jack Andersen 83b89ceee6 D3D sync 2016-03-23 22:35:38 -10:00
Jack Andersen 737b688295 Vulkan sync 2016-03-23 22:16:30 -10:00
Jack Andersen 23977d6097 Update shader pipeline calls 2016-03-23 22:06:52 -10:00
Jack Andersen fcd2a4ceba Update zeus 2016-03-15 13:23:33 -10:00
Jack Andersen 149bcfc5ca Update zeus 2016-03-13 14:58:06 -10:00
Jack Andersen 55b4b85b5a Update zeus 2016-03-10 14:23:03 -10:00
Jack Andersen 3821218874 Update zeus 2016-03-09 17:47:27 -10:00