Jack Andersen
|
13e3afa72f
|
D3D CElementGen rendering
|
2016-02-16 17:42:27 -10:00 |
Phillip Stephens
|
18e34b4dce
|
CToken fix
Initial CRSC
|
2016-02-15 23:01:55 -08:00 |
Phillip Stephens
|
b2cbb4e298
|
Implement LoadGPSM
Remove corrupted SELC duplicate (PMLC)
|
2016-02-14 18:31:46 -08:00 |
Phillip Stephens
|
07a6bad207
|
ProjectileWeapon factory, CollisionResponse stub
|
2016-02-13 11:07:56 -08:00 |
Phillip Stephens
|
af69c9d3ab
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
Jack Andersen
|
acf65c561a
|
CParticleGen inheritance fix
|
2016-02-12 19:49:59 -10:00 |
Jack Andersen
|
93f8ae8905
|
Constructor stubs for swooshes and electrics
|
2016-02-11 13:05:42 -10:00 |
Phillip Stephens
|
278a5bea22
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-10 14:55:26 -08:00 |
Phillip Stephens
|
ebcc986b13
|
More factory stubs
|
2016-02-10 14:54:47 -08:00 |
Jack Andersen
|
33eb00b366
|
CElementGen constructor
|
2016-02-09 12:52:33 -10:00 |
Jack Andersen
|
8dbd2f3819
|
Additional vector elements
|
2016-02-06 21:25:34 -10:00 |
Jack Andersen
|
c8abcad283
|
Fix type and name derps
|
2016-02-05 15:31:00 -10:00 |
Jack Andersen
|
49e84c85fd
|
Nearly all CParticleDataFactory implemented
|
2016-02-05 14:34:40 -10:00 |
Jack Andersen
|
7a35dac972
|
Initial round of particle runtime implementations
|
2016-02-04 15:27:03 -10:00 |