Jack Andersen
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053ebd41c4
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HUD bug fixes
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2017-12-20 17:19:54 -10:00 |
Jack Andersen
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c00cc6cea9
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Lots of bug fixes; working CPhazonSuitFilter
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2017-12-19 20:06:54 -10:00 |
Jack Andersen
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a2c79eb996
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More CAutoMapper fixes
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2017-11-17 17:35:37 -10:00 |
Jack Andersen
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3894749675
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Changes to support boo object tracker API
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2017-11-04 20:17:12 -10:00 |
Jack Andersen
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1629882113
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
Jack Andersen
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83baca806d
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GuiSys Image geometry fixes
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2017-01-29 20:58:59 -10:00 |
Jack Andersen
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83176b41a9
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FRME bug fixes and shader adjustments
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2017-01-29 18:16:20 -10:00 |
Jack Andersen
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1fbd08b7c6
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Conform HLSL shaders
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2017-01-28 21:27:48 -10:00 |
Jack Andersen
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d5c7efce58
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Tons of refactors and bug fixes
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2017-01-28 17:58:16 -10:00 |
Jack Andersen
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db7c2aeaf2
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GuiSys and FrontEnd work
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2016-12-30 14:51:51 -10:00 |
Jack Andersen
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a93ca26ea1
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CFrontEndUI work
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2016-12-29 20:37:01 -10:00 |
Jack Andersen
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0aaeed2aeb
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const_cast refactor
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2016-08-28 18:22:54 -10:00 |
Jack Andersen
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9f0e9a808b
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Implement Metal lighting shader
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2016-04-03 20:16:03 -10:00 |
Jack Andersen
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929f8263fc
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Windows Fixes; D3D depth support
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2016-04-02 19:25:34 -10:00 |
Jack Andersen
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77a8ce5f17
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boo lambda-API refactor
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2016-03-30 09:16:01 -10:00 |
Jack Andersen
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7c99de82ec
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CTextRenderBuffer boo implementations
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2016-03-21 22:15:00 -10:00 |
Jack Andersen
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7835769a98
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CTextExecuteBuffer imps
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2016-03-19 14:32:30 -10:00 |
Jack Andersen
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ee534de7be
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Various stubs and imps
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2016-03-18 14:07:31 -10:00 |