Jack Andersen
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c66f9d0ec7
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
Jack Andersen
|
8e8ce66799
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Additional CPlayer implementations
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2017-08-15 19:34:02 -10:00 |
Phillip Stephens
|
870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
|
925aa3fe1a
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More CPlayer imps
|
2017-07-30 19:19:05 -10:00 |
Jack Andersen
|
4528a6b60a
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Additional CPlayer work
|
2017-07-23 13:45:04 -10:00 |
Jack Andersen
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5f02951f72
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Work on CPlayer
|
2017-07-19 20:04:40 -10:00 |
Jack Andersen
|
a71e48cf43
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More work on CPlayer
|
2017-07-16 17:04:14 -10:00 |
Jack Andersen
|
6c257e1811
|
Work on CPlayer
|
2017-07-15 20:13:37 -10:00 |
Jack Andersen
|
bfb16a3a0d
|
Various CPlayer and CBodyStateCmdMgr imps
|
2017-07-05 08:34:12 -10:00 |
Jack Andersen
|
4f33422423
|
Lots of CPlayer implementations
|
2017-06-11 18:23:34 -10:00 |
Jack Andersen
|
56328c3e4d
|
Lots of CMFGame integration
|
2017-02-17 16:19:50 -10:00 |
Phillip Stephens
|
933e731817
|
CTweakPlayerGun rep (THE FINAL ONE YAY!!!)
|
2017-01-26 18:58:21 -08:00 |
Phillip Stephens
|
be40ebc8db
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |