Lioncash
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fa56ba5db6
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General: Use emplace_back's return value where applicable
emplace_back() returns a reference to the added element, so we can use
that instead of querying right after the emplacement.
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2019-09-05 19:44:48 -04:00 |
Lioncash
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5beb046f9e
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General: Add necessary includes where applicable
As part of the changes within hecl, this exposed a few indirect
inclusions. We can simply include the headers to resolve these cases.
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2019-09-05 00:51:24 -04:00 |
Lioncash
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ba2e7b22a9
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ModalWindow: Migrate from zeus::clamp to std::clamp
Migrates to standard library facilities.
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2019-09-03 16:52:54 -04:00 |
Lioncash
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b0c865ba81
|
Toolbar: Correct log module name
This isn't the space-related code, so we can amend this.
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2019-09-01 02:38:00 -04:00 |
Lioncash
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21dece5b1e
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General: Include headers where applicable
Ensures necessary dependencies are always included where applicable, as
well as avoiding including dependencies where they aren't necessary.
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2019-08-30 09:54:26 -04:00 |
Jack Andersen
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bce7fd23c7
|
Windows build fixes
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2019-07-27 15:21:11 -10:00 |
Jack Andersen
|
70ce423d00
|
Compile-time locale refactor
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2019-07-19 18:26:59 -10:00 |
Phillip Stephens
|
afb1162c43
|
Compile fixes
|
2019-06-20 15:45:11 -07:00 |
Jack Andersen
|
e1e920987f
|
Asynchronous shader compilation
|
2019-06-15 20:25:18 -10:00 |
Jack Andersen
|
0c45eb56c7
|
Better CMake dependency handling
|
2019-06-11 16:05:04 -10:00 |
Jack Andersen
|
8ba5cf9a8b
|
Add True and False tests for bitwise enums
|
2019-04-02 18:30:35 -10:00 |
Jack Andersen
|
56c72423e0
|
constexpr refactor
|
2019-02-23 21:16:37 -10:00 |
Jack Andersen
|
dcbc001cd2
|
New code style refactor
|
2018-12-07 19:24:02 -10:00 |
Jack Andersen
|
fae41ff29c
|
Mechanism for handling device-coordinate transformation
|
2018-10-15 21:26:43 -10:00 |
Jack Andersen
|
199f38933d
|
Windows build fixes
|
2018-10-14 10:13:39 -10:00 |
Jack Andersen
|
4600ff4454
|
Huge shader refactor
|
2018-10-06 16:58:28 -10:00 |
Jack Andersen
|
d2bb3e601b
|
Fix TSan-reported race conditions
|
2018-06-01 14:03:08 -10:00 |
Jack Andersen
|
c3b0e8a241
|
Windows build fixes and warning avoidance
|
2018-05-24 20:39:09 -10:00 |
Jack Andersen
|
83153386ed
|
Minor lambda edit
|
2018-05-21 21:49:39 -10:00 |
Jack Andersen
|
f41f0e0e77
|
Boo resource tracing
|
2018-05-19 20:13:54 -10:00 |
Jack Andersen
|
00945a44d7
|
Better use of TextView resources
|
2018-05-17 18:15:11 -10:00 |
Phillip Stephens
|
70bce7ba2e
|
Add 18pt mono font
|
2018-05-13 20:38:11 -07:00 |
Jack Andersen
|
85861cc24c
|
Don't defeat font texture cache
|
2018-01-13 20:43:55 -10:00 |
Jack Andersen
|
7a0dcbbf03
|
Updates for boo changes
|
2018-01-09 20:18:56 -10:00 |
Jack Andersen
|
78dee431dc
|
Changes to support MSAA rendering
|
2018-01-06 19:19:23 -10:00 |
Jack Andersen
|
03b9b74ee0
|
Huge compile performance refactor
|
2017-12-28 22:06:54 -10:00 |
Jack Andersen
|
a8f27c5569
|
Changes to avoid polluting alpha buffer
|
2017-12-19 20:06:21 -10:00 |
Jack Andersen
|
01e0bfde7e
|
UWP support
|
2017-12-05 17:25:33 -10:00 |
Jack Andersen
|
5fc5b6b0e1
|
Ensure event callback removed when quitting
|
2017-11-16 22:57:06 -10:00 |
Jack Andersen
|
1b7874a7b2
|
string_view refactor
|
2017-11-12 20:14:52 -10:00 |
Jack Andersen
|
6cda3a9bd3
|
Shader fix for AMD Vulkan compilation
|
2017-11-08 22:12:07 -10:00 |
Jack Andersen
|
5dbdd62cae
|
Changes to support new boo object tracker API
|
2017-11-04 20:16:45 -10:00 |
Jack Andersen
|
3fc46f1597
|
Updates for texture clamp mode
|
2017-09-30 18:26:31 -10:00 |
Jack Andersen
|
76fffed4d3
|
Update zeus
|
2017-05-05 19:21:32 -10:00 |
Jack Andersen
|
ba3881b862
|
Windows sync
|
2017-03-17 13:31:16 -10:00 |
Jack Andersen
|
967ae18b79
|
Refactor for latest boo upgrades
|
2017-03-13 21:02:24 -10:00 |
Jack Andersen
|
14bcbba1de
|
Frontface culling support for Metal
|
2017-03-10 11:08:31 -10:00 |
Jack Andersen
|
b80cb1ed29
|
frontface culling boo sync
|
2017-03-10 10:52:23 -10:00 |
Jack Andersen
|
93d338ff0c
|
Sync with boo
|
2017-03-05 13:01:57 -10:00 |
Jack Andersen
|
d618264e26
|
Buffer pool refactor
|
2017-01-28 17:57:48 -10:00 |
Jack Andersen
|
3025a216a7
|
Minor formatting fix
|
2017-01-16 15:22:52 -10:00 |
Jack Andersen
|
9162db2dcf
|
Move Vertex/Uniform buffer pools to hecl
|
2016-12-12 10:10:32 -10:00 |
Jack Andersen
|
db542135df
|
Buffer pool intrinsic garbage collection
|
2016-12-10 20:17:49 -10:00 |
Jack Andersen
|
0384119bd4
|
Windows fixes
|
2016-12-10 15:53:39 -10:00 |
Jack Andersen
|
a9322292f5
|
Uniform and Vertex buffer pool refactor
|
2016-12-09 16:33:54 -10:00 |
Jack Andersen
|
474ef07953
|
Remove unnecessary and RVO-detrimental moves
|
2016-10-02 18:38:39 -10:00 |
Jack Andersen
|
238f98f648
|
Update zeus
|
2016-09-10 15:24:40 -10:00 |
Jack Andersen
|
bc1d5e4b8b
|
OpenGL enum change
|
2016-08-23 18:35:06 -10:00 |
Jack Andersen
|
6ee8973f5a
|
Athena YAML refactor
|
2016-08-21 17:47:34 -10:00 |
Jack Andersen
|
dc6b68318d
|
Graphics buffer enum fix
|
2016-07-26 16:18:17 -10:00 |