Commit Graph

20 Commits

Author SHA1 Message Date
Jack Andersen 929f8263fc Windows Fixes; D3D depth support 2016-04-02 19:25:34 -10:00
Jack Andersen 99cf1153b6 Boo D3D lambda sync 2016-03-30 10:44:19 -10:00
Jack Andersen 783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00
Jack Andersen 02d605cbb9 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-27 20:56:08 -10:00
Jack Andersen accc593102 BNCE variable names and some doc-links 2016-02-27 20:55:05 -10:00
Phillip Stephens 37da86838d Implement ParticleAccessParameters properly
SParticleMetrics is still a lie
2016-02-27 17:03:46 -08:00
Jack Andersen a80142728d Tons of PART rendering preparation 2016-02-15 19:50:41 -10:00
Phillip Stephens af69c9d3ab Rename namespaces 2016-02-13 01:02:47 -08:00
Phillip Stephens 10beb0052e Fix derps (how did it even compile?) 2016-02-11 23:14:21 -08:00
Phillip 49a9886a7c Figured out that vector 2016-02-11 23:12:17 -08:00
Phillip Stephens 23b787cdf1 Add notes to CREDotProduct 2016-02-11 22:15:39 -08:00
Phillip Stephens bd57eea5cd More stubs 2016-02-11 22:06:17 -08:00
Jack Andersen 33eb00b366 CElementGen constructor 2016-02-09 12:52:33 -10:00
Jack Andersen 7ae8d21c55 All int elements implemented 2016-02-06 14:19:59 -10:00
Jack Andersen 8fbe6a953c All real elements implemented 2016-02-05 21:31:53 -10:00
Jack Andersen 49e84c85fd Nearly all CParticleDataFactory implemented 2016-02-05 14:34:40 -10:00
Jack Andersen 85d5cbe9d2 refactor fix 2016-02-04 23:56:21 -10:00
Jack Andersen d782a698bb keyframe emitter member names 2016-02-04 23:52:20 -10:00
Jack Andersen 8b02f897e6 All MP1 element decls in 2016-02-04 22:34:14 -10:00
Jack Andersen 7a35dac972 Initial round of particle runtime implementations 2016-02-04 15:27:03 -10:00