Jack Andersen
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929f8263fc
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Windows Fixes; D3D depth support
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2016-04-02 19:25:34 -10:00 |
Jack Andersen
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99cf1153b6
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Boo D3D lambda sync
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2016-03-30 10:44:19 -10:00 |
Jack Andersen
|
783fb4c4fe
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Jack Andersen
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02d605cbb9
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Merge branch 'master' of https://github.com/AxioDL/PathShagged
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2016-02-27 20:56:08 -10:00 |
Jack Andersen
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accc593102
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BNCE variable names and some doc-links
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2016-02-27 20:55:05 -10:00 |
Phillip Stephens
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37da86838d
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Implement ParticleAccessParameters properly
SParticleMetrics is still a lie
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2016-02-27 17:03:46 -08:00 |
Jack Andersen
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a80142728d
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Tons of PART rendering preparation
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2016-02-15 19:50:41 -10:00 |
Phillip Stephens
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af69c9d3ab
|
Rename namespaces
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2016-02-13 01:02:47 -08:00 |
Phillip Stephens
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10beb0052e
|
Fix derps (how did it even compile?)
|
2016-02-11 23:14:21 -08:00 |
Phillip
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49a9886a7c
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Figured out that vector
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2016-02-11 23:12:17 -08:00 |
Phillip Stephens
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23b787cdf1
|
Add notes to CREDotProduct
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2016-02-11 22:15:39 -08:00 |
Phillip Stephens
|
bd57eea5cd
|
More stubs
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2016-02-11 22:06:17 -08:00 |
Jack Andersen
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33eb00b366
|
CElementGen constructor
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2016-02-09 12:52:33 -10:00 |
Jack Andersen
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7ae8d21c55
|
All int elements implemented
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2016-02-06 14:19:59 -10:00 |
Jack Andersen
|
8fbe6a953c
|
All real elements implemented
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2016-02-05 21:31:53 -10:00 |
Jack Andersen
|
49e84c85fd
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Nearly all CParticleDataFactory implemented
|
2016-02-05 14:34:40 -10:00 |
Jack Andersen
|
85d5cbe9d2
|
refactor fix
|
2016-02-04 23:56:21 -10:00 |
Jack Andersen
|
d782a698bb
|
keyframe emitter member names
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2016-02-04 23:52:20 -10:00 |
Jack Andersen
|
8b02f897e6
|
All MP1 element decls in
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2016-02-04 22:34:14 -10:00 |
Jack Andersen
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7a35dac972
|
Initial round of particle runtime implementations
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2016-02-04 15:27:03 -10:00 |