metaforce/Runtime/Graphics/IRenderer.hpp

110 lines
5.4 KiB
C++

#pragma once
#include <functional>
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/RetroTypes.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CFrustum.hpp>
#include <zeus/CPlane.hpp>
#include <zeus/CRectangle.hpp>
namespace metaforce {
class CAreaOctTree;
class CLight;
class CMetroidModelInstance;
class CModel;
class CPVSVisSet;
class CParticleGen;
class CSkinnedModel;
struct CAreaRenderOctTree;
struct CModelFlags;
struct SShader;
class IRenderer {
public:
using TDrawableCallback = void (*)(void*, void*, int);
using TReflectionCallback = std::function<void(void*, const zeus::CVector3f&)>;
enum class EDrawableSorting { SortedCallback, UnsortedCallback };
enum class EDebugOption { Invalid = -1, PVSMode, PVSState, FogDisabled };
enum class EPrimitiveType {};
virtual ~IRenderer() = default;
virtual void AddStaticGeometry(const std::vector<CMetroidModelInstance>* geometry, const CAreaRenderOctTree* octTree,
int areaIdx) = 0;
virtual void EnablePVS(const CPVSVisSet& set, u32 areaIdx) = 0;
virtual void DisablePVS() = 0;
virtual void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>* geometry) = 0;
virtual void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, bool shadowRender = false) = 0;
virtual void DrawSortedGeometry(int areaIdx, int mask, int targetMask) = 0;
virtual void DrawStaticGeometry(int areaIdx, int mask, int targetMask) = 0;
virtual void DrawAreaGeometry(int areaIdx, int mask, int targetMask) = 0;
virtual void PostRenderFogs() = 0;
virtual void SetModelMatrix(const zeus::CTransform& xf) = 0;
virtual void AddParticleGen(CParticleGen& gen) = 0;
virtual void AddParticleGen(CParticleGen& gen, const zeus::CVector3f& pos, const zeus::CAABox& bounds) = 0;
virtual void AddPlaneObject(void* obj, const zeus::CAABox& aabb, const zeus::CPlane& plane, int type) = 0;
virtual void AddDrawable(void* obj, const zeus::CVector3f& pos, const zeus::CAABox& aabb, int mode,
EDrawableSorting sorting) = 0;
virtual void SetDrawableCallback(TDrawableCallback cb, void* ctx) = 0;
virtual void SetWorldViewpoint(const zeus::CTransform& xf) = 0;
virtual void SetPerspective(float fovy, float width, float height, float znear, float zfar) = 0;
virtual void SetPerspective(float fovy, float aspect, float znear, float zfar) = 0;
virtual std::pair<zeus::CVector2f, zeus::CVector2f> SetViewportOrtho(bool centered, float znear, float zfar) = 0;
virtual void SetClippingPlanes(const zeus::CFrustum& frustum) = 0;
virtual void SetViewport(int left, int bottom, int width, int height) = 0;
virtual void SetDepthReadWrite(bool, bool) = 0;
virtual void SetBlendMode_AdditiveAlpha() = 0;
virtual void SetBlendMode_AlphaBlended() = 0;
virtual void SetBlendMode_NoColorWrite() = 0;
virtual void SetBlendMode_ColorMultiply() = 0;
virtual void SetBlendMode_InvertDst() = 0;
virtual void SetBlendMode_InvertSrc() = 0;
virtual void SetBlendMode_Replace() = 0;
virtual void SetBlendMode_AdditiveDestColor() = 0;
virtual void SetDebugOption(EDebugOption, int) = 0;
virtual void BeginScene() = 0;
virtual void EndScene() = 0;
virtual void BeginPrimitive(EPrimitiveType, int) = 0;
virtual void BeginLines(int) = 0;
virtual void BeginLineStrip(int) = 0;
virtual void BeginTriangles(int) = 0;
virtual void BeginTriangleStrip(int) = 0;
virtual void BeginTriangleFan(int) = 0;
virtual void PrimVertex(const zeus::CVector3f&) = 0;
virtual void PrimNormal(const zeus::CVector3f&) = 0;
virtual void PrimColor(float, float, float, float) = 0;
virtual void PrimColor(const zeus::CColor&) = 0;
virtual void EndPrimitive() = 0;
virtual void SetAmbientColor(const zeus::CColor& color) = 0;
virtual void DrawString(const char* string, int, int) = 0;
virtual u32 GetFPS() = 0;
virtual void CacheReflection(TReflectionCallback cb, void* ctx, bool clearAfter) = 0;
virtual void DrawSpaceWarp(const zeus::CVector3f& pt, float strength) = 0;
virtual void DrawThermalModel(const CModel& model, const zeus::CColor& multCol, const zeus::CColor& addCol,
TVectorRef positions, TVectorRef normals, CModelFlags flags) = 0;
virtual void DrawModelDisintegrate(const CModel& model, const CTexture& tex, const zeus::CColor& color,
TVectorRef positions, TVectorRef normals) = 0;
virtual void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly) = 0;
virtual void SetWireframeFlags(int flags) = 0;
virtual void SetWorldFog(ERglFogMode mode, float startz, float endz, const zeus::CColor& color) = 0;
virtual void RenderFogVolume(const zeus::CColor& color, const zeus::CAABox& aabb, const TLockedToken<CModel>* model,
const CSkinnedModel* sModel) = 0;
virtual void SetThermal(bool thermal, float level, const zeus::CColor& color) = 0;
virtual void SetThermalColdScale(float scale) = 0;
virtual void DoThermalBlendCold() = 0;
virtual void DoThermalBlendHot() = 0;
virtual u32 GetStaticWorldDataSize() = 0;
virtual void SetGXRegister1Color(const zeus::CColor& color) = 0;
virtual void SetWorldLightFadeLevel(float level) = 0;
virtual void SetWorldLightMultiplyColor(const zeus::CColor& color) = 0;
virtual void PrepareDynamicLights(const std::vector<CLight>& lights) = 0;
};
} // namespace metaforce