metaforce/Runtime/Graphics/Shaders/CParticleSwooshShaders.cpp

113 lines
4.7 KiB
C++

#include "Runtime/Graphics/Shaders/CParticleSwooshShaders.hpp"
#include <iterator>
#include "Runtime/Particle/CParticleSwoosh.hpp"
#include "Runtime/Particle/CSwooshDescription.hpp"
//#include <hecl/Pipeline.hpp>
namespace metaforce {
//std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_texZWrite;
//std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_texNoZWrite;
//std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_texAdditiveZWrite;
//std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_texAdditiveNoZWrite;
//
//std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_noTexZWrite;
//std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_noTexNoZWrite;
//std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_noTexAdditiveZWrite;
//std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_noTexAdditiveNoZWrite;
void CParticleSwooshShaders::Initialize() {
// m_texZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderTexZWrite{}),
// hecl::conv->convert(Shader_CParticleSwooshShaderTexZWriteAWrite{})};
// m_texNoZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderTexNoZWrite{}),
// hecl::conv->convert(Shader_CParticleSwooshShaderTexNoZWriteAWrite{})};
// m_texAdditiveZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderTexAdditiveZWrite{}),
// hecl::conv->convert(Shader_CParticleSwooshShaderTexAdditiveZWriteAWrite{})};
// m_texAdditiveNoZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderTexAdditiveNoZWrite{}),
// hecl::conv->convert(Shader_CParticleSwooshShaderTexAdditiveNoZWriteAWrite{})};
// m_noTexZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderNoTexZWrite{}),
// hecl::conv->convert(Shader_CParticleSwooshShaderNoTexZWriteAWrite{})};
// m_noTexNoZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderNoTexNoZWrite{}),
// hecl::conv->convert(Shader_CParticleSwooshShaderNoTexNoZWriteAWrite{})};
// m_noTexAdditiveZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderNoTexAdditiveZWrite{}),
// hecl::conv->convert(Shader_CParticleSwooshShaderNoTexAdditiveZWriteAWrite{})};
// m_noTexAdditiveNoZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderNoTexAdditiveNoZWrite{}),
// hecl::conv->convert(Shader_CParticleSwooshShaderNoTexAdditiveNoZWriteAWrite{})};
}
void CParticleSwooshShaders::Shutdown() {
// for (auto& s : m_texZWrite)
// s.reset();
// for (auto& s : m_texNoZWrite)
// s.reset();
// for (auto& s : m_texAdditiveZWrite)
// s.reset();
// for (auto& s : m_texAdditiveNoZWrite)
// s.reset();
// for (auto& s : m_noTexZWrite)
// s.reset();
// for (auto& s : m_noTexNoZWrite)
// s.reset();
// for (auto& s : m_noTexAdditiveZWrite)
// s.reset();
// for (auto& s : m_noTexAdditiveNoZWrite)
// s.reset();
}
CParticleSwooshShaders::EShaderClass CParticleSwooshShaders::GetShaderClass(CParticleSwoosh& gen) {
CSwooshDescription* desc = gen.GetDesc();
if (desc->x3c_TEXR)
return EShaderClass::Tex;
else
return EShaderClass::NoTex;
}
void CParticleSwooshShaders::BuildShaderDataBinding(CParticleSwoosh& gen) {
CSwooshDescription* desc = gen.GetDesc();
// std::array<boo::ObjToken<boo::IShaderPipeline>, 2>* pipeline = nullptr;
//
// if (desc->x3c_TEXR) {
// if (desc->x44_31_AALP) {
// if (desc->x45_24_ZBUF)
// pipeline = &m_texAdditiveZWrite;
// else
// pipeline = &m_texAdditiveNoZWrite;
// } else {
// if (desc->x45_24_ZBUF)
// pipeline = &m_texZWrite;
// else
// pipeline = &m_texNoZWrite;
// }
// } else {
// if (desc->x44_31_AALP) {
// if (desc->x45_24_ZBUF)
// pipeline = &m_noTexAdditiveZWrite;
// else
// pipeline = &m_noTexAdditiveNoZWrite;
// } else {
// if (desc->x45_24_ZBUF)
// pipeline = &m_noTexZWrite;
// else
// pipeline = &m_noTexNoZWrite;
// }
// }
//
// const CUVElement* const texr = desc->x3c_TEXR.get();
// const std::array<boo::ObjToken<boo::ITexture>, 1> textures{
// texr ? texr->GetValueTexture(0).GetObj()->GetBooTexture() : nullptr,
// };
//
// const std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> uniforms{gen.m_uniformBuf.get()};
// for (size_t i = 0; i < gen.m_dataBind.size(); ++i) {
// gen.m_dataBind[i] =
// ctx.newShaderDataBinding((*pipeline)[i], gen.m_vertBuf.get(), nullptr, nullptr, uniforms.size(),
// uniforms.data(), nullptr, texr ? 1 : 0, textures.data(), nullptr, nullptr);
// }
}
} // namespace metaforce