mirror of https://github.com/AxioDL/metaforce.git
113 lines
4.7 KiB
C++
113 lines
4.7 KiB
C++
#include "Runtime/Graphics/Shaders/CParticleSwooshShaders.hpp"
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#include <iterator>
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#include "Runtime/Particle/CParticleSwoosh.hpp"
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#include "Runtime/Particle/CSwooshDescription.hpp"
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//#include <hecl/Pipeline.hpp>
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namespace metaforce {
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//std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_texZWrite;
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//std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_texNoZWrite;
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//std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_texAdditiveZWrite;
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//std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_texAdditiveNoZWrite;
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//
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//std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_noTexZWrite;
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//std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_noTexNoZWrite;
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//std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_noTexAdditiveZWrite;
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//std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_noTexAdditiveNoZWrite;
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void CParticleSwooshShaders::Initialize() {
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// m_texZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderTexZWrite{}),
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// hecl::conv->convert(Shader_CParticleSwooshShaderTexZWriteAWrite{})};
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// m_texNoZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderTexNoZWrite{}),
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// hecl::conv->convert(Shader_CParticleSwooshShaderTexNoZWriteAWrite{})};
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// m_texAdditiveZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderTexAdditiveZWrite{}),
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// hecl::conv->convert(Shader_CParticleSwooshShaderTexAdditiveZWriteAWrite{})};
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// m_texAdditiveNoZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderTexAdditiveNoZWrite{}),
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// hecl::conv->convert(Shader_CParticleSwooshShaderTexAdditiveNoZWriteAWrite{})};
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// m_noTexZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderNoTexZWrite{}),
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// hecl::conv->convert(Shader_CParticleSwooshShaderNoTexZWriteAWrite{})};
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// m_noTexNoZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderNoTexNoZWrite{}),
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// hecl::conv->convert(Shader_CParticleSwooshShaderNoTexNoZWriteAWrite{})};
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// m_noTexAdditiveZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderNoTexAdditiveZWrite{}),
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// hecl::conv->convert(Shader_CParticleSwooshShaderNoTexAdditiveZWriteAWrite{})};
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// m_noTexAdditiveNoZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderNoTexAdditiveNoZWrite{}),
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// hecl::conv->convert(Shader_CParticleSwooshShaderNoTexAdditiveNoZWriteAWrite{})};
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}
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void CParticleSwooshShaders::Shutdown() {
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// for (auto& s : m_texZWrite)
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// s.reset();
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// for (auto& s : m_texNoZWrite)
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// s.reset();
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// for (auto& s : m_texAdditiveZWrite)
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// s.reset();
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// for (auto& s : m_texAdditiveNoZWrite)
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// s.reset();
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// for (auto& s : m_noTexZWrite)
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// s.reset();
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// for (auto& s : m_noTexNoZWrite)
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// s.reset();
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// for (auto& s : m_noTexAdditiveZWrite)
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// s.reset();
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// for (auto& s : m_noTexAdditiveNoZWrite)
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// s.reset();
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}
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CParticleSwooshShaders::EShaderClass CParticleSwooshShaders::GetShaderClass(CParticleSwoosh& gen) {
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CSwooshDescription* desc = gen.GetDesc();
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if (desc->x3c_TEXR)
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return EShaderClass::Tex;
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else
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return EShaderClass::NoTex;
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}
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void CParticleSwooshShaders::BuildShaderDataBinding(CParticleSwoosh& gen) {
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CSwooshDescription* desc = gen.GetDesc();
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// std::array<boo::ObjToken<boo::IShaderPipeline>, 2>* pipeline = nullptr;
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//
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// if (desc->x3c_TEXR) {
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// if (desc->x44_31_AALP) {
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// if (desc->x45_24_ZBUF)
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// pipeline = &m_texAdditiveZWrite;
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// else
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// pipeline = &m_texAdditiveNoZWrite;
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// } else {
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// if (desc->x45_24_ZBUF)
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// pipeline = &m_texZWrite;
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// else
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// pipeline = &m_texNoZWrite;
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// }
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// } else {
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// if (desc->x44_31_AALP) {
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// if (desc->x45_24_ZBUF)
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// pipeline = &m_noTexAdditiveZWrite;
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// else
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// pipeline = &m_noTexAdditiveNoZWrite;
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// } else {
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// if (desc->x45_24_ZBUF)
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// pipeline = &m_noTexZWrite;
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// else
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// pipeline = &m_noTexNoZWrite;
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// }
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// }
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//
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// const CUVElement* const texr = desc->x3c_TEXR.get();
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// const std::array<boo::ObjToken<boo::ITexture>, 1> textures{
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// texr ? texr->GetValueTexture(0).GetObj()->GetBooTexture() : nullptr,
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// };
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//
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// const std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> uniforms{gen.m_uniformBuf.get()};
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// for (size_t i = 0; i < gen.m_dataBind.size(); ++i) {
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// gen.m_dataBind[i] =
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// ctx.newShaderDataBinding((*pipeline)[i], gen.m_vertBuf.get(), nullptr, nullptr, uniforms.size(),
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// uniforms.data(), nullptr, texr ? 1 : 0, textures.data(), nullptr, nullptr);
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// }
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}
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} // namespace metaforce
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