metaforce/Runtime/Graphics/Shaders/CTextSupportShader.hpp

101 lines
3.1 KiB
C++

#pragma once
#include <array>
#include "Runtime/GuiSys/CGuiWidget.hpp"
//#include <hecl/UniformBufferPool.hpp>
//#include <hecl/VertexBufferPool.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector2i.hpp>
#include <zeus/CVector3f.hpp>
namespace metaforce {
class CGlyph;
class CFontImageDef;
class CTextRenderBuffer;
class CTextSupportShader {
friend class CTextRenderBuffer;
// static boo::ObjToken<boo::IShaderPipeline> s_TextAlphaPipeline;
// static boo::ObjToken<boo::IShaderPipeline> s_TextAddPipeline;
// static boo::ObjToken<boo::IShaderPipeline> s_TextAddOverdrawPipeline;
//
// static boo::ObjToken<boo::IShaderPipeline> s_ImageAlphaPipeline;
// static boo::ObjToken<boo::IShaderPipeline> s_ImageAddPipeline;
// static boo::ObjToken<boo::IShaderPipeline> s_ImageAddOverdrawPipeline;
struct Uniform {
zeus::CMatrix4f m_mvp;
zeus::CColor m_uniformColor;
};
struct CharacterInstance {
std::array<zeus::CVector3f, 4> m_pos;
std::array<zeus::CVector3f, 4> m_uv;
zeus::CColor m_fontColor;
zeus::CColor m_outlineColor;
zeus::CColor m_mulColor;
void SetMetrics(const CGlyph& glyph, const zeus::CVector2i& offset);
};
struct ImageInstance {
std::array<zeus::CVector3f, 4> m_pos;
std::array<zeus::CVector2f, 4> m_uv;
zeus::CColor m_color;
void SetMetrics(const CFontImageDef& imgDef, const zeus::CVector2i& offset);
};
// static hecl::VertexBufferPool<CharacterInstance> s_CharInsts;
// static hecl::VertexBufferPool<ImageInstance> s_ImgInsts;
// static hecl::UniformBufferPool<Uniform> s_Uniforms;
public:
// static boo::ObjToken<boo::IShaderPipeline> SelectTextPipeline(CGuiWidget::EGuiModelDrawFlags df) {
// switch (df) {
// case CGuiWidget::EGuiModelDrawFlags::Shadeless:
// case CGuiWidget::EGuiModelDrawFlags::Opaque:
// case CGuiWidget::EGuiModelDrawFlags::Alpha:
// case CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw:
// return s_TextAlphaPipeline;
// case CGuiWidget::EGuiModelDrawFlags::Additive:
// return s_TextAddPipeline;
// default:
// return {};
// }
// }
//
// static boo::ObjToken<boo::IShaderPipeline> SelectImagePipeline(CGuiWidget::EGuiModelDrawFlags df) {
// switch (df) {
// case CGuiWidget::EGuiModelDrawFlags::Shadeless:
// case CGuiWidget::EGuiModelDrawFlags::Opaque:
// case CGuiWidget::EGuiModelDrawFlags::Alpha:
// case CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw:
// return s_ImageAlphaPipeline;
// case CGuiWidget::EGuiModelDrawFlags::Additive:
// return s_ImageAddPipeline;
// default:
// return {};
// }
// }
//
// static boo::ObjToken<boo::IShaderPipeline> GetTextAdditiveOverdrawPipeline() { return s_TextAddOverdrawPipeline; }
//
// static boo::ObjToken<boo::IShaderPipeline> GetImageAdditiveOverdrawPipeline() { return s_ImageAddOverdrawPipeline; }
static void UpdateBuffers() {
// s_CharInsts.updateBuffers();
// s_ImgInsts.updateBuffers();
// s_Uniforms.updateBuffers();
}
static void Initialize();
static void Shutdown();
};
} // namespace metaforce