metaforce/Runtime/GuiSys/CTextRenderBuffer.cpp

286 lines
11 KiB
C++

#include "Runtime/GuiSys/CTextRenderBuffer.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/Graphics/CGraphicsPalette.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/Graphics/Shaders/CTextSupportShader.hpp"
#include "Runtime/GuiSys/CFontImageDef.hpp"
#include "Runtime/GuiSys/CFontRenderState.hpp"
#include "Runtime/GuiSys/CInstruction.hpp"
#include "Runtime/GuiSys/CRasterFont.hpp"
#include "Runtime/GuiSys/CTextExecuteBuffer.hpp"
namespace metaforce {
struct CTextRenderBuffer::BooFontCharacters {
TLockedToken<CRasterFont> m_font;
// hecl::VertexBufferPool<CTextSupportShader::CharacterInstance>::Token m_instBuf;
// boo::ObjToken<boo::IShaderDataBinding> m_dataBinding;
// boo::ObjToken<boo::IShaderDataBinding> m_dataBinding2;
std::vector<CTextSupportShader::CharacterInstance> m_charData;
u32 m_charCount = 0;
bool m_dirty = true;
BooFontCharacters(const CToken& token) : m_font(token) {}
};
struct CTextRenderBuffer::BooImage {
CFontImageDef m_imageDef;
// hecl::VertexBufferPool<CTextSupportShader::ImageInstance>::Token m_instBuf;
// std::vector<boo::ObjToken<boo::IShaderDataBinding>> m_dataBinding;
// std::vector<boo::ObjToken<boo::IShaderDataBinding>> m_dataBinding2;
CTextSupportShader::ImageInstance m_imageData;
bool m_dirty = true;
BooImage(const CFontImageDef& imgDef, const zeus::CVector2i& offset) : m_imageDef(imgDef) {
m_imageData.SetMetrics(imgDef, offset);
}
};
struct CTextRenderBuffer::BooPrimitiveMark {
Command m_cmd;
u32 m_bindIdx;
u32 m_instIdx;
void SetOpacity(CTextRenderBuffer& rb, float opacity) {
switch (m_cmd) {
case Command::CharacterRender: {
BooFontCharacters& fc = rb.m_fontCharacters[m_bindIdx];
CTextSupportShader::CharacterInstance& inst = fc.m_charData[m_instIdx];
inst.m_mulColor.a() = opacity;
fc.m_dirty = true;
break;
}
case Command::ImageRender: {
BooImage& img = rb.m_images[m_bindIdx];
img.m_imageData.m_color.a() = opacity;
img.m_dirty = true;
break;
}
default:
break;
}
}
};
CTextRenderBuffer::CTextRenderBuffer(CTextRenderBuffer&&) noexcept = default;
CTextRenderBuffer::CTextRenderBuffer(EMode mode, CGuiWidget::EGuiModelDrawFlags df) : x0_mode(mode), m_drawFlags(df) {}
CTextRenderBuffer::~CTextRenderBuffer() = default;
CTextRenderBuffer& CTextRenderBuffer::operator=(CTextRenderBuffer&&) noexcept = default;
void CTextRenderBuffer::CommitResources() {
if (m_committed)
return;
m_committed = true;
/* Ensure font textures are ready outside transaction */
for (BooFontCharacters& chs : m_fontCharacters)
chs.m_font->GetTexture();
// CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
// m_uniBuf = CTextSupportShader::s_Uniforms.allocateBlock(CGraphics::g_BooFactory);
// auto uBufInfo = m_uniBuf.getBufferInfo();
// decltype(uBufInfo) uBufInfo2;
// if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
// m_uniBuf2 = CTextSupportShader::s_Uniforms.allocateBlock(CGraphics::g_BooFactory);
// uBufInfo2 = m_uniBuf2.getBufferInfo();
// }
//
// for (BooFontCharacters& chs : m_fontCharacters) {
// chs.m_instBuf = CTextSupportShader::s_CharInsts.allocateBlock(CGraphics::g_BooFactory, chs.m_charCount);
// auto iBufInfo = chs.m_instBuf.getBufferInfo();
//
// boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {uBufInfo.first.get()};
// boo::PipelineStage unistages[] = {boo::PipelineStage::Vertex};
// size_t unioffs[] = {size_t(uBufInfo.second)};
// size_t unisizes[] = {sizeof(CTextSupportShader::Uniform)};
// boo::ObjToken<boo::ITexture> texs[] = {chs.m_font->GetTexture()};
// chs.m_dataBinding = ctx.newShaderDataBinding(CTextSupportShader::SelectTextPipeline(m_drawFlags), nullptr,
// iBufInfo.first.get(), nullptr, 1, uniforms, unistages, unioffs,
// unisizes, 1, texs, nullptr, nullptr, 0, iBufInfo.second);
//
// if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
// uniforms[0] = uBufInfo2.first.get();
// unioffs[0] = size_t(uBufInfo2.second);
// chs.m_dataBinding2 = ctx.newShaderDataBinding(CTextSupportShader::GetTextAdditiveOverdrawPipeline(), nullptr,
// iBufInfo.first.get(), nullptr, 1, uniforms, unistages, unioffs,
// unisizes, 1, texs, nullptr, nullptr, 0, iBufInfo.second);
// }
// }
//
// for (BooImage& img : m_images) {
// img.m_instBuf = CTextSupportShader::s_ImgInsts.allocateBlock(CGraphics::g_BooFactory, 1);
// auto iBufInfo = img.m_instBuf.getBufferInfo();
//
// boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {uBufInfo.first.get()};
// boo::PipelineStage unistages[] = {boo::PipelineStage::Vertex};
// size_t unioffs[] = {size_t(uBufInfo.second)};
// size_t unisizes[] = {sizeof(CTextSupportShader::Uniform)};
// img.m_dataBinding.reserve(img.m_imageDef.x4_texs.size());
// for (TToken<CTexture>& tex : img.m_imageDef.x4_texs) {
// boo::ObjToken<boo::ITexture> texs[] = {tex->GetBooTexture()};
// texs[0]->setClampMode(boo::TextureClampMode::ClampToEdge);
// img.m_dataBinding.push_back(ctx.newShaderDataBinding(
// CTextSupportShader::SelectImagePipeline(m_drawFlags), nullptr, iBufInfo.first.get(), nullptr, 1, uniforms,
// unistages, unioffs, unisizes, 1, texs, nullptr, nullptr, 0, iBufInfo.second));
// }
//
// if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
// uniforms[0] = uBufInfo2.first.get();
// unioffs[0] = size_t(uBufInfo2.second);
// img.m_dataBinding2.reserve(img.m_imageDef.x4_texs.size());
// for (TToken<CTexture>& tex : img.m_imageDef.x4_texs) {
// boo::ObjToken<boo::ITexture> texs[] = {tex->GetBooTexture()};
// img.m_dataBinding2.push_back(ctx.newShaderDataBinding(
// CTextSupportShader::GetImageAdditiveOverdrawPipeline(), nullptr, iBufInfo.first.get(), nullptr, 1,
// uniforms, unistages, unioffs, unisizes, 1, texs, nullptr, nullptr, 0, iBufInfo.second));
// }
// }
// }
// return true;
// } BooTrace);
}
void CTextRenderBuffer::SetMode(EMode mode) {
if (mode == EMode::BufferFill) {
m_images.reserve(m_imagesCount);
for (BooFontCharacters& fc : m_fontCharacters)
fc.m_charData.reserve(fc.m_charCount);
}
m_activeFontCh = -1;
x0_mode = mode;
}
void CTextRenderBuffer::SetPrimitiveOpacity(int idx, float opacity) {
m_primitiveMarks[idx].SetOpacity(*this, opacity);
}
u32 CTextRenderBuffer::GetPrimitiveCount() const { return m_primitiveMarks.size(); }
void CTextRenderBuffer::Render(const zeus::CColor& col, float time) {
CommitResources();
// const zeus::CMatrix4f mv = CGraphics::g_GXModelView.toMatrix4f();
// const zeus::CMatrix4f proj = CGraphics::GetPerspectiveProjectionMatrix(true);
// const zeus::CMatrix4f mat = proj * mv;
// m_uniBuf.access() = CTextSupportShader::Uniform{mat, col};
if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
zeus::CColor colPremul = col * col.a();
colPremul.a() = col.a();
// m_uniBuf2.access() = CTextSupportShader::Uniform{mat, colPremul};
}
for (BooFontCharacters& chs : m_fontCharacters) {
if (chs.m_charData.size()) {
if (chs.m_dirty) {
// std::memmove(chs.m_instBuf.access(), chs.m_charData.data(),
// sizeof(CTextSupportShader::CharacterInstance) * chs.m_charData.size());
chs.m_dirty = false;
}
// CGraphics::SetShaderDataBinding(chs.m_dataBinding);
// CGraphics::DrawInstances(0, 4, chs.m_charData.size());
if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
// CGraphics::SetShaderDataBinding(chs.m_dataBinding2);
// CGraphics::DrawInstances(0, 4, chs.m_charData.size());
}
}
}
for (BooImage& img : m_images) {
if (img.m_dirty) {
// *img.m_instBuf.access() = img.m_imageData;
img.m_dirty = false;
}
// const int idx = int(img.m_imageDef.x0_fps * time) % img.m_dataBinding.size();
// CGraphics::SetShaderDataBinding(img.m_dataBinding[idx]);
// CGraphics::DrawInstances(0, 4, 1);
if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
// CGraphics::SetShaderDataBinding(img.m_dataBinding2[idx]);
// CGraphics::DrawInstances(0, 4, 1);
}
}
}
void CTextRenderBuffer::AddImage(const zeus::CVector2i& offset, const CFontImageDef& image) {
if (x0_mode == EMode::AllocTally)
m_primitiveMarks.push_back({Command::ImageRender, m_imagesCount++, 0});
else
m_images.emplace_back(image, offset);
}
void CTextRenderBuffer::AddCharacter(const zeus::CVector2i& offset, char16_t ch, const zeus::CColor& color) {
if (m_activeFontCh == UINT32_MAX)
return;
BooFontCharacters& chs = m_fontCharacters[m_activeFontCh];
if (x0_mode == EMode::AllocTally)
m_primitiveMarks.push_back({Command::CharacterRender, m_activeFontCh, chs.m_charCount++});
else {
const CGlyph* glyph = chs.m_font.GetObj()->GetGlyph(ch);
CTextSupportShader::CharacterInstance& inst = chs.m_charData.emplace_back();
inst.SetMetrics(*glyph, offset);
inst.m_fontColor = m_main * color;
inst.m_outlineColor = m_outline * color;
inst.m_mulColor = zeus::skWhite;
}
}
void CTextRenderBuffer::AddPaletteChange(const zeus::CColor& main, const zeus::CColor& outline) {
m_main = main;
m_outline = outline;
}
void CTextRenderBuffer::AddFontChange(const TToken<CRasterFont>& font) {
for (size_t i = 0; i < m_fontCharacters.size(); ++i) {
BooFontCharacters& chs = m_fontCharacters[i];
if (*chs.m_font.GetObjectTag() == *font.GetObjectTag()) {
m_activeFontCh = i;
return;
}
}
m_activeFontCh = m_fontCharacters.size();
m_fontCharacters.emplace_back(font);
}
bool CTextRenderBuffer::HasSpaceAvailable(const zeus::CVector2i& origin, const zeus::CVector2i& extent) const {
std::pair<zeus::CVector2i, zeus::CVector2i> bounds = AccumulateTextBounds();
if (bounds.first.x > bounds.second.x)
return true;
if (0 < origin.y)
return false;
zeus::CVector2i size = bounds.second - bounds.first;
return size.y <= extent.y;
}
std::pair<zeus::CVector2i, zeus::CVector2i> CTextRenderBuffer::AccumulateTextBounds() const {
std::pair<zeus::CVector2i, zeus::CVector2i> ret =
std::make_pair(zeus::CVector2i{INT_MAX, INT_MAX}, zeus::CVector2i{INT_MIN, INT_MIN});
for (const BooFontCharacters& chars : m_fontCharacters) {
for (const CTextSupportShader::CharacterInstance& charInst : chars.m_charData) {
ret.first.x = std::min(ret.first.x, int(charInst.m_pos[0].x()));
ret.first.y = std::min(ret.first.y, int(charInst.m_pos[0].z()));
ret.second.x = std::max(ret.second.x, int(charInst.m_pos[3].x()));
ret.second.y = std::max(ret.second.y, int(charInst.m_pos[3].z()));
}
}
for (const BooImage& imgs : m_images) {
ret.first.x = std::min(ret.first.x, int(imgs.m_imageData.m_pos[0].x()));
ret.first.y = std::min(ret.first.y, int(imgs.m_imageData.m_pos[0].z()));
ret.second.x = std::max(ret.second.x, int(imgs.m_imageData.m_pos[3].x()));
ret.second.y = std::max(ret.second.y, int(imgs.m_imageData.m_pos[3].z()));
}
return ret;
}
} // namespace metaforce