mirror of https://github.com/AxioDL/metaforce.git
30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
#include "CAudioStateWin.hpp"
|
|
|
|
#include "Runtime/CArchitectureMessage.hpp"
|
|
#include "Runtime/CArchitectureQueue.hpp"
|
|
#include "Runtime/CGameState.hpp"
|
|
#include "Runtime/GameGlobalObjects.hpp"
|
|
#include "Runtime/Audio/CSfxManager.hpp"
|
|
#include "Runtime/MP1/MP1.hpp"
|
|
|
|
namespace metaforce::MP1 {
|
|
|
|
CIOWin::EMessageReturn CAudioStateWin::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) {
|
|
CMain* m = static_cast<CMain*>(g_Main);
|
|
|
|
const EArchMsgType msgType = msg.GetType();
|
|
if (msgType == EArchMsgType::SetGameState) {
|
|
CSfxManager::KillAll(CSfxManager::ESfxChannels::Game);
|
|
CSfxManager::TurnOnChannel(CSfxManager::ESfxChannels::Game);
|
|
} else if (msgType == EArchMsgType::QuitGameplay) {
|
|
if (g_GameState->GetWorldTransitionManager()->GetTransType() == CWorldTransManager::ETransType::Disabled ||
|
|
m->GetFlowState() != EClientFlowStates::None) {
|
|
CSfxManager::SetChannel(CSfxManager::ESfxChannels::Default);
|
|
CSfxManager::KillAll(CSfxManager::ESfxChannels::Game);
|
|
}
|
|
}
|
|
return EMessageReturn::Normal;
|
|
}
|
|
|
|
} // namespace metaforce::MP1
|