mirror of https://github.com/AxioDL/metaforce.git
200 lines
9.5 KiB
C++
200 lines
9.5 KiB
C++
#pragma once
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#include "Runtime/Tweaks/ITweakBall.hpp"
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#include "zeus/CVector3f.hpp"
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namespace metaforce::MP1 {
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struct CTweakBall final : public Tweaks::ITweakBall {
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float x4_maxTranslationAcceleration[8];
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float x24_translationFriction[8];
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float x44_translationMaxSpeed[8];
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float x64_;
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float x68_;
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float x6c_;
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float x70_;
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float x74_ballCameraAnglePerSecond;
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zeus::CVector3f x78_ballCameraOffset;
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float x84_ballCameraMinSpeedDistance;
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float x88_ballCameraMaxSpeedDistance;
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float x8c_ballCameraBackwardsDistance;
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float x90_;
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float x94_ballCameraSpringConstant;
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float x98_ballCameraSpringMax;
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float x9c_ballCameraSpringTardis;
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float xa0_ballCameraCentroidSpringConstant;
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float xa4_ballCameraCentroidSpringMax;
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float xa8_ballCameraCentroidSpringTardis;
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float xac_ballCameraCentroidDistanceSpringConstant;
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float xb0_ballCameraCentroidDistanceSpringMax;
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float xb4_ballCameraCentroidDistanceSpringTardis;
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float xb8_ballCameraLookAtSpringConstant;
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float xbc_ballCameraLookAtSpringMax;
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float xc0_ballCameraLookAtSpringTardis;
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float xc4_ballForwardBrakingAcceleration[8];
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float xe4_ballGravity;
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float xe8_ballWaterGravity;
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float xec_ = 10000.f;
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float xf0_ = 1000.f;
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float xf4_ = 40000.f;
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float xf8_ = 40000.f;
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float xfc_ = 40000.f;
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float x100_ = 40000.f;
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float x104_ = 40000.f;
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float x108_ = 40000.f;
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float x10c_ = 10000.f;
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float x110_ = 1000.f;
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float x114_ = 40000.f;
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float x118_ = 40000.f;
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float x11c_ = 40000.f;
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float x120_ = 40000.f;
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float x124_ = 40000.f;
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float x128_ = 40000.f;
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float x12c_ballSlipFactor[8] = {10000.f, 10000.f, 1000.f, 10000.f, 2000.f, 2000.f, 2000.f, 2000.f};
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float x14c_;
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float x150_;
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float x158_;
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float x154_;
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float x15c_;
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float x160_;
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float x164_;
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float x168_;
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float x16c_;
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float x170_conservativeDoorCamDistance;
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float x174_;
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float x178_ballCameraChaseElevation;
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float x17c_ballCameraChaseDampenAngle;
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float x180_ballCameraChaseDistance;
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float x184_ballCameraChaseYawSpeed;
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float x188_ballCameraChaseAnglePerSecond;
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zeus::CVector3f x18c_ballCameraChaseLookAtOffset;
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float x198_ballCameraChaseSpringConstant;
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float x19c_ballCameraChaseSpringMax;
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float x1a0_ballCameraChaseSpringTardis;
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float x1a4_ballCameraBoostElevation;
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float x1a8_ballCameraBoostDampenAngle;
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float x1ac_ballCameraBoostDistance;
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float x1b0_ballCameraBoostYawSpeed;
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float x1b4_ballCameraBoostAnglePerSecond;
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zeus::CVector3f x1b8_ballCameraBoostLookAtOffset;
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float x1c4_ballCameraBoostSpringConstant;
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float x1c8_ballCameraBoostSpringMax;
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float x1cc_ballCameraBoostSpringTardis;
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float x1d0_ballCameraControlDistance;
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float x1d4_;
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float x1d8_;
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float x1dc_minimumAlignmentSpeed;
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float x1e0_tireness;
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float x1ec_maxLeanAngle;
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float x1f0_tireToMarbleThresholdSpeed;
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float x1f4_marbleToTireThresholdSpeed;
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float x1f8_forceToLeanGain;
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float x1fc_leanTrackingGain;
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float x1e4_leftStickDivisor;
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float x1e8_rightStickDivisor;
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float x200_;
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float x204_ballTouchRadius;
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float x208_;
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float x20c_boostBallDrainTime;
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float x218_boostBallMinChargeTime;
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float x21c_boostBallMinRelativeSpeedForDamage;
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float x220_boostBallChargeTime0;
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float x224_boostBallChargeTime1;
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float x228_boostBallChargeTime2;
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float x210_boostBallMaxChargeTime;
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float x22c_boostBallIncrementalSpeed0;
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float x230_boostBallIncrementalSpeed1;
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float x234_boostBallIncrementalSpeed2;
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CTweakBall() = default;
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CTweakBall(CInputStream& r);
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float GetMaxBallTranslationAcceleration(int s) const override { return x4_maxTranslationAcceleration[s]; }
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float GetBallTranslationFriction(int s) const override { return x24_translationFriction[s]; }
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float GetBallTranslationMaxSpeed(int s) const override { return x44_translationMaxSpeed[s]; }
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float GetBallCameraElevation() const override { return 2.736f; }
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float GetBallCameraAnglePerSecond() const override { return x74_ballCameraAnglePerSecond; }
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const zeus::CVector3f& GetBallCameraOffset() const override { return x78_ballCameraOffset; }
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float GetBallCameraMinSpeedDistance() const override { return x84_ballCameraMinSpeedDistance; }
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float GetBallCameraMaxSpeedDistance() const override { return x88_ballCameraMaxSpeedDistance; }
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float GetBallCameraBackwardsDistance() const override { return x8c_ballCameraBackwardsDistance; }
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float GetBallCameraSpringConstant() const override { return x94_ballCameraSpringConstant; }
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float GetBallCameraSpringMax() const override { return x98_ballCameraSpringMax; }
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float GetBallCameraSpringTardis() const override { return x9c_ballCameraSpringTardis; }
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float GetBallCameraCentroidSpringConstant() const override { return xa0_ballCameraCentroidSpringConstant; }
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float GetBallCameraCentroidSpringMax() const override { return xa4_ballCameraCentroidSpringMax; }
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float GetBallCameraCentroidSpringTardis() const override { return xa8_ballCameraCentroidSpringTardis; }
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float GetBallCameraCentroidDistanceSpringConstant() const override {
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return xac_ballCameraCentroidDistanceSpringConstant;
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}
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float GetBallCameraCentroidDistanceSpringMax() const override { return xb0_ballCameraCentroidDistanceSpringMax; }
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float GetBallCameraCentroidDistanceSpringTardis() const override {
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return xb4_ballCameraCentroidDistanceSpringTardis;
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}
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float GetBallCameraLookAtSpringConstant() const override { return xb8_ballCameraLookAtSpringConstant; }
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float GetBallCameraLookAtSpringMax() const override { return xbc_ballCameraLookAtSpringMax; }
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float GetBallCameraLookAtSpringTardis() const override { return xc0_ballCameraLookAtSpringTardis; }
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float GetBallForwardBrakingAcceleration(int s) const override { return xc4_ballForwardBrakingAcceleration[s]; }
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float GetBallGravity() const override { return xe4_ballGravity; }
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float GetBallWaterGravity() const override { return xe8_ballWaterGravity; }
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float GetBallSlipFactor(int s) const override { return x12c_ballSlipFactor[s]; }
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float GetConservativeDoorCameraDistance() const override { return x170_conservativeDoorCamDistance; }
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float GetBallCameraChaseElevation() const override { return x178_ballCameraChaseElevation; }
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float GetBallCameraChaseDampenAngle() const override { return x17c_ballCameraChaseDampenAngle; }
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float GetBallCameraChaseDistance() const override { return x180_ballCameraChaseDistance; }
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float GetBallCameraChaseYawSpeed() const override { return x184_ballCameraChaseYawSpeed; }
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float GetBallCameraChaseAnglePerSecond() const override { return x188_ballCameraChaseAnglePerSecond; }
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const zeus::CVector3f& GetBallCameraChaseLookAtOffset() const override { return x18c_ballCameraChaseLookAtOffset; }
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float GetBallCameraChaseSpringConstant() const override { return x198_ballCameraChaseSpringConstant; }
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float GetBallCameraChaseSpringMax() const override { return x19c_ballCameraChaseSpringMax; }
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float GetBallCameraChaseSpringTardis() const override { return x1a0_ballCameraChaseSpringTardis; }
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float GetBallCameraBoostElevation() const override { return x1a4_ballCameraBoostElevation; }
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float GetBallCameraBoostDampenAngle() const override { return x1a8_ballCameraBoostDampenAngle; }
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float GetBallCameraBoostDistance() const override { return x1ac_ballCameraBoostDistance; }
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float GetBallCameraBoostYawSpeed() const override { return x1b0_ballCameraBoostYawSpeed; }
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float GetBallCameraBoostAnglePerSecond() const override { return x1b4_ballCameraBoostAnglePerSecond; }
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const zeus::CVector3f& GetBallCameraBoostLookAtOffset() const override { return x1b8_ballCameraBoostLookAtOffset; }
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float GetBallCameraBoostSpringConstant() const override { return x1c4_ballCameraBoostSpringConstant; }
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float GetBallCameraBoostSpringMax() const override { return x1c8_ballCameraBoostSpringMax; }
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float GetBallCameraBoostSpringTardis() const override { return x1cc_ballCameraBoostSpringTardis; }
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float GetBallCameraControlDistance() const override { return x1d0_ballCameraControlDistance; }
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float GetMinimumAlignmentSpeed() const override { return x1dc_minimumAlignmentSpeed; }
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float GetTireness() const override { return x1e0_tireness; }
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float GetMaxLeanAngle() const override { return x1ec_maxLeanAngle; }
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float GetTireToMarbleThresholdSpeed() const override { return x1f0_tireToMarbleThresholdSpeed; }
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float GetMarbleToTireThresholdSpeed() const override { return x1f4_marbleToTireThresholdSpeed; }
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float GetForceToLeanGain() const override { return x1f8_forceToLeanGain; }
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float GetLeanTrackingGain() const override { return x1fc_leanTrackingGain; }
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float GetLeftStickDivisor() const override { return x1e4_leftStickDivisor; }
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float GetRightStickDivisor() const override { return x1e8_rightStickDivisor; }
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float GetBallTouchRadius() const override { return x204_ballTouchRadius; }
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float GetBoostBallDrainTime() const override { return x20c_boostBallDrainTime; }
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float GetBoostBallMaxChargeTime() const override { return x210_boostBallMaxChargeTime; }
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float GetBoostBallMinChargeTime() const override { return x218_boostBallMinChargeTime; }
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float GetBoostBallMinRelativeSpeedForDamage() const override { return x21c_boostBallMinRelativeSpeedForDamage; }
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float GetBoostBallChargeTimeTable(int i) const override {
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switch (i) {
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default:
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case 0:
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return x220_boostBallChargeTime0;
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case 1:
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return x224_boostBallChargeTime1;
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case 2:
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return x228_boostBallChargeTime2;
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}
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}
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float GetBoostBallIncrementalSpeedTable(int i) const override {
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switch (i) {
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default:
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case 0:
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return x22c_boostBallIncrementalSpeed0;
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case 1:
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return x230_boostBallIncrementalSpeed1;
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case 2:
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return x234_boostBallIncrementalSpeed2;
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}
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}
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void LoadTweaks(CInputStream& in);
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void PutTo(COutputStream& out);
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};
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} // namespace metaforce::MP1
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