metaforce/Runtime/MP1/World/CFlaahgraProjectile.hpp

19 lines
527 B
C++

#pragma once
#include "Runtime/Weapon/CEnergyProjectile.hpp"
namespace metaforce::MP1 {
class CFlaahgraProjectile : public CEnergyProjectile {
bool x3d8_bigStrike;
public:
DEFINE_ENTITY
CFlaahgraProjectile(bool bigStrike, const TToken<CWeaponDescription>& desc, const zeus::CTransform& xf,
const CDamageInfo& damage, TUniqueId uid, TAreaId aid, TUniqueId owner);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
};
} // namespace metaforce::MP1