mirror of https://github.com/AxioDL/metaforce.git
341 lines
13 KiB
C++
341 lines
13 KiB
C++
#include "Runtime/MP1/World/CGrenadeLauncher.hpp"
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#include "Runtime/Character/CPASAnimParm.hpp"
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#include "Runtime/Character/CPASAnimParmData.hpp"
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#include "Runtime/Factory/CSimplePool.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Weapon/CGameProjectile.hpp"
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#include "Runtime/World/CExplosion.hpp"
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#include "Runtime/World/CPatterned.hpp"
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#include "Runtime/World/CPlayer.hpp"
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namespace metaforce::MP1 {
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CGrenadeLauncher::CGrenadeLauncher(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& bounds,
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const CHealthInfo& healthInfo, const CDamageVulnerability& vulnerability,
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const CActorParameters& actParams, TUniqueId parentId,
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const SGrenadeLauncherData& data, float f1)
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: CPhysicsActor(uid, true, name, info, xf, std::move(mData), {EMaterialTypes::Character, EMaterialTypes::Solid}, bounds,
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SMoverData{1000.f}, actParams, 0.3f, 0.1f)
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, x25c_healthInfo(healthInfo)
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, x264_vulnerability(vulnerability)
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, x2cc_parentId(parentId)
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, x2d0_data(data)
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, x328_cSphere({{}, mData.GetScale().z()}, {EMaterialTypes::Character, EMaterialTypes::Solid})
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, x350_grenadeActorParams(actParams)
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, x3e8_thermalMag(actParams.GetThermalMag())
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, x3f8_explodePlayerDistance(f1) {
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if (data.GetShootParticleGenDescId().IsValid()) {
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x3b8_particleGenDesc = g_SimplePool->GetObj({SBIG('PART'), data.GetShootParticleGenDescId()});
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}
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GetModelData()->EnableLooping(true);
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const CPASDatabase& pasDatabase = GetModelData()->GetAnimationData()->GetCharacterInfo().GetPASDatabase();
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for (size_t i = 0; i < x3c8_animIds.size(); ++i) {
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const auto result = pasDatabase.FindBestAnimation(
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CPASAnimParmData{pas::EAnimationState::AdditiveAim, CPASAnimParm::FromEnum(int(i))}, -1);
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x3c8_animIds[i] = result.second;
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}
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}
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zeus::CVector3f CGrenadeLauncher::GrenadeTarget(const CStateManager& mgr) {
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const zeus::CVector3f aim = mgr.GetPlayer().GetAimPosition(mgr, 1.f);
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if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed) {
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return aim - zeus::CVector3f{0.f, 0.f, 0.5f * mgr.GetPlayer().GetEyeHeight()};
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}
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return aim;
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}
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void CGrenadeLauncher::CalculateGrenadeTrajectory(const zeus::CVector3f& target, const zeus::CVector3f& origin,
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const SGrenadeTrajectoryInfo& info, float& angleOut,
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float& velocityOut) {
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float angle = info.GetAngleMin();
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float velocity = info.GetVelocityMin();
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float delta = std::max(0.01f, 0.1f * (info.GetAngleMax() - info.GetAngleMin()));
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zeus::CVector3f dist = target - origin;
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float distXYMag = dist.toVec2f().magnitude();
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float velocityMinSq = info.GetVelocityMin() * info.GetVelocityMin();
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float velocityMaxSq = info.GetVelocityMax() * info.GetVelocityMax();
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float gravAdj = distXYMag * ((0.5f * CPhysicsActor::GravityConstant()) * distXYMag);
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float currAngle = info.GetAngleMin();
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float leastResult = FLT_MAX;
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while (info.GetAngleMax() >= currAngle) {
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float cos = std::cos(currAngle);
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float sin = std::sin(currAngle);
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float result = (distXYMag * (cos * sin) - (dist.z() * (cos * cos)));
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if (result > FLT_EPSILON) {
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float div = gravAdj / result;
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if (velocityMinSq <= result && result <= velocityMaxSq) {
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angle = currAngle;
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velocity = std::sqrt(div);
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break;
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}
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if (result <= velocityMaxSq) {
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result = velocityMinSq - result;
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} else {
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result = result - velocityMaxSq;
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}
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if (result < leastResult) {
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angle = currAngle;
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velocity = std::sqrt(div);
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leastResult = result;
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}
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}
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currAngle += delta;
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}
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angleOut = angle;
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velocityOut = velocity;
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}
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void CGrenadeLauncher::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
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CActor::AcceptScriptMsg(msg, uid, mgr);
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switch (msg) {
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case EScriptObjectMessage::Start:
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if (x2cc_parentId == uid && x258_started != 1) {
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x258_started = 1;
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UpdateStartAnimation();
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}
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break;
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case EScriptObjectMessage::Stop:
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if (x2cc_parentId == uid && x258_started != 0) {
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x258_started = 0;
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UpdateStartAnimation();
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}
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break;
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case EScriptObjectMessage::Action:
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if (x2cc_parentId == uid && x258_started == 1) {
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x3fc_launchGrenade = true;
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}
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break;
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case EScriptObjectMessage::Registered:
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UpdateStartAnimation();
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break;
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case EScriptObjectMessage::Damage:
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x3ec_damageTimer = 0.33f;
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break;
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default:
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break;
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}
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}
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void CGrenadeLauncher::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) {
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CActor::AddToRenderer(frustum, mgr);
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}
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std::optional<zeus::CAABox> CGrenadeLauncher::GetTouchBounds() const {
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return x328_cSphere.CalculateAABox(GetTransform());
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}
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void CGrenadeLauncher::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
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if (x3f4_damageAddColor.a() == 1.f) {
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xb4_drawFlags = CModelFlags{2, 0, 3, zeus::skWhite};
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// Original code redundantly sets a() = 1.f
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// TODO xb4_drawFlags.addColor = x3f4_damageAddColor;
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} else {
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xb4_drawFlags = CModelFlags{5, 0, 3, x3f4_damageAddColor};
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}
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CActor::PreRender(mgr, frustum);
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}
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void CGrenadeLauncher::Render(CStateManager& mgr) {
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if (x3fd_visible) {
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CPhysicsActor::Render(mgr);
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}
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}
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void CGrenadeLauncher::Think(float dt, CStateManager& mgr) {
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if (GetActive()) {
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if (x3fc_launchGrenade) {
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LaunchGrenade(mgr);
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x3fc_launchGrenade = false;
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}
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UpdateCollision();
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UpdateColor(dt);
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UpdateFollowPlayer(mgr, dt);
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UpdateDamageTime(dt);
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const SAdvancementDeltas& deltas = CActor::UpdateAnimation(dt, mgr, true);
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MoveToOR(deltas.x0_posDelta, dt);
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RotateToOR(deltas.xc_rotDelta, dt);
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TCastToPtr<CPatterned> parent = mgr.ObjectById(x2cc_parentId);
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if (parent == nullptr || !parent->IsAlive() || parent->HealthInfo(mgr)->GetHP() <= 0.f) {
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mgr.SendScriptMsg(parent, GetUniqueId(), EScriptObjectMessage::Damage);
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CreateExplosion(mgr);
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mgr.FreeScriptObject(GetUniqueId());
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}
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}
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}
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void CGrenadeLauncher::Touch(CActor& act, CStateManager& mgr) {
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if (TCastToPtr<CGameProjectile> projectile = act) {
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if (projectile->GetOwnerId() == mgr.GetPlayer().GetUniqueId() &&
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GetDamageVulnerability()->WeaponHurts(CWeaponMode{projectile->GetType()}, false)) {
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x348_shotTimer = 0.5f;
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CEntity* parent = mgr.ObjectById(x2cc_parentId);
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if (parent != nullptr) {
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mgr.SendScriptMsg(parent, GetUniqueId(), EScriptObjectMessage::Touched);
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}
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}
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}
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}
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void CGrenadeLauncher::UpdateCollision() {
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x328_cSphere.SetSphereCenter(GetLocatorTransform("lockon_target_LCTR"sv).origin);
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}
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void CGrenadeLauncher::UpdateColor(float arg) {
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if (x348_shotTimer > 0.f) {
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x348_shotTimer = std::max(0.f, x348_shotTimer - arg);
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x34c_color1 = zeus::CColor::lerp(zeus::skWhite, zeus::skRed, x348_shotTimer);
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}
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}
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void CGrenadeLauncher::UpdateDamageTime(float arg) {
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if (x3ec_damageTimer <= 0.f) {
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xd0_damageMag = x3e8_thermalMag;
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} else {
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x3ec_damageTimer = std::max(0.f, x3ec_damageTimer - arg);
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x3f4_damageAddColor =
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zeus::CColor::lerp(zeus::skBlack, x3f0_color2, std::clamp(x3ec_damageTimer / 0.33f, 0.f, 1.f));
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xd0_damageMag = 5.f * x3ec_damageTimer + x3e8_thermalMag;
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}
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}
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void CGrenadeLauncher::CreateExplosion(CStateManager& mgr) {
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if (!x3b8_particleGenDesc) {
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return;
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}
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mgr.AddObject(new CExplosion(*x3b8_particleGenDesc, mgr.AllocateUniqueId(), true,
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{GetAreaIdAlways(), CEntity::NullConnectionList}, "Grenade Launcher Explode Fx"sv,
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GetTransform(), 0, GetModelData()->GetScale(), zeus::skWhite));
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CSfxManager::SfxStart(x2d0_data.GetShootSfxId(), 1.f, 1.f, false, 0x7f, false, kInvalidAreaId);
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}
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void CGrenadeLauncher::UpdateFollowPlayer(CStateManager& mgr, float dt) {
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CModelData* modelData = GetModelData();
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CAnimData* animData = nullptr;
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if (modelData != nullptr && (animData = modelData->GetAnimationData()) != nullptr && x258_started == 1 &&
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x3fe_followPlayer) {
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const zeus::CVector3f target = mgr.GetPlayer().GetAimPosition(mgr, 0.f) - GetTranslation();
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const zeus::CVector3f rot = GetTransform().transposeRotate({target.x(), target.y(), 0.f});
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if (rot.canBeNormalized()) {
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constexpr float p36d = zeus::degToRad(36.476f);
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constexpr float n45d = zeus::degToRad(-45.f);
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constexpr float p45d = zeus::degToRad(45.f);
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float l84 = p36d * std::clamp(std::atan2(rot.x(), rot.y()), n45d, p45d);
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float l88 = std::clamp((0.25f * (l84 - x3d8_)) / dt, -3.f, 3.f);
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float l8c = std::clamp((l88 - x3dc_) / dt, -10.f, 10.f);
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x3dc_ += dt * l8c;
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float l90 = p36d * std::clamp(std::atan2(rot.z(), rot.toVec2f().magnitude()), n45d, p45d);
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l88 = std::clamp((0.25f * (l90 - x3e0_)) / dt, -3.f, 3.f);
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l8c = std::clamp((l88 - x3e4_) / dt, -10.f, 10.f);
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x3e4_ += dt * l8c;
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float dVar7 = std::clamp(dt * x3dc_ + x3d8_, -0.5f, 0.5f);
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float dVar8 = std::clamp(dt * x3e4_ + x3e0_, -0.5f, 0.5f);
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if (dVar7 != x3d8_) {
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if (std::abs(x3d8_) > 0.f && x3d8_ * dVar7 <= 0.f) {
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animData->DelAdditiveAnimation(x3c8_animIds[x3d8_ >= 0.f ? 1 : 0]);
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}
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float weight = std::abs(dVar7);
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if (weight > 0.f) {
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animData->AddAdditiveAnimation(x3c8_animIds[dVar7 >= 0.f ? 1 : 0], weight, false, false);
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}
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}
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if (dVar8 != x3e0_) {
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if (std::abs(x3e0_) > 0.f && x3e0_ * dVar8 <= 0.f) {
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animData->DelAdditiveAnimation(x3c8_animIds[x3e0_ <= 0.f ? 3 : 2]);
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}
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float weight = std::abs(dVar8);
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if (weight > 0.f) {
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animData->AddAdditiveAnimation(x3c8_animIds[dVar8 <= 0.f ? 3 : 2], weight, false, false);
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}
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}
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x3d8_ = dVar7;
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x3e0_ = dVar8;
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}
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} else {
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if (x3d8_ != 0.f) {
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if (animData != nullptr) { // Original code does not check
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animData->DelAdditiveAnimation(x3c8_animIds[x3d8_ >= 0.f ? 1 : 0]);
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}
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x3d8_ = 0.f;
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}
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if (x3e0_ != 0.f) {
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if (animData != nullptr) { // Original code does not check
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animData->DelAdditiveAnimation(x3c8_animIds[x3e0_ <= 0.f ? 3 : 2]);
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}
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x3e0_ = 0.f;
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}
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}
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}
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void CGrenadeLauncher::UpdateStartAnimation() {
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CModelData* modelData = GetModelData();
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CAnimData* animData;
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if (modelData == nullptr || (animData = modelData->GetAnimationData()) == nullptr || x258_started < 0 ||
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x258_started > 1) {
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return;
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}
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constexpr std::array arr{0, 3};
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const auto anim = animData->GetCharacterInfo().GetPASDatabase().FindBestAnimation(
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CPASAnimParmData{pas::EAnimationState::Locomotion, CPASAnimParm::FromEnum(0),
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CPASAnimParm::FromEnum(arr[x258_started])},
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-1);
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if (anim.first > 0.f) {
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animData->SetAnimation({anim.second, -1, 1.f, true}, false);
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modelData->EnableLooping(true);
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}
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}
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void CGrenadeLauncher::LaunchGrenade(CStateManager& mgr) {
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CModelData* modelData = GetModelData();
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CAnimData* animData;
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if (modelData == nullptr || (animData = modelData->GetAnimationData()) == nullptr) {
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return;
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}
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const auto& anim = animData->GetCharacterInfo().GetPASDatabase().FindBestAnimation(
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CPASAnimParmData{pas::EAnimationState::AdditiveFlinch}, -1);
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if (anim.first > 0.f) {
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animData->AddAdditiveAnimation(anim.second, 1.f, false, true);
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const zeus::CVector3f origin =
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GetTranslation() + GetTransform().rotate(GetLocatorTransform("grenade_LCTR"sv).origin);
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const zeus::CVector3f target = GrenadeTarget(mgr);
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float angleOut = x2d0_data.GetGrenadeTrajectoryInfo().GetAngleMin();
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float velocityOut = x2d0_data.GetGrenadeTrajectoryInfo().GetVelocityMin();
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CalculateGrenadeTrajectory(target, origin, x2d0_data.GetGrenadeTrajectoryInfo(), angleOut, velocityOut);
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zeus::CVector3f dist = target - origin;
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dist.z() = 0.f;
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const zeus::CVector3f front = GetTransform().frontVector();
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if (dist.canBeNormalized()) {
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dist.normalize();
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} else {
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dist = front;
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}
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constexpr float maxAngle = zeus::degToRad(45.f);
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if (zeus::CVector3f::getAngleDiff(front, dist) > maxAngle) {
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dist = zeus::CVector3f::slerp(front, dist, maxAngle);
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}
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const zeus::CVector3f look = zeus::CVector3f::slerp(dist, zeus::skUp, angleOut);
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const zeus::CTransform xf = zeus::lookAt(origin, origin + look, zeus::skUp);
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CModelData mData{CStaticRes{x2d0_data.GetGrenadeModelId(), GetModelData()->GetScale()}};
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mgr.AddObject(new CBouncyGrenade(mgr.AllocateUniqueId(), "Bouncy Grenade"sv,
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{GetAreaIdAlways(), CEntity::NullConnectionList}, xf, std::move(mData),
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x350_grenadeActorParams, x2cc_parentId, x2d0_data.GetGrenadeData(), velocityOut,
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x3f8_explodePlayerDistance));
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}
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}
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} // namespace metaforce::MP1
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