mirror of https://github.com/AxioDL/metaforce.git
26 lines
1.2 KiB
C++
26 lines
1.2 KiB
C++
#pragma once
|
|
|
|
#include <vector>
|
|
|
|
#include "Runtime/GCNTypes.hpp"
|
|
#include "Runtime/World/CFluidPlaneCPU.hpp"
|
|
|
|
namespace metaforce {
|
|
|
|
class CFluidPlaneGPU final : public CFluidPlaneCPU {
|
|
public:
|
|
CFluidPlaneGPU(CAssetId texPattern1, CAssetId texPattern2, CAssetId texColor, CAssetId bumpMap, CAssetId envMap,
|
|
CAssetId envBumpMap, CAssetId lightMap, float unitsPerLightmapTexel, float tileSize,
|
|
u32 tileSubdivisions, EFluidType fluidType, float alpha, const zeus::CVector3f& bumpLightDir,
|
|
float bumpScale, const CFluidUVMotion& mot, float turbSpeed, float turbDistance, float turbFreqMax,
|
|
float turbFreqMin, float turbPhaseMax, float turbPhaseMin, float turbAmplitudeMax,
|
|
float turbAmplitudeMin, float specularMin, float specularMax, float reflectionBlend,
|
|
float reflectionSize, float rippleIntensity, u32 maxVertCount);
|
|
|
|
void RenderStripWithRipples(float curY, const Heights& heights, const Flags& flags, int startYDiv,
|
|
const CFluidPlaneRender::SPatchInfo& info, std::vector<CFluidPlaneShader::Vertex>& vOut,
|
|
std::vector<CFluidPlaneShader::PatchVertex>& pvOut) override;
|
|
};
|
|
|
|
} // namespace metaforce
|