metaforce/Runtime/Collision/CCollidableOBBTreeGroup.hpp

59 lines
2.4 KiB
C++

#pragma once
#include <memory>
#include <vector>
#include "Runtime/CFactoryMgr.hpp"
#include "Runtime/IOStreams.hpp"
#include "Runtime/Collision/COBBTree.hpp"
#include "Runtime/Collision/CCollisionPrimitive.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CVector3f.hpp>
namespace metaforce {
class CCollidableOBBTreeGroupContainer {
friend class CCollidableOBBTreeGroup;
std::vector<std::unique_ptr<COBBTree>> x0_trees;
std::vector<zeus::CAABox> x10_aabbs;
zeus::CAABox x20_aabox;
public:
explicit CCollidableOBBTreeGroupContainer(CInputStream& in);
CCollidableOBBTreeGroupContainer(const zeus::CVector3f&, const zeus::CVector3f&);
u32 NumTrees() const { return x0_trees.size(); }
};
class CCollidableOBBTreeGroup : public CCollisionPrimitive {
static inline u32 sTableIndex = UINT32_MAX;
const CCollidableOBBTreeGroupContainer* x10_container;
public:
CCollidableOBBTreeGroup(const CCollidableOBBTreeGroupContainer*, const CMaterialList&);
~CCollidableOBBTreeGroup() override = default;
void ResetTestStats() const;
u32 GetTableIndex() const override;
zeus::CAABox CalculateAABox(const zeus::CTransform&) const override;
zeus::CAABox CalculateLocalAABox() const override;
FourCC GetPrimType() const override;
CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const override;
COBBTree const* GetOBBTreeAABox(int index) const { return x10_container->x0_trees[index].get(); }
CCollidableOBBTreeGroupContainer const* GetContainer() const { return x10_container; }
static const Type& GetType();
static void SetStaticTableIndex(u32 index);
/* Sphere Collide */
static bool SphereCollide(const CInternalCollisionStructure&, CCollisionInfoList&);
static bool SphereCollideBoolean(const CInternalCollisionStructure&);
static bool CollideMovingSphere(const CInternalCollisionStructure&, const zeus::CVector3f&, double&, CCollisionInfo&);
/* AABox Collide */
static bool AABoxCollide(const CInternalCollisionStructure&, CCollisionInfoList&);
static bool AABoxCollideBoolean(const CInternalCollisionStructure&);
static bool CollideMovingAABox(const CInternalCollisionStructure&, const zeus::CVector3f&, double&, CCollisionInfo&);
};
CFactoryFnReturn FCollidableOBBTreeGroupFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms,
CObjectReference* selfRef);
} // namespace metaforce