metaforce/Runtime/IMain.hpp

52 lines
1.3 KiB
C++

#pragma once
#include "Runtime/RetroTypes.hpp"
#include "amuse/amuse.hpp"
#include "boo2/audiodev/IAudioVoiceEngine.hpp"
#include "hecl/Runtime.hpp"
#include "DataSpec/DNACommon/MetaforceVersionInfo.hpp"
namespace hecl {
class CVarManager;
} // namespace hecl
namespace metaforce {
using ERegion = DataSpec::ERegion;
using EGame = DataSpec::EGame;
class CStopwatch;
enum class EGameplayResult { None, Win, Lose, Playing };
enum class EFlowState {
None,
WinBad,
WinGood,
WinBest,
LoseGame,
Default,
StateSetter,
};
class IMain {
public:
virtual ~IMain() = default;
virtual void Init(const hecl::Runtime::FileStoreManager& storeMgr, hecl::CVarManager* cvarMgr,
boo2::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator& backend) = 0;
virtual void Draw() = 0;
virtual bool Proc() = 0;
virtual void Shutdown() = 0;
virtual EFlowState GetFlowState() const = 0;
virtual void SetFlowState(EFlowState) = 0;
virtual size_t GetExpectedIdSize() const = 0;
virtual void WarmupShaders() = 0;
virtual EGame GetGame() const =0;
virtual ERegion GetRegion() const =0;
virtual bool IsPAL() const = 0;
virtual bool IsJapanese() const = 0;
virtual bool IsUSA() const = 0;
virtual bool IsTrilogy() const = 0;
virtual std::string_view GetVersionString() const=0;
};
} // namespace metaforce