metaforce/Runtime/Graphics/Shaders/CRadarPaintShader.hpp

37 lines
776 B
C++

#pragma once
#include <array>
#include <vector>
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
namespace metaforce {
class CTexture;
class CRadarPaintShader {
public:
struct Instance {
std::array<zeus::CVector3f, 4> pos;
std::array<zeus::CVector2f, 4> uv;
zeus::CColor color;
};
private:
boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
const CTexture* m_tex = nullptr;
size_t m_maxInsts = 0;
public:
static void Initialize();
static void Shutdown();
void draw(const std::vector<Instance>& instances, const CTexture* tex);
};
} // namespace metaforce