metaforce/NESEmulator/CNESShader.hpp

21 lines
731 B
C++

#pragma once
//#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
namespace metaforce::MP1 {
class CNESShader {
public:
static void Initialize();
static void Shutdown();
// static boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
// boo::ObjToken<boo::IGraphicsBufferS> vbo,
// boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
// boo::ObjToken<boo::ITextureD> tex);
//
// static boo::ObjToken<boo::IShaderPipeline> g_Pipeline;
};
} // namespace metaforce::MP1