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255 lines
10 KiB
C++
255 lines
10 KiB
C++
#pragma once
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#include <vector>
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#include "Runtime/CPlayerState.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/Graphics/CLineRenderer.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include <zeus/CQuaternion.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CActor;
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class CModel;
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class CScriptGrapplePoint;
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class CStateManager;
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class CTargetReticleRenderState {
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TUniqueId x0_target;
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float x4_radiusWorld;
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zeus::CVector3f x8_positionWorld;
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float x14_factor;
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float x18_minVpClampScale;
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bool x1c_orbitZoneIdlePosition;
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public:
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static const CTargetReticleRenderState skZeroRenderState;
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CTargetReticleRenderState(TUniqueId target, float radiusWorld, const zeus::CVector3f& positionWorld, float factor,
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float minVpClampScale, bool orbitZoneIdlePosition)
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: x0_target(target)
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, x4_radiusWorld(radiusWorld)
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, x8_positionWorld(positionWorld)
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, x14_factor(factor)
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, x18_minVpClampScale(minVpClampScale)
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, x1c_orbitZoneIdlePosition(orbitZoneIdlePosition) {}
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void SetTargetId(TUniqueId id) { x0_target = id; }
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void SetFactor(float f) { x14_factor = f; }
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void SetIsOrbitZoneIdlePosition(bool b) { x1c_orbitZoneIdlePosition = b; }
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float GetMinViewportClampScale() const { return x18_minVpClampScale; }
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float GetFactor() const { return x14_factor; }
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float GetRadiusWorld() const { return x4_radiusWorld; }
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const zeus::CVector3f& GetTargetPositionWorld() const { return x8_positionWorld; }
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bool GetIsOrbitZoneIdlePosition() const { return x1c_orbitZoneIdlePosition; }
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void SetTargetPositionWorld(const zeus::CVector3f& pos) { x8_positionWorld = pos; }
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void SetRadiusWorld(float r) { x4_radiusWorld = r; }
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TUniqueId GetTargetId() const { return x0_target; }
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void SetMinViewportClampScale(float s) { x18_minVpClampScale = s; }
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static void InterpolateWithClamp(const CTargetReticleRenderState& a, CTargetReticleRenderState& out,
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const CTargetReticleRenderState& b, float t);
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};
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class CCompoundTargetReticle {
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public:
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struct SOuterItemInfo {
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TCachedToken<CModel> x0_model;
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float xc_offshootBaseAngle = 0.f;
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float x10_rotAng = 0.f;
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float x14_baseAngle = 0.f;
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float x18_offshootAngleDelta = 0.f;
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SOuterItemInfo(std::string_view);
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};
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private:
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enum class EReticleState { Combat, Scan, XRay, Thermal, Four, Unspecified };
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zeus::CQuaternion x0_leadingOrientation;
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zeus::CQuaternion x10_laggingOrientation;
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EReticleState x20_prevState = EReticleState::Unspecified;
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EReticleState x24_nextState = EReticleState::Unspecified;
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mutable u32 x28_noDrawTicks = 0;
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float x2c_overshootOffsetHalf;
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float x30_premultOvershootOffset;
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TCachedToken<CModel> x34_crosshairs;
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TCachedToken<CModel> x40_seeker;
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TCachedToken<CModel> x4c_lockConfirm;
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TCachedToken<CModel> x58_targetFlower;
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TCachedToken<CModel> x64_missileBracket;
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TCachedToken<CModel> x70_innerBeamIcon;
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TCachedToken<CModel> x7c_lockFire;
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TCachedToken<CModel> x88_lockDagger;
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TCachedToken<CModel> x94_grapple;
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TCachedToken<CModel> xa0_chargeTickFirst;
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TCachedToken<CModel> xac_xrayRetRing;
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TCachedToken<CModel> xb8_thermalReticle;
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SOuterItemInfo xc4_chargeGauge;
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std::vector<SOuterItemInfo> xe0_outerBeamIconSquares;
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TUniqueId xf0_targetId;
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TUniqueId xf2_nextTargetId;
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zeus::CVector3f xf4_targetPos;
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zeus::CVector3f x100_laggingTargetPos;
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CTargetReticleRenderState x10c_currGroupInterp = CTargetReticleRenderState::skZeroRenderState;
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CTargetReticleRenderState x12c_currGroupA = CTargetReticleRenderState::skZeroRenderState;
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CTargetReticleRenderState x14c_currGroupB = CTargetReticleRenderState::skZeroRenderState;
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float x16c_currGroupDur = 0.f;
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float x170_currGroupTimer = 0.f;
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CTargetReticleRenderState x174_nextGroupInterp = CTargetReticleRenderState::skZeroRenderState;
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CTargetReticleRenderState x194_nextGroupA = CTargetReticleRenderState::skZeroRenderState;
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CTargetReticleRenderState x1b4_nextGroupB = CTargetReticleRenderState::skZeroRenderState;
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float x1d4_nextGroupDur = 0.f;
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float x1d8_nextGroupTimer = 0.f;
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TUniqueId x1dc_grapplePoint0 = kInvalidUniqueId;
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TUniqueId x1de_grapplePoint1 = kInvalidUniqueId;
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float x1e0_grapplePoint0T = 0.f;
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float x1e4_grapplePoint1T = 0.f;
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float x1e8_crosshairsScale = 0.f;
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float x1ec_seekerAngle = 0.f;
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float x1f0_xrayRetAngle = 0.f;
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bool x1f4_missileActive = false;
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float x1f8_missileBracketTimer = 0.f;
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float x1fc_missileBracketScaleTimer = 0.f;
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CPlayerState::EBeamId x200_beam = CPlayerState::EBeamId::Power;
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float x204_chargeGaugeOvershootTimer = 0.f;
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float x208_lockonTimer;
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float x20c_ = 0.f;
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float x210_lockFireTimer = 0.f;
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float x214_fullChargeFadeTimer = 0.f;
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bool x218_beamShot = false;
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bool x219_missileShot = false;
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bool x21a_fullyCharged = false;
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// u8 x21b_ = 0;
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// u32 x21c_;
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// u32 x220_;
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// u32 x228_;
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// RS5
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float x214_ = 0.f;
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float x21c_ = 0.f;
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float x220_ = 0.f;
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float x224_ = 0.f;
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zeus::CVector3f x228_ = zeus::skZero3f;
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zeus::CVector3f x234_ = zeus::skZero3f;
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zeus::CVector3f x240_ = zeus::skZero3f;
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float x24c_ = 0.f;
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float x250_ = 1.f;
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zeus::CColor x254_ = zeus::skPurple;
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float x258_ = 1.f;
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zeus::CColor x25c_ = zeus::skPurple;
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float x260_ = 1.f;
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float x264_ = 0.f;
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zeus::CVector3f x268_ = zeus::skZero3f;
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float x274_ = 1.f;
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float x278_ = 1.f;
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TUniqueId x27c_nextTargetId = kInvalidUniqueId;
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zeus::CVector3f x280_nextTargetOrbitLockOrigin = zeus::skZero3f;
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float x28c_orbitLockArmRotation = 0.f;
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zeus::CVector3f x290_uiScale = zeus::skOne3f;
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zeus::CColor x29c_nextTargetOrbitLockColor = zeus::skGreen;
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float x2a0_nextTargetOrbitLockAlpha = 0.f;
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zeus::CVector3f x2a4_uiPositionOffset = zeus::skZero3f;
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float x2b0_ = 0.f;
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zeus::CVector3f x2b4_nextTargetOrbitPosition = zeus::skZero3f;
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zeus::CVector3f x2c0_orbitLockArmNextOrigin = zeus::skZero3f;
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bool x2cc_orbitLockArmFading = false;
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float x2d0_orbitLockArmFadeAmt = 0.f;
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float x2d4_orbitLockArmFadeDt = 0.f;
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zeus::CVector3f x2d8_orbitLockArm1Origin = zeus::skZero3f;
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zeus::CVector3f x2e4_orbitLockArmFadeOrigin = zeus::skZero3f;
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TUniqueId x2f0_ = kInvalidUniqueId;
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zeus::CVector3f x2f2_orbitLockOrigin = zeus::skZero3f;
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zeus::CColor x300_orbitLockArmColor = zeus::skGreen;
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float x304_orbitLockArmAlpha = 1.f;
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zeus::CColor x308_orbitLockBaseColor = zeus::skGreen;
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float x30c_orbitLockBaseAlpha = 1.f;
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float x310_ = 0.f;
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float x314_ = 0.f;
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zeus::CVector3f x318_ = zeus::skZero3f;
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float x324_ = 0.f;
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zeus::CVector3f x328_orbitLockBaseScale = zeus::skOne3f;
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float x334_ = 0.f;
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float x338_orbitLockBracketsRotation = 0.f;
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float x33c_prevPlayerAngle = 0.f;
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float x340_orbitLockTechScrollTime = 0.f;
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float x344_orbitLockTechRotation = 0.f;
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float x348_playerAngle = 0.f;
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bool x34c_ = false;
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float x350_nextGrappleOrbitLockAlpha = 0.f;
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zeus::CVector3f x354_ = zeus::skZero3f;
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zeus::CVector3f x360_ = zeus::skOne3f;
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zeus::CColor x36c_lerped_color_ = zeus::skWhite;
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float x370_ = 1.f;
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float x374_ = 0.f;
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float x378_ = 0.f;
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float x37c_ = 0.f;
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float x380_ = 0.f;
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float x384_ = 0.f;
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u32 x388_ = 0;
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TCachedToken<CModel> x38c_combatAimingCenter;
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TCachedToken<CModel> x398_combatAimingArm;
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TCachedToken<CModel> x3a4_orbitLockArm;
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TCachedToken<CModel> x3b0_orbitLockTech;
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TCachedToken<CModel> x3bc_orbitLockBrackets;
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TCachedToken<CModel> x3c8_orbitLockBase;
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TCachedToken<CModel> x3d4_offScreen;
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TCachedToken<CModel> x3e0_scanReticleRing;
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TCachedToken<CModel> x3ec_scanReticleBracket;
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TCachedToken<CModel> x3f8_scanReticleProgress;
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float x404_;
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zeus::CVector3f x410_ = zeus::skZero3f;
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zeus::CVector3f x41c_ = zeus::skZero3f;
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zeus::CVector3f x428_ = zeus::skZero3f;
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zeus::CVector3f x434_ = zeus::skZero3f;
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int x440_ = 0;
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std::array<TUniqueId, 9> x444_;
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TUniqueId x456_ = kInvalidUniqueId;
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struct SScanReticuleRenderer {
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std::optional<CLineRenderer> m_lineRenderers[2];
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std::optional<CLineRenderer> m_stripRenderers[2][4];
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SScanReticuleRenderer();
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};
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mutable SScanReticuleRenderer m_scanRetRenderer;
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void DrawGrapplePoint(const CScriptGrapplePoint& point, float t, const CStateManager& mgr, const zeus::CMatrix3f& rot,
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bool zEqual) const;
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public:
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CCompoundTargetReticle(const CStateManager&);
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void SetLeadingOrientation(const zeus::CQuaternion& o) { x0_leadingOrientation = o; }
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bool CheckLoadComplete() { return true; }
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EReticleState GetDesiredReticleState(const CStateManager&) const;
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void Update(float, const CStateManager&);
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void UpdateNextLockOnGroupRS5(float dt, const CStateManager& mgr);
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void UpdateCurrLockOnGroupRS5(float dt, const CStateManager& mgr);
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void UpdateNewGroup3(float, const CStateManager&);
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void UpdateNewGroup4(float, const CStateManager&);
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void UpdateNewGroup5(float, const CStateManager&);
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void UpdateNewGroup6(float, const CStateManager&);
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void UpdateCurrLockOnGroup(float, const CStateManager&);
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void UpdateNextLockOnGroup(float, const CStateManager&);
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void UpdateOrbitZoneGroup(float, const CStateManager&);
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void Draw(const CStateManager&, bool hideLockon) const;
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void DrawNextLockOnGroupRS5(const zeus::CMatrix3f& rot, const CStateManager& mgr) const;
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void DrawCurrLockOnGroupRS5(const zeus::CMatrix3f& rot, const CStateManager& mgr) const;
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void DrawNewGroup3(const zeus::CMatrix3f& rot, const CStateManager&) const;
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void DrawNewGroup4(const zeus::CMatrix3f& rot, const CStateManager&) const;
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void DrawNewGroup5(const zeus::CMatrix3f& rot, const CStateManager&) const;
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void DrawCurrLockOnGroup(const zeus::CMatrix3f& rot, const CStateManager&) const;
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void DrawNextLockOnGroup(const zeus::CMatrix3f& rot, const CStateManager&) const;
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void DrawOrbitZoneGroup(const zeus::CMatrix3f& rot, const CStateManager&) const;
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void DrawGrappleGroup(const zeus::CMatrix3f& rot, const CStateManager&, bool) const;
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void UpdateTargetParameters(CTargetReticleRenderState&, const CStateManager&);
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float CalculateRadiusWorld(const CActor&, const CStateManager&) const;
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zeus::CVector3f CalculatePositionWorld(const CActor&, const CStateManager&) const;
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zeus::CVector3f CalculateOrbitZoneReticlePosition(const CStateManager& mgr, bool lag) const;
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bool IsGrappleTarget(TUniqueId, const CStateManager&) const;
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static float CalculateClampedScale(const zeus::CVector3f&, float, float, float, const CStateManager&);
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void Touch();
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};
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} // namespace urde
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