mirror of https://github.com/AxioDL/metaforce.git
35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
#pragma once
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#include "Weapon/CGameProjectile.hpp"
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namespace urde {
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class CFlameInfo;
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class CElementGen;
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class CFlameThrower : public CGameProjectile {
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static const zeus::CVector3f kLightOffset;
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zeus::CTransform x2e8_;
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zeus::CAABox x318_ = zeus::CAABox::skNullBox;
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TToken<CGenDescription> x33c_flameDesc;
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std::unique_ptr<CElementGen> x348_flameGen;
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union {
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struct {
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bool x400_25 : 1;
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};
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u32 _dummy = 0;
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};
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public:
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CFlameThrower(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
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const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType,
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const CDamageInfo& dInfo, TUniqueId uid, TAreaId aId, TUniqueId owner, EProjectileAttrib attribs,
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u32 w2, s16 sId, u32 w3);
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void Accept(IVisitor& visitor);
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void SetTransform(const zeus::CTransform& xf);
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void Reset(CStateManager&, bool);
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void Fire(const zeus::CTransform&, CStateManager&, bool);
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bool GetX400_25() const { return x400_25; }
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};
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} // namespace urde
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