mirror of https://github.com/AxioDL/metaforce.git
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
#include "CAi.hpp"
|
|
#include "Character/CModelData.hpp"
|
|
#include "CStateManager.hpp"
|
|
#include "CStateMachine.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
|
|
static CMaterialList MakeAiMaterialList(const CMaterialList& in)
|
|
{
|
|
CMaterialList ret = in;
|
|
ret.Add(EMaterialTypes::AIBlock);
|
|
ret.Add(EMaterialTypes::CameraPassthrough);
|
|
return ret;
|
|
}
|
|
|
|
CAi::CAi(TUniqueId uid, bool active, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
|
|
CModelData&& mData, const zeus::CAABox& box, float mass, const CHealthInfo& hInfo,
|
|
const CDamageVulnerability& dmgVuln, const CMaterialList& list, ResId, const CActorParameters& actorParams,
|
|
float stepUp, float stepDown)
|
|
: CPhysicsActor(uid, active, name, info, xf, std::move(mData), MakeAiMaterialList(list), box, SMoverData(mass),
|
|
actorParams, stepUp, stepDown),
|
|
x258_healthInfo(hInfo),
|
|
x260_damageVulnerability(dmgVuln)
|
|
{
|
|
}
|
|
|
|
CAiStateFunc CAi::GetStateFunc(const char* func)
|
|
{
|
|
return m_FuncMap->GetStateFunc(func);
|
|
}
|
|
|
|
CAiTriggerFunc CAi::GetTrigerFunc(const char* func)
|
|
{
|
|
return m_FuncMap->GetTriggerFunc(func);
|
|
}
|
|
|
|
const CStateMachine*CAi::GetStateMachine() const { return x2c8_stateMachine.GetObj(); }
|
|
void CAi::CreateFuncLookup(CAiFuncMap* funcMap)
|
|
{
|
|
m_FuncMap = funcMap;
|
|
}
|
|
CAiFuncMap* CAi::m_FuncMap = nullptr;
|
|
|
|
}
|