metaforce/Runtime/World/CEntity.hpp

89 lines
2.4 KiB
C++

#ifndef __URDE_CENTITY_HPP__
#define __URDE_CENTITY_HPP__
#include "RetroTypes.hpp"
#include "ScriptObjectSupport.hpp"
namespace urde
{
class CStateManager;
class IVisitor;
struct SConnection
{
EScriptObjectState x0_state;
EScriptObjectMessage x4_msg;
TEditorId x8_objId;
};
class CEntityInfo
{
TAreaId x0_areaId;
std::vector<SConnection> x4_conns;
TEditorId x14_editorId;
public:
CEntityInfo(TAreaId aid, const std::vector<SConnection>& conns, TEditorId eid = kInvalidEditorId)
: x0_areaId(aid), x4_conns(conns), x14_editorId(eid) {}
TAreaId GetAreaId() const {return x0_areaId;}
std::vector<SConnection> GetConnectionList() const { return x4_conns; }
TEditorId GetEditorId() const { return x14_editorId; }
};
class CEntity
{
friend class CStateManager;
friend class CObjectList;
protected:
TAreaId x4_areaId;
TUniqueId x8_uid;
TEditorId xc_editorId;
std::string x10_name;
std::vector<SConnection> x20_conns;
union
{
struct
{
bool x30_24_active : 1;
bool x30_25_inGraveyard : 1;
bool x30_26_scriptingBlocked : 1;
bool x30_27_ : 1;
};
u8 _dummy = 0;
};
public:
static const std::vector<SConnection> NullConnectionList;
virtual ~CEntity() = default;
CEntity(TUniqueId uid, const CEntityInfo& info, bool active, const std::string& name);
virtual void Accept(IVisitor& visitor)=0;
virtual void PreThink(float, CStateManager&) {}
virtual void Think(float, CStateManager&) {}
virtual void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
virtual void SetActive(bool active) {x30_24_active = active;}
bool GetActive() const {return x30_24_active;}
void ToggleActive()
{
x30_24_active ^= 1;
}
bool IsInGraveyard() const { return x30_25_inGraveyard; }
void SetIsInGraveyard(bool in) { x30_25_inGraveyard = in; }
bool IsScriptingBlocked() const { return x30_26_scriptingBlocked; }
void SetIsScriptingBlocked(bool blocked) { x30_26_scriptingBlocked = blocked; }
TAreaId GetAreaId() const
{
if (x30_27_)
return x4_areaId;
return kInvalidAreaId;
}
TUniqueId GetUniqueId() const {return x8_uid;}
void SendScriptMsgs(EScriptObjectState state, CStateManager& stateMgr, EScriptObjectMessage msg);
};
}
#endif // __URDE_CENTITY_HPP__