mirror of https://github.com/AxioDL/metaforce.git
255 lines
8.2 KiB
C++
255 lines
8.2 KiB
C++
#include "CScriptDock.hpp"
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#include "CActorParameters.hpp"
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#include "Character/CModelData.hpp"
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#include "Collision/CMaterialList.hpp"
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#include "CWorld.hpp"
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#include "CStateManager.hpp"
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#include "CScriptDoor.hpp"
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#include "CPlayer.hpp"
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#include "TCastTo.hpp"
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namespace urde
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{
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CMaterialList MakeDockMaterialList()
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{
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CMaterialList list;
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list.Add(EMaterialTypes::Trigger);
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list.Add(EMaterialTypes::Immovable);
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list.Add(EMaterialTypes::AIBlock);
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return list;
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}
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CScriptDock::CScriptDock(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CVector3f position, const zeus::CVector3f& extents, s32 dock, TAreaId area,
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bool active, s32 dockReferenceCount, bool loadConnected)
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: CPhysicsActor(uid, active, name, info, zeus::CTransform(zeus::CMatrix3f::skIdentityMatrix3f, position),
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CModelData::CModelDataNull(), MakeDockMaterialList(), zeus::CAABox(-extents * 0.5f, extents * 0.5f),
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SMoverData(1.f), CActorParameters::None(), 0.3f, 0.1f)
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, x258_dockReferenceCount(dockReferenceCount)
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, x25c_dock(dock)
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, x260_area(area)
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, x268_25_loadConnected(loadConnected)
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{
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}
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void CScriptDock::Accept(IVisitor& visitor)
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{
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visitor.Visit(this);
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}
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void CScriptDock::Think(float dt, CStateManager& mgr)
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{
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if (!GetActive())
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{
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UpdateAreaActivateFlags(mgr);
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x268_24_dockReferenced = false;
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}
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if (x268_26_areaPostConstructed != mgr.WorldNC()->GetArea(x260_area)->IsPostConstructed())
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{
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if (mgr.WorldNC()->GetArea(x260_area)->IsPostConstructed())
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CEntity::SendScriptMsgs(EScriptObjectState::MaxReached, mgr, EScriptObjectMessage::None);
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else
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CEntity::SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
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}
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if (mgr.GetNextAreaId() != x260_area)
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x264_dockState = EDockState::Three;
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else if (x264_dockState == EDockState::Three)
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x264_dockState = EDockState::Idle;
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else if (x264_dockState == EDockState::PlayerTouched)
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x264_dockState = EDockState::EnterNextArea;
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else if (x264_dockState == EDockState::EnterNextArea)
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{
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CPlayer& player = mgr.GetPlayer();
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if (HasPointCrossedDock(mgr, player.GetTransform().origin))
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{
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IGameArea::Dock* dock = mgr.WorldNC()->GetArea(mgr.GetNextAreaId())->DockNC(x25c_dock);
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TAreaId aid = dock->GetConnectedAreaId(dock->GetReferenceCount());
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if (aid != kInvalidAreaId && mgr.WorldNC()->GetArea(aid)->GetActive())
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{
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mgr.SetCurrentAreaId(aid);
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s32 otherDock = dock->GetOtherDockNumber(dock->GetReferenceCount());
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CObjectList& objs = mgr.WorldNC()->GetArea(aid)->GetAreaObjects();
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for (CEntity* ent : objs)
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{
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TCastToPtr<CScriptDock> dock(ent);
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if (dock && dock->GetDockId() == otherDock)
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dock->SetLoadConnected(mgr, true);
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}
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}
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}
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x264_dockState = EDockState::Idle;
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}
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}
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void CScriptDock::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
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{
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switch (msg)
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{
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case EScriptObjectMessage::InternalMessage11:
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{
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CGameArea* area = mgr.WorldNC()->GetArea(x260_area);
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if (area->GetDockCount() <= x25c_dock)
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return;
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IGameArea::Dock* dock = area->DockNC(x25c_dock);
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if (!dock->IsReferenced())
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dock->SetReferenceCount(x258_dockReferenceCount);
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}
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break;
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case EScriptObjectMessage::InternalMessage12:
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CleanUp();
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break;
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case EScriptObjectMessage::InternalMessage13:
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AreaLoaded(mgr);
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break;
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case EScriptObjectMessage::InternalMessage14:
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{
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UpdateAreaActivateFlags(mgr);
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CMaterialList exclude = GetMaterialFilter().GetExcludeList();
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CMaterialList include = GetMaterialFilter().GetIncludeList();
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include.Add(EMaterialTypes::AIBlock);
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SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(include, exclude));
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}
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break;
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case EScriptObjectMessage::SetToZero:
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{
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if (mgr.GetNextAreaId() != x260_area)
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return;
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SetLoadConnected(mgr, false);
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CGameArea* area = mgr.WorldNC()->GetArea(x260_area);
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IGameArea::Dock* dock = area->DockNC(x25c_dock);
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TAreaId aid = dock->GetConnectedAreaId(dock->GetReferenceCount());
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CPlatformAndDoorList& lst = mgr.GetPlatformAndDoorObjectList();
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for (CEntity* ent : lst)
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{
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TCastToPtr<CScriptDoor> door(ent);
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if (door && !door->IsConnectedToArea(mgr, aid))
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door->ForceClosed(mgr);
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}
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}
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break;
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case EScriptObjectMessage::SetToMax:
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if (mgr.GetNextAreaId() != x260_area)
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return;
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SetLoadConnected(mgr, true);
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break;
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case EScriptObjectMessage::Increment:
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SetLoadConnected(mgr, true);
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case EScriptObjectMessage::Decrement:
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{
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TAreaId aid = x260_area;
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if (mgr.GetNextAreaId() == x260_area)
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{
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IGameArea::Dock* dock = mgr.WorldNC()->GetArea(x260_area)->DockNC(x25c_dock);
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aid = dock->GetConnectedAreaId(dock->GetReferenceCount());
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}
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else if (aid == 0 || (mgr.GetWorld()->GetNumAreas() <= aid || !mgr.WorldNC()->GetArea(aid)->GetActive()))
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return;
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CWorld::PropogateAreaChain(CGameArea::EOcclusionState(msg == EScriptObjectMessage::Increment),
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mgr.WorldNC()->GetArea(aid), mgr.WorldNC());
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}
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break;
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default:
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CPhysicsActor::AcceptScriptMsg(msg, uid, mgr);
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break;
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}
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}
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rstl::optional_object<zeus::CAABox> CScriptDock::GetTouchBounds() const
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{
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if (x264_dockState == EDockState::Three)
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return {};
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return GetBoundingBox();
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}
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void CScriptDock::Touch(CActor& act, CStateManager&)
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{
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if (x264_dockState == EDockState::Three)
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return;
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if (TCastToPtr<CPlayer>(act))
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x264_dockState = EDockState::PlayerTouched;
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}
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zeus::CPlane CScriptDock::GetPlane(const CStateManager& mgr) const
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{
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const IGameArea::Dock* dock = mgr.GetWorld()->GetAreaAlways(x260_area)->GetDock(x25c_dock);
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return zeus::CPlane(dock->GetPoint(0), dock->GetPoint(1), dock->GetPoint(2));
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}
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void CScriptDock::SetDockReference(CStateManager& mgr, s32 ref)
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{
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mgr.WorldNC()->GetArea(x260_area)->DockNC(x25c_dock)->SetReferenceCount(ref);
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x268_24_dockReferenced = true;
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}
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s32 CScriptDock::GetDockReference(CStateManager& mgr) const
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{
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return mgr.GetWorld()->GetAreaAlways(x260_area)->GetDock(x25c_dock)->GetReferenceCount();
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}
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TAreaId CScriptDock::GetCurrentConnectedAreaId(const CStateManager& mgr) const
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{
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if (mgr.GetWorld()->GetNumAreas() < x260_area)
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return kInvalidAreaId;
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const CGameArea* area = mgr.GetWorld()->GetAreaAlways(x260_area);
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if (area->GetDockCount() < x25c_dock)
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return kInvalidAreaId;
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const IGameArea::Dock* dock = area->GetDock(x25c_dock);
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return dock->GetConnectedAreaId(dock->GetReferenceCount());
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}
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void CScriptDock::UpdateAreaActivateFlags(CStateManager& mgr)
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{
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CWorld* world = mgr.WorldNC();
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if (x260_area >= world->GetNumAreas())
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return;
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CGameArea* area = world->GetArea(x260_area);
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if (x25c_dock >= area->GetDockCount())
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return;
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IGameArea::Dock* dock = area->DockNC(x25c_dock);
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for (s32 i = 0; i < dock->GetDockRefs().size(); ++i)
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{
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s32 dockRefCount = dock->GetReferenceCount();
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TAreaId aid = dock->GetConnectedAreaId(i);
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if (aid != kInvalidAreaId)
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world->GetArea(aid)->SetActive(i == dockRefCount);
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}
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mgr.SetCurrentAreaId(mgr.GetNextAreaId());
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}
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bool CScriptDock::HasPointCrossedDock(const CStateManager& mgr, const zeus::CVector3f& point) const
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{
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const zeus::CPlane plane = GetPlane(mgr);
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return (plane.vec.dot(point) >= plane.d);
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}
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void CScriptDock::AreaLoaded(CStateManager& mgr) { SetLoadConnected(mgr, x268_25_loadConnected); }
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void CScriptDock::SetLoadConnected(CStateManager& mgr, bool loadOther)
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{
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IGameArea::Dock* dock = mgr.WorldNC()->GetArea(x260_area)->DockNC(x25c_dock);
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bool cur = dock->GetShouldLoadOther(dock->GetReferenceCount());
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if (cur == loadOther)
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return;
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dock->SetShouldLoadOther(dock->GetReferenceCount(), loadOther);
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}
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}
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