mirror of https://github.com/AxioDL/metaforce.git
314 lines
12 KiB
C++
314 lines
12 KiB
C++
#include "CPauseScreen.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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#include "Audio/CSfxManager.hpp"
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#include "CLogBookScreen.hpp"
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#include "COptionsScreen.hpp"
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#include "GuiSys/CGuiSys.hpp"
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#include "GuiSys/CGuiTextPane.hpp"
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#include "GuiSys/CGuiWidgetDrawParms.hpp"
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#include "Input/ControlMapper.hpp"
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namespace urde
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{
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namespace MP1
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{
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CPauseScreen::CPauseScreen(ESubScreen subscreen,
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const CDependencyGroup& suitDgrp,
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const CDependencyGroup& ballDgrp)
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: x0_initialSubScreen(subscreen),
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x14_strgPauseScreen(g_SimplePool->GetObj("STRG_PauseScreen")),
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x20_suitDgrp(suitDgrp), x24_ballDgrp(ballDgrp),
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x28_pauseScreenInstructions(g_SimplePool->GetObj("FRME_PauseScreenInstructions")),
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x54_frmePauseScreenId(g_ResFactory->GetResourceIdByName("FRME_PauseScreen")->id)
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{
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SObjectTag frmeTag(FOURCC('FRME'), x54_frmePauseScreenId);
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x58_frmePauseScreenBufSz = g_ResFactory->ResourceSize(frmeTag);
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x5c_frmePauseScreenBuf.reset(new u8[x58_frmePauseScreenBufSz]);
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x60_loadTok = g_ResFactory->LoadResourceAsync(frmeTag, x5c_frmePauseScreenBuf.get());
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CSfxManager::SfxStart(1435, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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}
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std::unique_ptr<CPauseScreenBase> CPauseScreen::BuildPauseSubScreen(ESubScreen subscreen,
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const CStateManager& mgr,
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CGuiFrame& frame) const
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{
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switch (subscreen)
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{
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case ESubScreen::LogBook:
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return std::make_unique<CLogBookScreen>(mgr, frame, *x14_strgPauseScreen);
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case ESubScreen::Options:
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return std::make_unique<COptionsScreen>(mgr, frame, *x14_strgPauseScreen);
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case ESubScreen::Inventory:
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return std::make_unique<CInventoryScreen>(mgr, frame, *x14_strgPauseScreen, x20_suitDgrp, x24_ballDgrp);
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default:
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return {};
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}
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}
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void CPauseScreen::InitializeFrameGlue()
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{
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x38_textpane_l1 = static_cast<CGuiTextPane*>(x34_loadedPauseScreenInstructions->FindWidget("textpane_l1"));
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x3c_textpane_r = static_cast<CGuiTextPane*>(x34_loadedPauseScreenInstructions->FindWidget("textpane_r"));
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x40_textpane_a = static_cast<CGuiTextPane*>(x34_loadedPauseScreenInstructions->FindWidget("textpane_a"));
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x44_textpane_b = static_cast<CGuiTextPane*>(x34_loadedPauseScreenInstructions->FindWidget("textpane_b"));
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x48_textpane_return = static_cast<CGuiTextPane*>(x34_loadedPauseScreenInstructions->FindWidget("textpane_return"));
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x4c_textpane_next = static_cast<CGuiTextPane*>(x34_loadedPauseScreenInstructions->FindWidget("textpane_next"));
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x50_textpane_back = static_cast<CGuiTextPane*>(x34_loadedPauseScreenInstructions->FindWidget("textpane_back"));
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x40_textpane_a->TextSupport().SetText(x14_strgPauseScreen->GetString(7)); // OPTIONS
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x40_textpane_a->TextSupport().SetFontColor(g_tweakGuiColors->GetPauseItemAmberColor());
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x44_textpane_b->TextSupport().SetText(x14_strgPauseScreen->GetString(6)); // LOG BOOK
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x44_textpane_b->TextSupport().SetFontColor(g_tweakGuiColors->GetPauseItemAmberColor());
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x40_textpane_a->SetColor(zeus::CColor::skClear);
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x44_textpane_b->SetColor(zeus::CColor::skClear);
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if (CGuiWidget* deco = x34_loadedPauseScreenInstructions->FindWidget("basewidget_deco"))
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{
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zeus::CColor color = g_tweakGuiColors->GetPauseItemAmberColor();
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color.a *= 0.75f;
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deco->SetColor(color);
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}
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}
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bool CPauseScreen::CheckLoadComplete(const CStateManager& mgr)
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{
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if (x90_resourcesLoaded)
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return true;
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if (!x14_strgPauseScreen.IsLoaded())
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return false;
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if (!x34_loadedPauseScreenInstructions)
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{
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if (!x28_pauseScreenInstructions.IsLoaded())
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return false;
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if (!x28_pauseScreenInstructions->GetIsFinishedLoading())
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return false;
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x34_loadedPauseScreenInstructions = x28_pauseScreenInstructions.GetObj();
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InitializeFrameGlue();
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}
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if (x60_loadTok)
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{
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if (!x60_loadTok->IsComplete())
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return false;
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for (int i=0 ; i<2 ; ++i)
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{
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CMemoryInStream s(x5c_frmePauseScreenBuf.get(), x58_frmePauseScreenBufSz);
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x64_frameInsts.push_back(CGuiFrame::CreateFrame(x54_frmePauseScreenId, *g_GuiSys, s, g_SimplePool));
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}
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x5c_frmePauseScreenBuf.reset();
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x60_loadTok.reset();
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}
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if (!x64_frameInsts[0]->GetIsFinishedLoading() || !x64_frameInsts[1]->GetIsFinishedLoading())
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return false;
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x90_resourcesLoaded = true;
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StartTransition(FLT_EPSILON, mgr, x0_initialSubScreen, 2);
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x91_initialTransition = true;
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return true;
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}
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void CPauseScreen::StartTransition(float time, const CStateManager& mgr, ESubScreen subscreen, int b)
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{
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if (subscreen == xc_nextSubscreen)
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return;
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xc_nextSubscreen = subscreen;
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x4_ = b;
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std::unique_ptr<CPauseScreenBase>& newScreenSlot = x7c_screens[x78_activeIdx];
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std::unique_ptr<CGuiFrame>& newScreenInst = x64_frameInsts[x78_activeIdx];
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newScreenSlot = BuildPauseSubScreen(xc_nextSubscreen, mgr, *newScreenInst);
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if (x7c_screens[1 - x78_activeIdx])
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x7c_screens[1 - x78_activeIdx]->TransitioningAway();
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x91_initialTransition = false;
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}
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bool CPauseScreen::InputEnabled() const
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{
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if (xc_nextSubscreen != x8_curSubscreen)
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return false;
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if (const std::unique_ptr<CPauseScreenBase>& screenSlot = x7c_screens[x78_activeIdx])
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if (screenSlot->InputDisabled())
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return false;
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if (const std::unique_ptr<CPauseScreenBase>& screenSlot = x7c_screens[1 - x78_activeIdx])
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if (screenSlot->InputDisabled())
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return false;
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return true;
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}
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CPauseScreen::ESubScreen CPauseScreen::GetPreviousSubscreen(ESubScreen screen)
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{
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switch (screen)
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{
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case ESubScreen::Inventory:
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return ESubScreen::Options;
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case ESubScreen::Options:
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return ESubScreen::LogBook;
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case ESubScreen::LogBook:
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return ESubScreen::Inventory;
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default:
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return ESubScreen::ToGame;
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}
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}
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CPauseScreen::ESubScreen CPauseScreen::GetNextSubscreen(ESubScreen screen)
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{
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switch (screen)
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{
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case ESubScreen::Inventory:
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return ESubScreen::LogBook;
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case ESubScreen::Options:
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return ESubScreen::Inventory;
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case ESubScreen::LogBook:
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return ESubScreen::Options;
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default:
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return ESubScreen::ToGame;
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}
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}
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void CPauseScreen::ProcessControllerInput(const CStateManager& mgr, const CFinalInput& input)
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{
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if (!IsLoaded())
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return;
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if (x8_curSubscreen == ESubScreen::ToGame)
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return;
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bool bExits = false;
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if (std::unique_ptr<CPauseScreenBase>& curScreen = x7c_screens[x78_activeIdx])
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{
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if (curScreen->GetMode() == CPauseScreenBase::EMode::LeftTable)
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bExits = true;
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curScreen->ProcessControllerInput(input);
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}
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if (InputEnabled())
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{
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bool invalid = x8_curSubscreen == ESubScreen::ToGame;
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if (input.PStart() || (input.PB() && bExits) ||
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(x7c_screens[x78_activeIdx] && x7c_screens[x78_activeIdx]->ShouldExitPauseScreen()))
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{
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CSfxManager::SfxStart(1434, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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StartTransition(0.5f, mgr, ESubScreen::ToGame, 2);
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}
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else
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{
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if (ControlMapper::GetPressInput(ControlMapper::ECommands::PreviousPauseScreen, input))
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{
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CSfxManager::SfxStart(1433, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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StartTransition(0.5f, mgr, GetPreviousSubscreen(x8_curSubscreen), invalid ? 2 : 0);
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}
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else if (ControlMapper::GetPressInput(ControlMapper::ECommands::NextPauseScreen, input))
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{
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CSfxManager::SfxStart(1433, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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StartTransition(0.5f, mgr, GetNextSubscreen(x8_curSubscreen), invalid ? 2 : 1);
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}
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}
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}
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x38_textpane_l1->TextSupport().SetText(hecl::Format("&image=%8.8X;", u32(g_tweakPlayerRes->x74_lTrigger[input.DLTrigger()].Value())));
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x3c_textpane_r->TextSupport().SetText(hecl::Format("&image=%8.8X;", u32(g_tweakPlayerRes->x80_rTrigger[input.DRTrigger()].Value())));
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x48_textpane_return->TextSupport().SetText(hecl::Format("&image=%8.8X;", u32(g_tweakPlayerRes->x8c_startButton[input.DStart()].Value())));
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x50_textpane_back->TextSupport().SetText(hecl::Format("&image=%8.8X;", u32(g_tweakPlayerRes->x98_aButton[input.DA()].Value())));
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x4c_textpane_next->TextSupport().SetText(hecl::Format("&image=%8.8X;", u32(g_tweakPlayerRes->xa4_bButton[input.DB()].Value())));
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}
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void CPauseScreen::TransitionComplete()
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{
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std::unique_ptr<CPauseScreenBase>& curScreen = x7c_screens[x78_activeIdx];
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curScreen.reset();
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x78_activeIdx = 1 - x78_activeIdx;
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x8_curSubscreen = xc_nextSubscreen;
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x40_textpane_a->TextSupport().SetText(x14_strgPauseScreen->GetString(int(GetPreviousSubscreen(x8_curSubscreen)) + 6));
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x44_textpane_b->TextSupport().SetText(x14_strgPauseScreen->GetString(int(GetNextSubscreen(x8_curSubscreen)) + 6));
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}
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void CPauseScreen::Update(float dt, const CStateManager& mgr, CRandom16& rand, CArchitectureQueue& archQueue)
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{
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if (!CheckLoadComplete(mgr))
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return;
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std::unique_ptr<CPauseScreenBase>& curScreen = x7c_screens[x78_activeIdx];
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std::unique_ptr<CPauseScreenBase>& otherScreen = x7c_screens[1 - x78_activeIdx];
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if (x8_curSubscreen != xc_nextSubscreen)
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{
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x10_alphaInterp = std::max(0.f, x10_alphaInterp - dt);
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if (!curScreen || !curScreen->InputDisabled())
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{
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if (!otherScreen || otherScreen->IsReady())
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{
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if (x10_alphaInterp == 0.f)
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TransitionComplete();
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}
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}
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}
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if (std::unique_ptr<CPauseScreenBase>& curScreen = x7c_screens[x78_activeIdx])
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{
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curScreen->Update(dt, rand, archQueue);
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zeus::CColor color = zeus::CColor::skWhite;
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color.a = std::min(curScreen->GetAlpha(), x8_curSubscreen != xc_nextSubscreen ? x10_alphaInterp / 0.5f : 1.f);
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x40_textpane_a->SetColor(color);
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x44_textpane_b->SetColor(color);
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}
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}
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void CPauseScreen::PreDraw()
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{
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if (!IsLoaded())
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return;
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if (std::unique_ptr<CPauseScreenBase>& curScreen = x7c_screens[x78_activeIdx])
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if (curScreen->CanDraw())
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curScreen->Touch();
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}
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void CPauseScreen::Draw()
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{
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if (!IsLoaded())
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return;
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float totalAlpha = 0.f;
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float yOff = 0.f;
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std::unique_ptr<CPauseScreenBase>& curScreen = x7c_screens[x78_activeIdx];
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if (curScreen && curScreen->CanDraw())
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{
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float useInterp = x10_alphaInterp == 0.f ? 1.f : x10_alphaInterp / 0.5f;
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float initInterp = std::min(curScreen->GetAlpha(), useInterp);
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if (xc_nextSubscreen == ESubScreen::ToGame)
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totalAlpha = useInterp;
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else if (x91_initialTransition)
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totalAlpha = initInterp;
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else
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totalAlpha = 1.f;
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curScreen->Draw(x8_curSubscreen != xc_nextSubscreen ? useInterp : 1.f, totalAlpha, 0.f);
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yOff = curScreen->GetCameraYBias();
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}
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CGuiWidgetDrawParms parms(totalAlpha, zeus::CVector3f{0.f, 15.f * yOff, 0.f});
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x34_loadedPauseScreenInstructions->Draw(parms);
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}
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bool CPauseScreen::ShouldSwitchToMapScreen() const
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{
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return IsLoaded() && x8_curSubscreen == ESubScreen::ToMap && xc_nextSubscreen == ESubScreen::ToMap;
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}
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bool CPauseScreen::ShouldSwitchToInGame() const
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{
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return IsLoaded() && x8_curSubscreen == ESubScreen::ToGame && xc_nextSubscreen == ESubScreen::ToGame;
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}
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float CPauseScreen::GetHelmetCamYOff() const
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{
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CPauseScreenBase* screen = x7c_screens[x78_activeIdx].get();
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if (screen)
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return screen->GetCameraYBias();
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return 0.f;
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}
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}
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}
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