mirror of https://github.com/AxioDL/metaforce.git
77 lines
2.5 KiB
C++
77 lines
2.5 KiB
C++
#ifndef __URDE_CWEAPON_HPP__
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#define __URDE_CWEAPON_HPP__
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#include "World/CActor.hpp"
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#include "Weapon/WeaponCommon.hpp"
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#include "World/CDamageInfo.hpp"
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#include "Collision/CMaterialFilter.hpp"
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namespace urde
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{
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class CWeapon : public CActor
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{
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public:
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enum class EProjectileAttrib
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{
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None = 0,
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PartialCharge = (1 << 0),
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PlasmaProjectile = (1 << 1),
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Charged = (1 << 2),
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Ice = (1 << 3),
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Wave = (1 << 4),
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Plasma = (1 << 5),
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Phazon = (1 << 6),
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Unknown1 = (1 << 7),
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Bombs = (1 << 8),
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PowerBombs = (1 << 9),
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ArmCannon = (1 << 11),
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BigStrike = (1 << 12),
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StaticInterference = (1 << 14),
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KeepInCinematic = (1 << 17),
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};
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private:
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EProjectileAttrib xe8_projectileAttribs;
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TUniqueId xec_ownerId;
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EWeaponType xf0_weaponType;
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u32 xf4_;
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CMaterialFilter xf8_;
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u32 x10c_;
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CDamageInfo x110_;
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CDamageInfo x12c_;
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float x148_;
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float x14c_;
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float x150_damageDuration;
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float x154_interferenceDuration;
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public:
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CWeapon(TUniqueId uid, TAreaId aid, bool active, TUniqueId owner, EWeaponType type,
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std::string_view name, const zeus::CTransform& xf, const CMaterialFilter& filter,
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const CMaterialList& mList, const CDamageInfo&, EProjectileAttrib attribs, CModelData&& mData);
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virtual void Accept(IVisitor &visitor);
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bool HasAttrib(EProjectileAttrib) const;
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EProjectileAttrib GetAttribField() const { return xe8_projectileAttribs; }
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const CMaterialFilter& GetFilter() const;
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void SetFilter(const CMaterialFilter&);
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TUniqueId GetOwnerId() const { return xec_ownerId; }
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void SetOwnerId(TUniqueId oid) { xec_ownerId = oid; }
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EWeaponType GetType() const;
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const CDamageInfo& GetDamageInfo() const;
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CDamageInfo& DamageInfo();
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void SetDamageInfo(const CDamageInfo&);
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float GetDamageDuration() const { return x150_damageDuration; }
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float GetInterferenceDuration() const { return x154_interferenceDuration; }
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void Think(float, CStateManager &) {}
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void Render(const CStateManager&) const {}
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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const CWeaponMode&, int) const
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{
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return EWeaponCollisionResponseTypes::Default;
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}
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void FluidFXThink(EFluidState, CScriptWater&, CStateManager&) {}
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};
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ENABLE_BITWISE_ENUM(CWeapon::EProjectileAttrib)
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}
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#endif // __URDE_CWEAPON_HPP__
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