.. |
CAuxWeapon.cpp
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |
CAuxWeapon.hpp
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |
CBeamInfo.cpp
|
Complete C*Projectile construction chain, add CScriptBeam
|
2016-12-22 11:57:21 -08:00 |
CBeamInfo.hpp
|
Complete C*Projectile construction chain, add CScriptBeam
|
2016-12-22 11:57:21 -08:00 |
CBeamProjectile.cpp
|
CScriptTrigger work
|
2017-01-14 19:59:37 -08:00 |
CBeamProjectile.hpp
|
CScriptTrigger work
|
2017-01-14 19:59:37 -08:00 |
CBomb.cpp
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |
CBomb.hpp
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |
CEnergyProjectile.cpp
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |
CEnergyProjectile.hpp
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |
CExplosion.cpp
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |
CExplosion.hpp
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |
CFidget.cpp
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |
CFidget.hpp
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |
CGSComboFire.cpp
|
Formatting, and more script object implementations
|
2016-12-19 10:27:58 -08:00 |
CGSComboFire.hpp
|
Formatting, and more script object implementations
|
2016-12-19 10:27:58 -08:00 |
CGSFidget.cpp
|
More gun implementations, and script objects
|
2016-12-09 18:35:20 -08:00 |
CGSFidget.hpp
|
More gun implementations, and script objects
|
2016-12-09 18:35:20 -08:00 |
CGSFreeLook.cpp
|
More gun implementations, and script objects
|
2016-12-09 18:35:20 -08:00 |
CGSFreeLook.hpp
|
More gun implementations, and script objects
|
2016-12-09 18:35:20 -08:00 |
CGameProjectile.cpp
|
CScriptTrigger work
|
2017-01-14 19:59:37 -08:00 |
CGameProjectile.hpp
|
CScriptTrigger work
|
2017-01-14 19:59:37 -08:00 |
CGrappleArm.cpp
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |
CGrappleArm.hpp
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |
CGunController.cpp
|
More gun implementations, and script objects
|
2016-12-09 18:35:20 -08:00 |
CGunController.hpp
|
Bitfield initializer bug fixes
|
2017-01-24 18:40:19 -10:00 |
CGunMotion.cpp
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |
CGunMotion.hpp
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |
CGunWeapon.cpp
|
Windows fixes
|
2016-12-10 15:54:08 -10:00 |
CGunWeapon.hpp
|
Windows fixes
|
2016-12-10 15:54:08 -10:00 |
CIceBeam.cpp
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |
CIceBeam.hpp
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |
CMakeLists.txt
|
Implement CStateManager::Update
|
2017-03-23 19:30:16 -10:00 |
CPhazonBeam.cpp
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |
CPhazonBeam.hpp
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |
CPlasmaBeam.cpp
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |
CPlasmaBeam.hpp
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |
CPlasmaProjectile.cpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CPlasmaProjectile.hpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CPlayerGun.cpp
|
Lots of CMFGame integration
|
2017-02-17 16:19:50 -10:00 |
CPlayerGun.hpp
|
Lots of CMFGame integration
|
2017-02-17 16:19:50 -10:00 |
CPowerBeam.cpp
|
Windows fixes
|
2016-12-10 15:54:08 -10:00 |
CPowerBeam.hpp
|
More gun implementations, and script objects
|
2016-12-09 18:35:20 -08:00 |
CPowerBomb.cpp
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |
CPowerBomb.hpp
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |
CProjectileWeapon.cpp
|
Implement CStateManager::Update
|
2017-03-23 19:30:16 -10:00 |
CProjectileWeapon.hpp
|
Implement CStateManager::Update
|
2017-03-23 19:30:16 -10:00 |
CWaveBeam.cpp
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |
CWaveBeam.hpp
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |
CWeapon.cpp
|
CScriptTrigger work
|
2017-01-14 19:59:37 -08:00 |
CWeapon.hpp
|
CScriptTrigger work
|
2017-01-14 19:59:37 -08:00 |
CWeaponMgr.cpp
|
More gun implementations, and script objects
|
2016-12-09 18:35:20 -08:00 |
CWeaponMgr.hpp
|
Complete C*Projectile construction chain, add CScriptBeam
|
2016-12-22 11:57:21 -08:00 |
CWeaponMode.cpp
|
CTweakPlayerGun rep (THE FINAL ONE YAY!!!)
|
2017-01-26 18:58:21 -08:00 |
CWeaponMode.hpp
|
CTweakPlayerGun rep (THE FINAL ONE YAY!!!)
|
2017-01-26 18:58:21 -08:00 |
WeaponCommon.hpp
|
CTweakPlayerGun rep (THE FINAL ONE YAY!!!)
|
2017-01-26 18:58:21 -08:00 |