mirror of https://github.com/AxioDL/metaforce.git
89 lines
3.7 KiB
C++
89 lines
3.7 KiB
C++
#ifndef _DNACOMMON_BABEDEAD_HPP_
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#define _DNACOMMON_BABEDEAD_HPP_
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#include <BlenderConnection.hpp>
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#ifndef _USE_MATH_DEFINES
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#define _USE_MATH_DEFINES 1
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#endif
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#include <math.h>
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namespace DataSpec
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{
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template<class BabeDeadLight>
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void ReadBabeDeadLightToBlender(HECL::BlenderConnection::PyOutStream& os,
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const BabeDeadLight& light, unsigned s, unsigned l)
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{
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switch (light.lightType)
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{
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case BabeDeadLight::LightType::LocalAmbient:
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case BabeDeadLight::LightType::LocalAmbient2:
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os.format("bg_node.inputs[0].default_value = (%f,%f,%f,1.0)\n"
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"bg_node.inputs[1].default_value = %f\n",
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light.color.vec[0], light.color.vec[1], light.color.vec[2],
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light.q / 8.0);
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return;
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case BabeDeadLight::LightType::Directional:
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os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'SUN')\n"
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"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
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"lamp_obj.rotation_mode = 'QUATERNION'\n"
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"lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector((%f,%f,%f)))\n"
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"\n", s, l,
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light.direction.vec[0], light.direction.vec[1], light.direction.vec[2]);
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break;
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case BabeDeadLight::LightType::Custom:
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os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'POINT')\n"
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"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
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"\n", s, l);
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break;
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case BabeDeadLight::LightType::Spot:
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case BabeDeadLight::LightType::Spot2:
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os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'SPOT')\n"
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"lamp.spot_size = %f\n"
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"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
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"lamp_obj.rotation_mode = 'QUATERNION'\n"
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"lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector((%f,%f,%f)))\n"
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"\n", s, l,
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light.spotCutoff * M_PI / 180.f,
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light.direction.vec[0], light.direction.vec[1], light.direction.vec[2]);
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break;
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default: return;
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}
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os.format("lamp.retro_layer = %u\n"
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"lamp.retro_origtype = %u\n"
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"lamp.use_nodes = True\n"
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"falloff_node = lamp.node_tree.nodes.new('ShaderNodeLightFalloff')\n"
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"lamp.energy = 0.0\n"
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"falloff_node.inputs[0].default_value = %f\n"
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"hue_sat_node = lamp.node_tree.nodes.new('ShaderNodeHueSaturation')\n"
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"hue_sat_node.inputs[1].default_value = 1.25\n"
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"hue_sat_node.inputs[4].default_value = (%f,%f,%f,1.0)\n"
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"lamp.node_tree.links.new(hue_sat_node.outputs[0], lamp.node_tree.nodes['Emission'].inputs[0])\n"
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"lamp_obj.location = (%f,%f,%f)\n"
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"bpy.context.scene.objects.link(lamp_obj)\n"
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"\n", s, light.lightType, light.q / 8.0,
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light.color.vec[0], light.color.vec[1], light.color.vec[2],
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light.position.vec[0], light.position.vec[1], light.position.vec[2]);
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switch (light.falloff)
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{
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case BabeDeadLight::Falloff::Constant:
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os << "falloff_node.inputs[0].default_value *= 75.0\n"
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"lamp.node_tree.links.new(falloff_node.outputs[2], lamp.node_tree.nodes['Emission'].inputs[1])\n";
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break;
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case BabeDeadLight::Falloff::Linear:
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os << "lamp.node_tree.links.new(falloff_node.outputs[1], lamp.node_tree.nodes['Emission'].inputs[1])\n";
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break;
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case BabeDeadLight::Falloff::Quadratic:
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os << "lamp.node_tree.links.new(falloff_node.outputs[0], lamp.node_tree.nodes['Emission'].inputs[1])\n";
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break;
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default: break;
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}
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}
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}
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#endif // _DNACOMMON_BABEDEAD_HPP_
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