metaforce/Runtime/Camera/CGameCamera.hpp

55 lines
1.9 KiB
C++

#pragma once
#include "World/CActor.hpp"
#include "zeus/CTransform.hpp"
namespace urde {
struct CFinalInput;
class CGameCamera : public CActor {
friend class CStateManager;
friend class CCameraManager;
protected:
TUniqueId xe8_watchedObject;
zeus::CMatrix4f xec_perspectiveMatrix;
zeus::CTransform x12c_origXf;
float x15c_currentFov;
float x160_znear;
float x164_zfar;
float x168_aspect;
u32 x16c_controllerIdx;
bool x170_24_perspDirty : 1;
bool x170_25_disablesInput : 1;
float x174_delayTime = 0.f;
float x178_perspInterpRemTime = 0.f;
float x17c_perspInterpDur = 0.f;
float x180_perspInterpStartFov;
float x184_perspInterpEndFov;
public:
CGameCamera(TUniqueId, bool active, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
float fov, float nearz, float farz, float aspect, TUniqueId watchedId, bool disableInput,
u32 controllerIdx);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void SetActive(bool active) override;
virtual void ProcessInput(const CFinalInput&, CStateManager& mgr) = 0;
virtual void Reset(const zeus::CTransform&, CStateManager& mgr) = 0;
zeus::CMatrix4f GetPerspectiveMatrix() const;
zeus::CVector3f ConvertToScreenSpace(const zeus::CVector3f&) const;
zeus::CTransform ValidateCameraTransform(const zeus::CTransform&, const zeus::CTransform&) const;
float GetNearClipDistance() const { return x160_znear; }
float GetFarClipDistance() const { return x164_zfar; }
float GetAspectRatio() const { return x168_aspect; }
TUniqueId GetWatchedObject() const { return xe8_watchedObject; }
float GetFov() const { return x15c_currentFov; }
void GetControllerNumber() const;
bool DisablesInput() const;
void UpdatePerspective(float);
void SetFovInterpolation(float start, float end, float time, float delayTime);
void SkipFovInterpolation();
};
} // namespace urde