metaforce/Runtime/Particle/CUVElement.cpp

65 lines
1.6 KiB
C++

#include "CUVElement.hpp"
/* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#UV_Elements */
namespace pshag
{
CUVEAnimTexture::CUVEAnimTexture(TToken<CTexture>&& tex, CIntElement* a, CIntElement* b,
CIntElement* c, CIntElement* d, CIntElement* e, bool f)
: x4_tex(std::move(tex)), x24_loop(f), x28_cycleFrameRate(e)
{
a->GetValue(0, x10_tileW);
delete a;
b->GetValue(0, x14_tileH);
delete b;
c->GetValue(0, x18_strideW);
delete c;
d->GetValue(0, x1c_strideH);
delete d;
int width = x4_tex.GetObj()->GetWidth();
int height = x4_tex.GetObj()->GetHeight();
float widthF = width;
float heightF = height;
int xTiles = std::max(1, width / x18_strideW);
int yTiles = std::max(1, height / x1c_strideH);
x20_tiles = xTiles * yTiles;
x2c_uvElems.reserve(x20_tiles);
for (int y=yTiles-1 ; y>=0 ; --y)
{
for (int x=0 ; x<xTiles ; ++x)
{
int px = x18_strideW * x;
int px2 = px + x10_tileW;
int py = x1c_strideH * y;
int py2 = py + x14_tileH;
x2c_uvElems.push_back({px / widthF, py / heightF, px2 / widthF, py2 / heightF});
}
}
}
void CUVEAnimTexture::GetValueUV(int frame, SUVElementSet& valOut) const
{
int cv;
x28_cycleFrameRate->GetValue(frame, cv);
float cvf = cv / float(x20_tiles);
cvf = frame / cvf;
int tile = cvf;
if (x24_loop)
{
if (cvf >= x20_tiles)
tile = int(cvf) % x20_tiles;
}
else
{
if (cvf >= x20_tiles)
tile = x20_tiles - 1;
}
valOut = x2c_uvElems[tile];
}
}