metaforce/Runtime/CMainFlowBase.cpp

27 lines
643 B
C++

#include "CMainFlowBase.hpp"
#include "CArchitectureMessage.hpp"
namespace urde
{
CIOWin::EMessageReturn CMainFlowBase::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
{
switch (msg.GetType())
{
case EArchMsgType::TimerTick:
AdvanceGameState(queue);
break;
case EArchMsgType::SetGameState:
{
const CArchMsgParmInt32& state = MakeMsg::GetParmNewGameflowState(msg);
x14_gameState = EClientFlowStates(state.x4_parm);
SetGameState(x14_gameState, queue);
return EMessageReturn::Exit;
}
default: break;
}
return EMessageReturn::Normal;
}
}