mirror of https://github.com/AxioDL/metaforce.git
633 lines
24 KiB
C++
633 lines
24 KiB
C++
#include "ImGuiConsole.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include "MP1/MP1.hpp"
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#include "../version.h"
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#include "ImGuiEngine.hpp"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace metaforce {
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std::array<ImGuiEntityEntry, 1024> ImGuiConsole::entities;
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std::set<TUniqueId> ImGuiConsole::inspectingEntities;
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void ImGuiStringViewText(std::string_view text) { ImGui::TextUnformatted(text.begin(), text.end()); }
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void ImGuiTextCenter(std::string_view text) {
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ImGui::NewLine();
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float fontSize = ImGui::GetFontSize() * text.size() / 2;
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ImGui::SameLine(ImGui::GetWindowSize().x / 2 - fontSize + fontSize / 2);
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ImGuiStringViewText(text);
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}
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static std::unordered_map<CAssetId, std::unique_ptr<CDummyWorld>> dummyWorlds;
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static std::unordered_map<CAssetId, TCachedToken<CStringTable>> stringTables;
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static std::string ReadUtf8String(CStringTable* tbl, int idx) { return hecl::Char16ToUTF8(tbl->GetString(idx)); }
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static bool ContainsCaseInsensitive(std::string_view str, std::string_view val) {
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return std::search(str.begin(), str.end(), val.begin(), val.end(),
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[](char ch1, char ch2) { return std::toupper(ch1) == std::toupper(ch2); }) != str.end();
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}
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static const std::vector<std::pair<std::string, CAssetId>> ListWorlds() {
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std::vector<std::pair<std::string, CAssetId>> worlds;
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for (const auto& pak : g_ResFactory->GetResLoader()->GetPaks()) {
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if (!pak->IsWorldPak()) {
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continue;
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}
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CAssetId worldId = pak->GetMLVLId();
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if (!dummyWorlds.contains(worldId)) {
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dummyWorlds[worldId] = std::make_unique<CDummyWorld>(worldId, false);
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}
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auto& world = dummyWorlds[worldId];
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bool complete = world->ICheckWorldComplete();
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if (!complete) {
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continue;
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}
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CAssetId stringId = world->IGetStringTableAssetId();
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if (!stringId.IsValid()) {
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continue;
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}
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if (!stringTables.contains(stringId)) {
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stringTables[stringId] = g_SimplePool->GetObj(SObjectTag{SBIG('STRG'), stringId});
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}
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worlds.emplace_back(ReadUtf8String(stringTables[stringId].GetObj(), 0), worldId);
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}
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return worlds;
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}
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static const std::vector<std::pair<std::string, TAreaId>> ListAreas(CAssetId worldId) {
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std::vector<std::pair<std::string, TAreaId>> areas;
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const auto& world = dummyWorlds[worldId];
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for (int i = 0; i < world->IGetAreaCount(); ++i) {
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const auto* area = world->IGetAreaAlways(i);
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if (area == nullptr) {
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continue;
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}
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CAssetId stringId = area->IGetStringTableAssetId();
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if (!stringId.IsValid()) {
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continue;
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}
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if (!stringTables.contains(stringId)) {
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stringTables[stringId] = g_SimplePool->GetObj(SObjectTag{SBIG('STRG'), stringId});
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}
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areas.emplace_back(ReadUtf8String(stringTables[stringId].GetObj(), 0), TAreaId{i});
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}
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return areas;
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}
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static void Warp(const CAssetId worldId, TAreaId aId) {
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g_GameState->SetCurrentWorldId(worldId);
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g_GameState->GetWorldTransitionManager()->DisableTransition();
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if (aId >= g_GameState->CurrentWorldState().GetLayerState()->GetAreaCount()) {
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aId = 0;
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}
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g_GameState->CurrentWorldState().SetAreaId(aId);
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g_Main->SetFlowState(EFlowState::None);
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if (g_StateManager != nullptr) {
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g_StateManager->SetWarping(true);
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g_StateManager->SetShouldQuitGame(true);
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} else {
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// TODO warp from menu?
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}
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}
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void ImGuiConsole::ShowMenuGame() {
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m_paused = g_Main->IsPaused();
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if (ImGui::MenuItem("Paused", nullptr, &m_paused)) {
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g_Main->SetPaused(m_paused);
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}
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if (ImGui::MenuItem("Step Frame", nullptr, &m_stepFrame, m_paused)) {
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g_Main->SetPaused(false);
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}
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if (ImGui::BeginMenu("Warp", g_StateManager != nullptr && g_ResFactory != nullptr &&
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g_ResFactory->GetResLoader() != nullptr)) {
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for (const auto& world : ListWorlds()) {
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if (ImGui::BeginMenu(world.first.c_str())) {
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for (const auto& area : ListAreas(world.second)) {
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if (ImGui::MenuItem(area.first.c_str())) {
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Warp(world.second, area.second);
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}
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}
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ImGui::EndMenu();
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}
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}
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ImGui::EndMenu();
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}
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if (ImGui::MenuItem("Quit", "Alt+F4")) {
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g_Main->Quit();
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}
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}
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void ImGuiConsole::LerpDebugColor(CActor* act) {
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act->m_debugAddColorTime += 1.f / 60.f;
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float lerp = act->m_debugAddColorTime;
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if (lerp > 2.f) {
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lerp = 0.f;
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act->m_debugAddColorTime = 0.f;
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} else if (lerp > 1.f) {
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lerp = 2.f - lerp;
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}
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act->m_debugAddColor = zeus::CColor::lerp(zeus::skClear, zeus::skBlue, lerp);
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}
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void ImGuiConsole::UpdateEntityEntries() {
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CObjectList& list = g_StateManager->GetAllObjectList();
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s16 uid = list.GetFirstObjectIndex();
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while (uid != -1) {
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ImGuiEntityEntry& entry = ImGuiConsole::entities[uid];
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if (entry.uid == kInvalidUniqueId || entry.ent == nullptr) {
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CEntity* ent = list.GetObjectByIndex(uid);
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entry.uid = ent->GetUniqueId();
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entry.ent = ent;
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entry.type = ent->ImGuiType();
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entry.name = ent->GetName();
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entry.isActor = TCastToPtr<CActor>(ent).IsValid();
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} else {
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entry.active = entry.ent->GetActive();
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}
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if (entry.isActor && (entry.ent->m_debugSelected || entry.ent->m_debugHovered)) {
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LerpDebugColor(entry.AsActor());
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}
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uid = list.GetNextObjectIndex(uid);
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}
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}
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void ImGuiConsole::BeginEntityRow(const ImGuiEntityEntry& entry) {
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ImGui::PushID(entry.uid.Value());
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ImGui::TableNextRow();
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bool isActive = entry.active;
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ImVec4 textColor = ImGui::GetStyleColorVec4(ImGuiCol_Text);
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if (!isActive) {
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textColor.w = 0.5f;
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}
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ImGui::PushStyleColor(ImGuiCol_Text, textColor);
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if (ImGui::TableNextColumn()) {
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auto text = fmt::format(FMT_STRING("{:x}"), entry.uid.Value());
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ImGui::Selectable(text.c_str(), &entry.ent->m_debugSelected,
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ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowItemOverlap);
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entry.ent->m_debugHovered = ImGui::IsItemHovered();
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if (ImGui::BeginPopupContextItem(text.c_str())) {
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ImGui::PopStyleColor();
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if (ImGui::MenuItem(isActive ? "Deactivate" : "Activate")) {
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entry.ent->SetActive(!isActive);
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}
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if (ImGui::MenuItem("Highlight", nullptr, &entry.ent->m_debugSelected)) {
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entry.ent->SetActive(!isActive);
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}
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ImGui::Separator();
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4{0.77f, 0.12f, 0.23f, 1.f});
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if (ImGui::MenuItem("Delete")) {
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g_StateManager->FreeScriptObject(entry.uid);
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}
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ImGui::PopStyleColor();
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ImGui::EndPopup();
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ImGui::PushStyleColor(ImGuiCol_Text, textColor);
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}
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}
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}
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void ImGuiConsole::EndEntityRow(const ImGuiEntityEntry& entry) {
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if (ImGui::TableNextColumn()) {
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if (ImGui::SmallButton("View")) {
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ImGuiConsole::inspectingEntities.insert(entry.uid);
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}
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}
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ImGui::PopStyleColor();
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ImGui::PopID();
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}
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static void RenderEntityColumns(const ImGuiEntityEntry& entry) {
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ImGuiConsole::BeginEntityRow(entry);
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if (ImGui::TableNextColumn()) {
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ImGuiStringViewText(entry.type);
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}
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if (ImGui::TableNextColumn()) {
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ImGuiStringViewText(entry.name);
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}
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ImGuiConsole::EndEntityRow(entry);
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}
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void ImGuiConsole::ShowInspectWindow(bool* isOpen) {
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if (ImGui::Begin("Inspect", isOpen)) {
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CObjectList& list = g_StateManager->GetAllObjectList();
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ImGui::Text("Objects: %d / 1024", list.size());
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if (ImGui::Button("Deselect all")) {
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for (auto* const ent : list) {
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ent->m_debugSelected = false;
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}
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}
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ImGui::InputText("Filter", m_inspectFilterText.data(), m_inspectFilterText.size());
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ImGui::Checkbox("Active", &m_inspectActiveOnly);
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if (ImGui::BeginTable("Entities", 4,
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ImGuiTableFlags_Resizable | ImGuiTableFlags_Sortable | ImGuiTableFlags_RowBg |
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ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_ScrollY)) {
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ImGui::TableSetupColumn("ID",
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ImGuiTableColumnFlags_PreferSortAscending | ImGuiTableColumnFlags_DefaultSort |
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ImGuiTableColumnFlags_WidthFixed,
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0, 'id');
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ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, 0, 'type');
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ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch, 0, 'name');
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ImGui::TableSetupColumn("", ImGuiTableColumnFlags_NoSort | ImGuiTableColumnFlags_WidthFixed);
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ImGui::TableSetupScrollFreeze(0, 1);
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ImGui::TableHeadersRow();
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ImGuiTableSortSpecs* sortSpecs = ImGui::TableGetSortSpecs();
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bool hasSortSpec = sortSpecs != nullptr && sortSpecs->SpecsCount == 1 && // no multi-sort
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// We can skip sorting if we just want uid ascending,
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// since that's how we iterate over CObjectList
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(sortSpecs->Specs[0].ColumnUserID != 'id' ||
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sortSpecs->Specs[0].SortDirection != ImGuiSortDirection_Ascending);
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std::string_view search{m_inspectFilterText.data(), strlen(m_inspectFilterText.data())};
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if (!search.empty() || m_inspectActiveOnly || hasSortSpec) {
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std::vector<s16> sortedList;
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sortedList.reserve(list.size());
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s16 uid = list.GetFirstObjectIndex();
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while (uid != -1) {
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ImGuiEntityEntry& entry = ImGuiConsole::entities[uid];
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if (m_inspectActiveOnly && !entry.active) {
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uid = list.GetNextObjectIndex(uid);
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continue;
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}
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if (!search.empty() && !ContainsCaseInsensitive(entry.type, search) &&
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!ContainsCaseInsensitive(entry.name, search)) {
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uid = list.GetNextObjectIndex(uid);
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continue;
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}
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sortedList.push_back(uid);
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uid = list.GetNextObjectIndex(uid);
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}
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if (hasSortSpec) {
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const auto& spec = sortSpecs->Specs[0];
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if (spec.ColumnUserID == 'id') {
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if (spec.SortDirection == ImGuiSortDirection_Ascending) {
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// no-op
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} else {
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std::sort(sortedList.begin(), sortedList.end(), [&](s16 a, s16 b) { return a < b; });
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}
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} else if (spec.ColumnUserID == 'name') {
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std::sort(sortedList.begin(), sortedList.end(), [&](s16 a, s16 b) {
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int compare = ImGuiConsole::entities[a].name.compare(ImGuiConsole::entities[b].name);
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return spec.SortDirection == ImGuiSortDirection_Ascending ? compare < 0 : compare > 0;
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});
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} else if (spec.ColumnUserID == 'type') {
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std::sort(sortedList.begin(), sortedList.end(), [&](s16 a, s16 b) {
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int compare = ImGuiConsole::entities[a].type.compare(ImGuiConsole::entities[b].type);
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return spec.SortDirection == ImGuiSortDirection_Ascending ? compare < 0 : compare > 0;
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});
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}
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}
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for (const auto& item : sortedList) {
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RenderEntityColumns(ImGuiConsole::entities[item]);
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}
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} else {
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// Render uid ascending
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s16 uid = list.GetFirstObjectIndex();
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while (uid != -1) {
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RenderEntityColumns(ImGuiConsole::entities[uid]);
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uid = list.GetNextObjectIndex(uid);
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}
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}
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ImGui::EndTable();
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}
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}
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ImGui::End();
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}
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bool ImGuiConsole::ShowEntityInfoWindow(TUniqueId uid) {
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bool open = true;
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ImGuiEntityEntry& entry = ImGuiConsole::entities[uid.Value()];
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auto name = fmt::format(FMT_STRING("{}##{:x}"), !entry.name.empty() ? entry.name : "Entity", uid.Value());
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if (ImGui::Begin(name.c_str(), &open, ImGuiWindowFlags_AlwaysAutoResize)) {
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ImGui::PushID(uid.Value());
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entry.ent->ImGuiInspect();
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ImGui::PopID();
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}
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ImGui::End();
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return open;
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}
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void ImGuiConsole::ShowAboutWindow() {
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// Center window
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ImVec2 center = ImGui::GetMainViewport()->GetCenter();
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ImGui::SetNextWindowPos(center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
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if (ImGui::Begin("About", &m_showAboutWindow, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse)) {
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float iconSize = 256.f;
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ImGui::SameLine(ImGui::GetWindowSize().x / 2 - iconSize + (iconSize / 2));
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ImGui::Image(ImGuiUserTextureID_MetaforceIcon, ImVec2{iconSize, iconSize});
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ImGui::PushFont(ImGuiEngine::fontLarge);
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ImGuiTextCenter("Metaforce");
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ImGui::PopFont();
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ImGuiTextCenter(METAFORCE_WC_DESCRIBE);
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const ImVec2& padding = ImGui::GetStyle().WindowPadding;
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ImGui::Dummy(padding);
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ImGui::Dummy(padding);
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ImGui::Separator();
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if (ImGui::BeginTable("Version Info", 2, ImGuiTableFlags_BordersInnerV)) {
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ImGui::TableNextRow();
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if (ImGui::TableNextColumn()) {
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ImGui::TextUnformatted("Branch");
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}
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if (ImGui::TableNextColumn()) {
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ImGui::TextUnformatted(METAFORCE_WC_BRANCH);
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}
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ImGui::TableNextRow();
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if (ImGui::TableNextColumn()) {
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ImGui::TextUnformatted("Revision");
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}
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if (ImGui::TableNextColumn()) {
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ImGui::TextUnformatted(METAFORCE_WC_REVISION);
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}
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ImGui::TableNextRow();
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if (ImGui::TableNextColumn()) {
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ImGui::TextUnformatted("Date");
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}
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if (ImGui::TableNextColumn()) {
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ImGui::TextUnformatted(METAFORCE_WC_DATE);
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}
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ImGui::EndTable();
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}
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}
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ImGui::End();
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}
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void ImGuiConsole::ShowDebugOverlay() {
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if (!m_frameCounter && !m_frameRate && !m_inGameTime && !m_roomTimer && !m_playerInfo && !m_areaInfo &&
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!m_worldInfo && !m_randomStats && !m_resourceStats) {
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return;
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}
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ImGuiIO& io = ImGui::GetIO();
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ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize |
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ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing |
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ImGuiWindowFlags_NoNav;
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if (m_debugOverlayCorner != -1) {
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const ImGuiViewport* viewport = ImGui::GetMainViewport();
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ImVec2 workPos = viewport->WorkPos; // Use work area to avoid menu-bar/task-bar, if any!
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ImVec2 workSize = viewport->WorkSize;
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ImVec2 windowPos;
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ImVec2 windowPosPivot;
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constexpr float padding = 10.0f;
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windowPos.x = (m_debugOverlayCorner & 1) ? (workPos.x + workSize.x - padding) : (workPos.x + padding);
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windowPos.y = (m_debugOverlayCorner & 2) ? (workPos.y + workSize.y - padding) : (workPos.y + padding);
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windowPosPivot.x = (m_debugOverlayCorner & 1) ? 1.0f : 0.0f;
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windowPosPivot.y = (m_debugOverlayCorner & 2) ? 1.0f : 0.0f;
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ImGui::SetNextWindowPos(windowPos, ImGuiCond_Always, windowPosPivot);
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windowFlags |= ImGuiWindowFlags_NoMove;
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}
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ImGui::SetNextWindowBgAlpha(0.65f);
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if (ImGui::Begin("Debug Overlay", nullptr, windowFlags)) {
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bool hasPrevious = false;
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if (m_frameCounter && g_StateManager != nullptr) {
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ImGuiStringViewText(fmt::format(FMT_STRING("Frame: {}\n"), g_StateManager->GetUpdateFrameIndex()));
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hasPrevious = true;
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}
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if (m_frameRate) {
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if (hasPrevious) {
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ImGui::Separator();
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}
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ImGuiStringViewText(fmt::format(FMT_STRING("FPS: {}\n"), metaforce::CGraphics::GetFPS()));
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hasPrevious = true;
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}
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if (m_inGameTime && g_GameState != nullptr) {
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if (hasPrevious) {
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ImGui::Separator();
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}
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double igt = g_GameState->GetTotalPlayTime();
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u32 ms = u64(igt * 1000) % 1000;
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auto pt = std::div(igt, 3600);
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ImGuiStringViewText(
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fmt::format(FMT_STRING("Play Time: {:02d}:{:02d}:{:02d}.{:03d}\n"), pt.quot, pt.rem / 60, pt.rem % 60, ms));
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hasPrevious = true;
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}
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if (m_roomTimer && g_StateManager != nullptr) {
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if (hasPrevious) {
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ImGui::Separator();
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}
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double igt = g_GameState->GetTotalPlayTime();
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if (m_currentRoom != g_StateManager->GetCurrentArea()) {
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m_currentRoom = static_cast<const void*>(g_StateManager->GetCurrentArea());
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m_lastRoomTime = igt - m_currentRoomStart;
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m_currentRoomStart = igt;
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}
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double currentRoomTime = igt - m_currentRoomStart;
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u32 curFrames = u32(std::round(u32(currentRoomTime * 60)));
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u32 lastFrames = u32(std::round(u32(m_lastRoomTime * 60)));
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ImGuiStringViewText(fmt::format(FMT_STRING("Room Time: {:7.3f} / {:5d} | Last Room:{:7.3f} / {:5d}\n"),
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currentRoomTime, curFrames, m_lastRoomTime, lastFrames));
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hasPrevious = true;
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}
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if (m_playerInfo && g_StateManager != nullptr && g_StateManager->Player() != nullptr) {
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if (hasPrevious) {
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ImGui::Separator();
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}
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const CPlayer& pl = g_StateManager->GetPlayer();
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const zeus::CQuaternion plQ = zeus::CQuaternion(pl.GetTransform().getRotation().buildMatrix3f());
|
|
const zeus::CTransform camXf = g_StateManager->GetCameraManager()->GetCurrentCameraTransform(*g_StateManager);
|
|
const zeus::CQuaternion camQ = zeus::CQuaternion(camXf.getRotation().buildMatrix3f());
|
|
ImGuiStringViewText(
|
|
fmt::format(FMT_STRING("Player Position x: {: .2f}, y: {: .2f}, z: {: .2f}\n"
|
|
" Roll: {: .2f}, Pitch: {: .2f}, Yaw: {: .2f}\n"
|
|
" Momentum x: {: .2f}, y: {: .2f}, z: {: .2f}\n"
|
|
" Velocity x: {: .2f}, y: {: .2f}, z: {: .2f}\n"
|
|
"Camera Position x: {: .2f}, y: {: .2f}, z {: .2f}\n"
|
|
" Roll: {: .2f}, Pitch: {: .2f}, Yaw: {: .2f}\n"),
|
|
pl.GetTranslation().x(), pl.GetTranslation().y(), pl.GetTranslation().z(),
|
|
zeus::radToDeg(plQ.roll()), zeus::radToDeg(plQ.pitch()), zeus::radToDeg(plQ.yaw()),
|
|
pl.GetMomentum().x(), pl.GetMomentum().y(), pl.GetMomentum().z(), pl.GetVelocity().x(),
|
|
pl.GetVelocity().y(), pl.GetVelocity().z(), camXf.origin.x(), camXf.origin.y(), camXf.origin.z(),
|
|
zeus::radToDeg(camQ.roll()), zeus::radToDeg(camQ.pitch()), zeus::radToDeg(camQ.yaw())));
|
|
hasPrevious = true;
|
|
}
|
|
if (m_worldInfo && g_StateManager != nullptr) {
|
|
if (hasPrevious) {
|
|
ImGui::Separator();
|
|
}
|
|
TLockedToken<CStringTable> tbl =
|
|
g_SimplePool->GetObj({FOURCC('STRG'), g_StateManager->GetWorld()->IGetStringTableAssetId()});
|
|
const metaforce::TAreaId aId = g_GameState->CurrentWorldState().GetCurrentAreaId();
|
|
ImGuiStringViewText(fmt::format(FMT_STRING("World: 0x{}{}, Area: {}\n"), g_GameState->CurrentWorldAssetId(),
|
|
(tbl.IsLoaded() ? (" " + hecl::Char16ToUTF8(tbl->GetString(0))).c_str() : ""),
|
|
aId));
|
|
hasPrevious = true;
|
|
}
|
|
if (m_areaInfo && g_StateManager != nullptr) {
|
|
if (hasPrevious) {
|
|
ImGui::Separator();
|
|
}
|
|
const metaforce::TAreaId aId = g_GameState->CurrentWorldState().GetCurrentAreaId();
|
|
if (g_StateManager->GetWorld() != nullptr && g_StateManager->GetWorld()->DoesAreaExist(aId)) {
|
|
const auto& layerStates = g_GameState->CurrentWorldState().GetLayerState();
|
|
std::string layerBits;
|
|
u32 totalActive = 0;
|
|
for (u32 i = 0; i < layerStates->GetAreaLayerCount(aId); ++i) {
|
|
if (layerStates->IsLayerActive(aId, i)) {
|
|
++totalActive;
|
|
layerBits += "1";
|
|
} else {
|
|
layerBits += "0";
|
|
}
|
|
}
|
|
ImGuiStringViewText(fmt::format(FMT_STRING("Area AssetId: 0x{}, Total Objects: {}\n"
|
|
"Active Layer bits: {}\n"),
|
|
g_StateManager->GetWorld()->GetArea(aId)->GetAreaAssetId(),
|
|
g_StateManager->GetAllObjectList().size(), layerBits));
|
|
hasPrevious = true;
|
|
}
|
|
}
|
|
if (m_randomStats) {
|
|
if (hasPrevious) {
|
|
ImGui::Separator();
|
|
}
|
|
ImGuiStringViewText(
|
|
fmt::format(FMT_STRING("CRandom16::Next calls: {}\n"), metaforce::CRandom16::GetNumNextCalls()));
|
|
hasPrevious = true;
|
|
}
|
|
if (m_resourceStats) {
|
|
if (hasPrevious) {
|
|
ImGui::Separator();
|
|
}
|
|
ImGuiStringViewText(fmt::format(FMT_STRING("Resource Objects: {}\n"), g_SimplePool->GetLiveObjects()));
|
|
}
|
|
if (ImGui::BeginPopupContextWindow()) {
|
|
if (ImGui::MenuItem("Custom", nullptr, m_debugOverlayCorner == -1)) {
|
|
m_debugOverlayCorner = -1;
|
|
}
|
|
if (ImGui::MenuItem("Top-left", nullptr, m_debugOverlayCorner == 0)) {
|
|
m_debugOverlayCorner = 0;
|
|
}
|
|
if (ImGui::MenuItem("Top-right", nullptr, m_debugOverlayCorner == 1)) {
|
|
m_debugOverlayCorner = 1;
|
|
}
|
|
if (ImGui::MenuItem("Bottom-left", nullptr, m_debugOverlayCorner == 2)) {
|
|
m_debugOverlayCorner = 2;
|
|
}
|
|
if (ImGui::MenuItem("Bottom-right", nullptr, m_debugOverlayCorner == 3)) {
|
|
m_debugOverlayCorner = 3;
|
|
}
|
|
ImGui::EndPopup();
|
|
}
|
|
}
|
|
ImGui::End();
|
|
}
|
|
|
|
void ImGuiConsole::ShowAppMainMenuBar(bool canInspect) {
|
|
if (ImGui::BeginMainMenuBar()) {
|
|
if (ImGui::BeginMenu("Game")) {
|
|
ShowMenuGame();
|
|
ImGui::EndMenu();
|
|
}
|
|
if (ImGui::BeginMenu("Tools")) {
|
|
ImGui::MenuItem("Inspect", nullptr, &m_showInspectWindow, canInspect);
|
|
ImGui::Separator();
|
|
ImGui::MenuItem("Demo", nullptr, &m_showDemoWindow);
|
|
ImGui::EndMenu();
|
|
}
|
|
if (ImGui::BeginMenu("Debug")) {
|
|
if (ImGui::MenuItem("Frame Counter", nullptr, &m_frameCounter)) {
|
|
m_cvarCommons.m_debugOverlayShowFrameCounter->fromBoolean(m_frameCounter);
|
|
}
|
|
if (ImGui::MenuItem("Frame Rate", nullptr, &m_frameRate)) {
|
|
m_cvarCommons.m_debugOverlayShowFramerate->fromBoolean(m_frameRate);
|
|
}
|
|
if (ImGui::MenuItem("In-Game Time", nullptr, &m_inGameTime)) {
|
|
m_cvarCommons.m_debugOverlayShowInGameTime->fromBoolean(m_inGameTime);
|
|
}
|
|
if (ImGui::MenuItem("Room Timer", nullptr, &m_roomTimer)) {
|
|
m_cvarCommons.m_debugOverlayShowRoomTimer->fromBoolean(m_roomTimer);
|
|
}
|
|
if (ImGui::MenuItem("Player Info", nullptr, &m_playerInfo)) {
|
|
m_cvarCommons.m_debugOverlayPlayerInfo->fromBoolean(m_playerInfo);
|
|
}
|
|
if (ImGui::MenuItem("World Info", nullptr, &m_worldInfo)) {
|
|
m_cvarCommons.m_debugOverlayWorldInfo->fromBoolean(m_worldInfo);
|
|
}
|
|
if (ImGui::MenuItem("Area Info", nullptr, &m_areaInfo)) {
|
|
m_cvarCommons.m_debugOverlayAreaInfo->fromBoolean(m_areaInfo);
|
|
}
|
|
if (ImGui::MenuItem("Random Stats", nullptr, &m_randomStats)) {
|
|
m_cvarCommons.m_debugOverlayShowRandomStats->fromBoolean(m_randomStats);
|
|
}
|
|
if (ImGui::MenuItem("Resource Stats", nullptr, &m_resourceStats)) {
|
|
m_cvarCommons.m_debugOverlayShowResourceStats->fromBoolean(m_resourceStats);
|
|
}
|
|
ImGui::EndMenu();
|
|
}
|
|
ImGui::Spacing();
|
|
if (ImGui::BeginMenu("Help")) {
|
|
ImGui::MenuItem("About", nullptr, &m_showAboutWindow);
|
|
ImGui::EndMenu();
|
|
}
|
|
ImGui::EndMainMenuBar();
|
|
}
|
|
}
|
|
|
|
void ImGuiConsole::PreUpdate() {
|
|
if (m_stepFrame) {
|
|
g_Main->SetPaused(true);
|
|
m_stepFrame = false;
|
|
}
|
|
bool canInspect = g_StateManager != nullptr && g_StateManager->GetObjectList();
|
|
ShowAppMainMenuBar(canInspect);
|
|
if (canInspect && (m_showInspectWindow || !inspectingEntities.empty())) {
|
|
UpdateEntityEntries();
|
|
if (m_showInspectWindow) {
|
|
ShowInspectWindow(&m_showInspectWindow);
|
|
}
|
|
auto iter = inspectingEntities.begin();
|
|
while (iter != inspectingEntities.end()) {
|
|
if (!ShowEntityInfoWindow(*iter)) {
|
|
iter = inspectingEntities.erase(iter);
|
|
} else {
|
|
iter++;
|
|
}
|
|
}
|
|
}
|
|
if (m_showAboutWindow) {
|
|
ShowAboutWindow();
|
|
}
|
|
if (m_showDemoWindow) {
|
|
ImGui::ShowDemoWindow(&m_showDemoWindow);
|
|
}
|
|
ShowDebugOverlay();
|
|
}
|
|
|
|
void ImGuiConsole::PostUpdate() {
|
|
if (g_StateManager != nullptr && g_StateManager->GetObjectList()) {
|
|
// Clear deleted objects
|
|
CObjectList& list = g_StateManager->GetAllObjectList();
|
|
for (s16 uid = 0; uid < s16(entities.size()); uid++) {
|
|
ImGuiEntityEntry& item = entities[uid];
|
|
if (item.uid == kInvalidUniqueId) {
|
|
continue; // already cleared
|
|
}
|
|
CEntity* ent = list.GetObjectByIndex(uid);
|
|
if (ent == nullptr || ent != item.ent) {
|
|
// Remove inspect windows for deleted entities
|
|
inspectingEntities.erase(item.uid);
|
|
item.uid = kInvalidUniqueId;
|
|
item.ent = nullptr; // for safety
|
|
}
|
|
}
|
|
} else {
|
|
entities.fill(ImGuiEntityEntry{});
|
|
inspectingEntities.clear();
|
|
}
|
|
}
|
|
|
|
ImGuiConsole::~ImGuiConsole() {
|
|
dummyWorlds.clear();
|
|
stringTables.clear();
|
|
}
|
|
} // namespace metaforce
|